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Mini Runner 3D (Unity+Admob+Hypercasual+Android)

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Mini Runner 3D (Unity+Admob+Hypercasual+Android)

Mini Runner 3D (Unity+Admob+Hypercasual+Android) Review

Introduction

Mini Runner 3D is a highly engaging and addictive 3D running game that offers a unique blend of fun and challenge. With its simple yet addictive gameplay, this game is sure to captivate players of all ages. In this review, we’ll take a closer look at the game’s features, gameplay, and overall experience.

Gameplay

The game’s objective is to advance through a series of platforms while avoiding obstacles and collecting diamonds. Each character has its own unique jumping style, which adds a layer of complexity to the gameplay. Players can also perform somersaults to add an extra layer of excitement to the game. The game has no end, and players can try to make the highest score possible.

Features

Mini Runner 3D comes with a range of features that make it an attractive option for game developers. Some of the key features include:

  • Ready to Publish: The game is ready to be published, making it easy for developers to get started.
  • Admob Interstitial Ads: The game integrates Admob interstitial ads, which can be easily customized to suit the developer’s needs.
  • Admob Banner Ads: The game also supports Admob banner ads, which can be placed at the top or bottom of the screen.
  • Admob Rewards Ads: Players can earn rewards by watching Admob rewarded ads, which adds an extra layer of engagement to the game.
  • Simple and Easy to Play: The game is easy to play, making it accessible to players of all ages and skill levels.
  • Easy to Reskin: The game’s assets can be easily reskinned to give it a unique look and feel.
  • Easy Create Level: The game’s level editor makes it easy to create new levels and challenges.

Visuals and Audio

The game’s visuals are vibrant and colorful, with detailed 3D graphics that bring the game to life. The audio is equally impressive, with catchy music and sound effects that add to the game’s overall atmosphere.

Conclusion

Mini Runner 3D is a highly engaging and addictive 3D running game that offers a unique blend of fun and challenge. With its simple yet addictive gameplay, this game is sure to captivate players of all ages. The game’s features, including Admob integration and easy level creation, make it an attractive option for game developers. Overall, I would give Mini Runner 3D a score of 0 out of 5 stars.

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Introduction

Welcome to the Mini Runner 3D tutorial! In this comprehensive guide, we'll walk you through the process of creating a 3D hyper-casual game using Unity, AdMob, and Android. Mini Runner 3D is a popular genre of game that involves running, jumping, and collecting coins or other items while avoiding obstacles. Our goal is to create a fully functional Mini Runner 3D game that can be monetized with AdMob and distributed on the Google Play Store.

Prerequisites

Before we begin, make sure you have the following:

  1. Unity Hub installed on your computer.
  2. Unity version 2019.4.0f1 or later.
  3. AdMob account set up.
  4. Android SDK set up on your computer.
  5. Basic knowledge of C# programming language.
  6. Familiarity with Unity's interface and editor.

Tutorial Outline

The following tutorial will be divided into several sections:

  1. Setting up the game environment
  2. Creating the game assets
  3. Implementing the game logic
  4. Adding AdMob integration
  5. Building and testing the game
  6. Publishing the game on the Google Play Store

Section 1: Setting up the game environment

Step 1: Create a new Unity project

Open Unity Hub and create a new project. Choose "3D" as the project type and select an empty project. Name your project "Mini Runner 3D" and choose a location to save it.

Step 2: Set up the Unity scene

In the Unity editor, create a new scene by going to File > New Scene. Name your scene "MainScene" and set the dimensions to 1080x1920 pixels (matching the standard Android screen size).

Step 3: Create a new Unity folder structure

Create the following folders in your Unity project:

  • Assets
  • Scenes
  • Plugins
  • Scripts

This will help organize your assets, scenes, plugins, and scripts.

To be continued in the next section...

Please let me know if you want me to proceed with the tutorial or if you have any questions or need any further clarification.

Admob Settings

In the Admob dashboard, create a new ad unit for both rewarded and interstitial ads. For rewarded ads, select the "Rewarded Video" ad format and set the reward type to "In-app purchase". For interstitial ads, select the "Interstitial" ad format.

AndroidManifest.xml

Add the following code to the AndroidManifest.xml file:

<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.example.minirunner3d">
    <application>
        <meta-data android:name="com.google.android.gms.version"
            android:value="@integer/google_play_services_version" />
        <activity
            android:name=".MainActivity"
            android:label="@string/app_name"
            android:screenOrientation="fullSensor"
            android:configChanges="orientation|keyboardHidden|screenSize">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
        <activity
            android:name=".AdmobRewardedVideoActivity"
            android:theme="@style/Theme.AppCompat.NoActionBar">
            <intent-filter>
                <action android:name="com.google.android.gms.ads.activity.REWARDED_VIDEO_ACTIVITY" />
            </intent-filter>
        </activity>
        <activity
            android:name=".AdmobInterstitialActivity"
            android:theme="@style/Theme.AppCompat.NoActionBar">
            <intent-filter>
                <action android:name="com.google.android.gms.ads.activity.INTERSTITIAL_ACTIVITY" />
            </intent-filter>
        </activity>
    </application>
</manifest>

AdmobRewardedVideoActivity.cs

Add the following code to the AdmobRewardedVideoActivity.cs file:

using UnityEngine;
using Google.MobileAds;

public class AdmobRewardedVideoActivity : MonoBehaviour
{
    private RewardedVideoAd rewardedVideoAd;

    void Start()
    {
        rewardedVideoAd = RewardedVideoAd.Instance;
        rewardedVideoAd.LoadAd("YOUR_AD_UNIT_ID", AdSize.SmartBanner);
    }

    public void ShowRewardedVideo()
    {
        rewardedVideoAd.Show();
    }
}

AdmobInterstitialActivity.cs

Add the following code to the AdmobInterstitialActivity.cs file:

using UnityEngine;
using Google.MobileAds;

public class AdmobInterstitialActivity : MonoBehaviour
{
    private InterstitialAd interstitialAd;

    void Start()
    {
        interstitialAd = InterstitialAd.Instance;
        interstitialAd.LoadAd("YOUR_AD_UNIT_ID", AdSize.SmartBanner);
    }

    public void ShowInterstitial()
    {
        interstitialAd.Show();
    }
}

Main Activity

Add the following code to the MainActivity.cs file:

using UnityEngine;
using Google.MobileAds;

public class MainActivity : MonoBehaviour
{
    private AdmobRewardedVideoActivity rewardedVideoActivity;
    private AdmobInterstitialActivity interstitialActivity;

    void Start()
    {
        rewardedVideoActivity = new AdmobRewardedVideoActivity();
        interstitialActivity = new AdmobInterstitialActivity();
    }

    public void ShowRewardedVideo()
    {
        rewardedVideoActivity.ShowRewardedVideo();
    }

    public void ShowInterstitial()
    {
        interstitialActivity.ShowInterstitial();
    }
}

Android Settings

In the Android settings, add the following code to the AndroidManifest.xml file:

<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />

Gradle Settings

In the build.gradle file, add the following code:

dependencies {
    implementation 'com.google.android.gms:play-services-ads:20.5.0'
}

Unity Settings

In the Unity settings, add the following code to the Player Settings:

<playerSettings>
    <android>
        <keystoreFile>path/to/keystore</keystoreFile>
        <keystorePassword>password</keystorePassword>
        <keyAlias>alias</keyAlias>
        <keyPassword>password</keyPassword>
    </android>
</playerSettings>

Admob Configuration

In the Admob dashboard, add the following code to the Admob configuration:

<admob>
    <ad-unit-id>YOUR_AD_UNIT_ID</ad-unit-id>
    <rewarded-video-ad-id>YOUR_REWARDED_VIDEO_AD_ID</rewarded-video-ad-id>
    <interstitial-ad-id>YOUR_INTERSTITIAL_AD_ID</interstitial-ad-id>
</admob>

Note: Replace "YOUR_AD_UNIT_ID", "YOUR_REWARDED_VIDEO_AD_ID", and "YOUR_INTERSTITIAL_AD_ID" with your actual Admob ad unit IDs.

Here are the features mentioned about the Mini Runner 3D (Unity+Admob+Hypercasual+Android) game:

  1. Ready to Publish: The game is ready to be published.
  2. Admob Interstitial Ads: The game has integrated interstitial ads using Admob.
  3. Admob Banner Ads: The game has integrated banner ads using Admob.
  4. Admob Rewards Ads: The game has integrated rewarded ads using Admob.
  5. Simple and easy to play: The game is simple and easy to play.
  6. Easy to Reskin: The game is easy to reskin.
  7. Easy Create Level: The game is easy to create levels.
  8. 64bits architecture (Ready to publish): The game is built with 64-bit architecture and is ready to be published.

Note that these features are listed in the same format as they appear in the original content, with each feature in a separate line.

Mini Runner 3D (Unity+Admob+Hypercasual+Android)
Mini Runner 3D (Unity+Admob+Hypercasual+Android)

$23.00

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