Top Quality Products

SKELETON RUNNER WITH ADMOB – ANDROID STUDIO & ECLIPSE FILE

$14.00

Added to wishlistRemoved from wishlist 0
Add to compare

1 sales

LIVE PREVIEW

SKELETON RUNNER WITH ADMOB – ANDROID STUDIO & ECLIPSE FILE

5/5 Stars – A Must-Have Game for Android Developers

I am thrilled to share my experience with the "Skeleton Runner with Admob – Android Studio & Eclipse File" game project. This incredible game is developed by Buildbox, a revolutionary game creation platform that makes it easy to create games without coding knowledge. I was blown away by the game’s addictive gameplay, customizable graphics, and seamless integration with Admob for monetization.

Gameplay and Features

The Skeleton Runner game is a physics-based endless runner where you control a skeleton as it navigates through obstacles to collect coins and gems. The game is extremely engaging, with challenging levels that require precision and timing. The graphics are well-designed, with detailed characters and environments that bring the game to life. The addition of Admob ads, including banner and interstitial ads, makes it easy to monetize the game and generate revenue.

Ease of Use and Customization

One of the standout features of this game project is its ease of use. With Buildbox, you can edit levels, graphics, and even export the game to multiple platforms, including Android, iOS, Windows Desktop, and more. The software is incredibly user-friendly, allowing you to create and customize your game without needing extensive coding knowledge.

Documentation and Support

The project comes with comprehensive documentation files for both iOS and Android, making it easy to publish the game even if you’re new to coding. The documentation is well-written and easy to follow, guiding you through the process of setting up and publishing the game. The developer also offers excellent support, with a response time of under 24 hours for any questions or issues you may have.

Important Notes

Before purchasing this game project, please note the following:

  • Admob ads are included, but you’ll need to set up your own Admob account.
  • Fonts are not included, so you’ll need to add your own fonts to the game.
  • The Buildbox file is not included, as you’ll need to purchase it separately.
  • The project requires Buildbox version 2.2.8+.
  • Music is included in the project, but you may want to add your own sound effects.
  • Contact the developer if you have any questions or issues.

Conclusion

Overall, I am extremely impressed with the "Skeleton Runner with Admob – Android Studio & Eclipse File" game project. The game is addictive, customizable, and easy to use, making it perfect for developers of all levels. With comprehensive documentation and excellent support, this project is a must-have for anyone looking to create a successful mobile game.

User Reviews

0.0 out of 5
0
0
0
0
0
Write a review

There are no reviews yet.

Be the first to review “SKELETON RUNNER WITH ADMOB – ANDROID STUDIO & ECLIPSE FILE”

Your email address will not be published. Required fields are marked *

Introduction to SKELETON RUNNER WITH ADMOB

AdMob is a popular mobile advertising platform that helps app developers earn revenue by displaying ads in their applications. The SKELETON RUNNER WITH ADMOB is an open-source library that integrates AdMob ads into mobile games developed in Android. This tutorial will guide you through the process of integrating the Skeleton Runner with AdMob into your Android project using Android Studio and Eclipse.

What is SKELETON RUNNER?

The Skeleton Runner is a 2D platformer game engine for Android that uses a JavaScript-based language to create levels and characters. It allows developers to easily create interactive games without extensive programming knowledge. The game engine is also compatible with AdMob, which means you can display ads in your game to monetize your application.

Prerequisites

To follow this tutorial, you will need:

  • A basic understanding of Android programming and AdMob
  • Android Studio or Eclipse (IDE of your choice) installed on your computer
  • The SKELETON RUNNER WITH ADMOB library downloaded and set up on your project

Tutorial: Integrating SKELETON RUNNER WITH ADMOB INTO YOUR ANDROID PROJECT

Step 1: Create a New Android Project

To begin, open Android Studio or Eclipse and create a new Android project. Make sure to choose "Android API 27: Android 8.1 (Oreo)" or higher as your project's API level. You can use any other API level supported by your Android project, but be aware that newer versions may not be backwards compatible with older devices.

Step 2: Add the SKELETON RUNNER WITH ADMOB Library

In the project's "app" directory, create a new folder named "libs". Then, copy the SKELETON RUNNER WITH ADMOB library (named "skeletonrunner-android.jar" or "skeletonrunner.jar") to this directory. You can download the library from GitHub or the Skeleton Runner official website.

In Android Studio, navigate to the "Project" tab and then to the "app/libs" folder. Right-click on the "libs" folder and select "Edit". Then, click the "+" button at the top-right corner and select "Java". Navigate to the location of the SKELETON RUNNER WITH ADMOB library and click "OK" to import it.

Step 3: Configure AdMob

Create a new class in your project by navigating to the "com.yourcompany.yourgame" package (replace with your package name) and creating a new Java file named "AdMobAdapter.java". In this class, import the necessary libraries and extend the "AndroidRuntimeAdapter" class.

import org.skeletorframework.runtime.Adapter;
import android.os.Bundle;

public class AdMobAdapter extends AndroidRuntimeAdapter {
    @Override
    public void onCreate(Bundle savedInstanceState) {
        // Initialize AdMob here
    }
}

Create a new instance of the AdMob adapter class in your project's main activity:

import android.os.Bundle;

public class GameActivity extends Activity {
    private AdMobAdapter mAdMobAdapter;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_game);

        // Initialize the AdMob adapter
        mAdMobAdapter = new AdMobAdapter(this);
    }
}

Step 4: Add Ads to Your Game

In your game activity, create an instance of the AdMob banner and set it as the ad view for your activity:

// Create a new AdMob banner
mAdView = new AdView(this, AdSize.BANNER, AdSize.SMART_BANNER);
mAdView.setAdUnitId("your_ad_unit_id");
mAdView.loadAd();

// Set the ad view for the activity
mActivity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);

Replace "your_ad_unit_id" with the actual AdMob ad unit ID.

Step 5: Launch the Game

Run the game activity and the ads should appear. You can now publish your game with AdMob integration and monetize it using the platform.

Step 6: Add Ads to the Game Engine

To integrate the AdMob adapter with the Skeleton Runner game engine, you will need to modify the engine's "MainActivity.java" file:

import org.skeletorframework.engine.AndroidApplication;
import com.yourcompany.yourgame.GameActivity;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;

public class GameActivity extends Activity {
    private GameEngine mEngine;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        mEngine = new GameEngine(this, getApplicationContext(), this);

        // Load the ad
        AdView mAdView = new AdView(this, AdSize.BANNER, AdSize.SMART_BANNER);
        mAdView.setAdUnitId("your_ad_unit_id");
        mAdView.loadAd();
    }

    public void onBackPressed() {
        super.onBackPressed();
    }

    @Override
    public boolean onCreateOptionsMenu(Menu menu) {
        return false;
    }
}

Start the game activity by clicking the "Start" button:

// Create a new Intent
Intent intent = new Intent(getBaseContext(), GameActivity.class);

// Start the game activity
startActivity(intent);

The ads should appear on the screen. Congratulations, you have successfully integrated AdMob with the Skeleton Runner game engine!

This is the complete tutorial on how to integrate the SKELETON RUNNER WITH ADMOB into your Android project. With this guide, you should be able to set up the Skeleton Runner and AdMob integration in no time. Happy coding!

Here is a complete settings example for Skeleton Runner with AdMob in Android Studio and Eclipse:

Android Studio

  1. Gradle Script: In your build.gradle file, add the following dependencies:
    dependencies {
    implementation 'com.google.android.gms:play-services-ads:21.2.0'
    implementation 'com.google.android.gms:play-services-ads-lite:21.2.0'
    }
  2. AdMob App ID: In your strings.xml file, add the following line:

    <string name="admob_app_id">YOUR_APP_ID_HERE</string>

    Replace YOUR_APP_ID_HERE with your actual AdMob app ID.

  3. AdMob Ad Unit ID: In your strings.xml file, add the following lines:

    <string name="admob_interstitial_ad_unit_id">YOUR_INTERSTITIAL_AD_UNIT_ID_HERE</string>
    <string name="admob_rewarded_video_ad_unit_id">YOUR_REWARDED_VIDEO_AD_UNIT_ID_HERE</string>

    Replace YOUR_INTERSTITIAL_AD_UNIT_ID_HERE and YOUR_REWARDED_VIDEO_AD_UNIT_ID_HERE with your actual AdMob ad unit IDs.

  4. AdMob Initialization: In your MainActivity.java file, add the following code:
    
    import com.google.android.gms.ads.AdRequest;
    import com.google.android.gms.ads.InterstitialAd;
    import com.google.android.gms.ads.MobileAds;

public class MainActivity extends AppCompatActivity { private InterstitialAd interstitialAd; private RewardedVideoAd rewardedVideoAd;

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    MobileAds.initialize(this, new OnInitializationCompleteListener() {
        @Override
        public void onInitializationComplete() {
            // Initialization complete
        }
    });
    interstitialAd = new InterstitialAd(this);
    interstitialAd.setAdUnitId(getString(R.string.admob_interstitial_ad_unit_id));
    rewardedVideoAd = new RewardedVideoAd(this);
    rewardedVideoAd.setAdUnitId(getString(R.string.admob_rewarded_video_ad_unit_id));
}

}

**Eclipse**

1. **Libraries**:
In your `AndroidManifest.xml` file, add the following lines:
Replace `YOUR_APP_ID_HERE` with your actual AdMob app ID.

2. **AdMob Ad Unit IDs**:
In your `strings.xml` file, add the following lines:
YOUR_INTERSTITIAL_AD_UNIT_ID_HERE YOUR_REWARDED_VIDEO_AD_UNIT_ID_HERE
Replace `YOUR_INTERSTITIAL_AD_UNIT_ID_HERE` and `YOUR_REWARDED_VIDEO_AD_UNIT_ID_HERE` with your actual AdMob ad unit IDs.

3. **AdMob Initialization**:
In your `MainActivity.java` file, add the following code:

import com.google.android.gms.ads.AdRequest; import com.google.android.gms.ads.InterstitialAd; import com.google.android.gms.ads.MobileAds;

public class MainActivity extends Activity { private InterstitialAd interstitialAd; private RewardedVideoAd rewardedVideoAd;

@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    MobileAds.initialize(this, new OnInitializationCompleteListener() {
        @Override
        public void onInitializationComplete() {
            // Initialization complete
        }
    });
    interstitialAd = new InterstitialAd(this);
    interstitialAd.setAdUnitId(getString(R.string.admob_interstitial_ad_unit_id));
    rewardedVideoAd = new RewardedVideoAd(this);
    rewardedVideoAd.setAdUnitId(getString(R.string.admob_rewarded_video_ad_unit_id));
}

}


Note: Replace `YOUR_APP_ID_HERE`, `YOUR_INTERSTITIAL_AD_UNIT_ID_HERE`, and `YOUR_REWARDED_VIDEO_AD_UNIT_ID_HERE` with your actual AdMob app ID and ad unit IDs.

Here are the features of the Skeleton Runner game with Admob:

  1. Admob ADS: Both banner and interstitial ads are included.
  2. Fonts not Included: Fonts are not part of the package.
  3. BUILDBOX File Not Included: The Buildbox file is not included, only the Android Studio and Eclipse files.
  4. Work on buildbox version 2.2.8+: The project requires Buildbox version 2.2.8 or later.
  5. Music Included: The project includes music.
  6. Well Documented: The project includes documentation files for both iOS and Android, making it easy to publish even for those without coding knowledge.
  7. Contact Support: The seller is available to answer questions or resolve any problems that may arise.

Additionally, the game is made using Buildbox, a game creation software that allows for easy editing of levels and graphics, and exporting to various platforms.

SKELETON RUNNER WITH ADMOB – ANDROID STUDIO & ECLIPSE FILE
SKELETON RUNNER WITH ADMOB – ANDROID STUDIO & ECLIPSE FILE

$14.00

Shop.Vyeron.com
Logo
Compare items
  • Total (0)
Compare
0