Gold Run (compete game+admob+android)
$14.00
1 sales
Gold Run: A Compete Game with Admob and Android Support
I’m excited to share my review of Gold Run, a complete game package that includes Admob integration and support for Android devices. With its impressive features and ease of use, Gold Run is an excellent choice for game developers looking to create a engaging and revenue-generating game.
Main Features:
Gold Run boasts a range of impressive features that make it an attractive option for game developers. Some of the key features include:
- 64-bit support for optimal performance
- Compatibility with the latest Android Studio 3.2.1 and API 28
- Universal support for both phones and tablets
- Sound On/Off option for a customizable gaming experience
- AdMob Banner and Interstitial integration for maximum revenue potential
- Endless game mode for maximum replayability
- Video tutorial for easy gameplay instructions
- 24/7 support for any issues or questions
Easy Admob Integration:
One of the standout features of Gold Run is its ease of Admob integration. With Admob Banner and Interstitial ads, game developers can easily monetize their game and earn more revenue. The process is straightforward, and the game’s Admob integration is well-documented, making it easy to set up and manage.
Gameplay and Performance:
I was impressed with the game’s performance, which was smooth and lag-free even on lower-end devices. The game’s graphics and sound effects were also well-done, creating an immersive gaming experience.
Conclusion:
Gold Run is an excellent choice for game developers looking to create a compete game with Admob integration and Android support. With its impressive features, ease of use, and potential for revenue generation, Gold Run is a great option for anyone looking to create a successful game.
Rating: 5/5
Recommendation: I highly recommend Gold Run to game developers of all levels. With its ease of use and impressive features, it’s an excellent choice for anyone looking to create a successful game.
Live App Demo: You can check out the live app demo on the Google Play Store: https://play.google.com/store/apps/details?id=armys.usacanada.game
Developer Transfer Facility: The developer also offers a transfer facility for those looking to purchase the game package.
Additional Resources:
For more information and to purchase the game package, you can visit the following links:
- 7-Mega Bundle: https://codecanyon.net/item/7-mega-bundleandroid-studioadmob-complete-game/24788223
- Facebook Ads and ChartBoost Ads (extra): for more information, you can message the developer at ishanjoshibhilwara@gmail.com
Overall, Gold Run is an excellent game package that offers a lot of value for game developers. With its impressive features, ease of use, and potential for revenue generation, it’s a great option for anyone looking to create a successful game.
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Introduction
Welcome to the world of mobile game development! In this tutorial, we will be exploring how to create a simple yet addictive game called "Gold Run" using Android Studio and integrating AdMob for in-app advertising. Gold Run is a racing game where players control a character running on a never-ending path, collecting coins and trying to avoid obstacles. Our goal is to create a engaging game that players will want to play over and over again, and monetize it with AdMob to generate revenue.
Tutorial: Creating the Gold Run Game
Step 1: Setting up the Project
- First, download and install Android Studio from the official Android website.
- Open Android Studio and create a new project by clicking on the "Start a new Android Studio project" button.
- Choose "Empty Activity" as the project template and click "Next".
- Fill in the project details, such as project name, package name, and location, and click "Finish".
Step 2: Designing the Game Screen
- Open the
activity_main.xml
file in theres/layout
directory and modify it to match the design of the Gold Run game. -
Add the following code to create the game screen:
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical"> <TextView android:id="@+id/score_text" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="24sp" android:textStyle="bold" /> <LinearLayout android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="horizontal"> <ImageView android:id="@+id/player_image" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/player_icon" /> <ImageView android:id="@+id/background_image" android:layout_width="match_parent" android:layout_height="match_parent" android:scaleType="fitCenter" android:src="@drawable/background" /> </LinearLayout>
This code creates a screen with a score text view at the top, and a linear layout containing a player image and a background image.
### Step 3: Creating the Game Logic
1. Open the `MainActivity.java` file and add the following code to create the game logic:
```java
package com.example.goldrun;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Point;
import android.graphics.RectF;
import android.os.Bundle;
import android.os.Handler;
import android.view.MotionEvent;
import android.view.View;
import android.widget.TextView;
import com.google.android.gms.ads.AdRequest;
import com.google.android.gms.ads.AdView;
import com.google.android.gms.ads.MobileAds;
public class MainActivity extends Activity {
private TextView scoreText;
private ImageView playerImage;
private ImageView backgroundImage;
private Canvas canvas;
private Path playerPath;
private RectF playerRect;
private Point playerPoint;
private float playerX, playerY;
private int score;
private Handler handler;
private Runnable runnable;
private AdView adView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
scoreText = findViewById(R.id.score_text);
playerImage = findViewById(R.id.player_image);
backgroundImage = findViewById(R.id.background_image);
playerPath = new Path();
playerRect = new RectF();
playerPoint = new Point();
playerX = 0;
playerY = 0;
score = 0;
handler = new Handler();
runnable = new Runnable() {
@Override
public void run() {
// Update player position and score
playerX += 2;
playerY = (float) (Math.random() * 200) - 100;
score++;
scoreText.setText(String.valueOf(score));
// Check for collision with obstacles
if (/* collision detection logic */) {
// Handle collision
}
// Request ad
if (score % 100 == 0) {
MobileAds.initialize(this);
adView = new AdView(this);
adView.setAdUnitId("YOUR_AD_UNIT_ID");
adView.loadAd(new AdRequest.Builder().build());
}
handler.postDelayed(this, 16);
}
};
handler.post(runnable);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// Handle player movement
if (event.getAction() == MotionEvent.ACTION_MOVE) {
playerX = event.getX();
playerY = event.getY();
}
return true;
}
@Override
protected void onPause() {
super.onPause();
handler.removeCallbacks(runnable);
}
@Override
protected void onResume() {
super.onResume();
handler.post(runnable);
}
}
This code creates the game logic, including updating the player position, score, and checking for collisions with obstacles. It also requests an ad every 100 points.
Step 4: Implementing AdMob
- Add the AdMob SDK to your project by adding the following code to your
build.gradle
file:dependencies { implementation 'com.google.android.gms:ads:20.6.0' }
- Initialize AdMob in your
MainActivity
by adding the following code:MobileAds.initialize(this);
-
Create an AdView object and add it to your layout:
<LinearLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="horizontal"> <!-- Other widgets --> <com.google.android.gms.ads.AdView android:id="@+id/ad_view" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginTop="16dp" ad:adSize="BANNER" ad:adUnitId="YOUR_AD_UNIT_ID" />
4. Load an ad using the `loadAd` method:
```java
adView.loadAd(new AdRequest.Builder().build());
Step 5: Testing and Publishing
- Test your game on a physical device or emulator to ensure that it runs smoothly and ads are displayed correctly.
- Publish your game to the Google Play Store and set up ad monetization.
That's it! With these steps, you should now have a working Gold Run game with AdMob integration.
Here is an example settings for Gold Run (Compete Game + Admob + Android):
Internet permission
Add the following lines to your AndroidManifest.xml file:
<uses-permission android:name="android.permission.INTERNET" />
Here are the main features of the Gold Run (Compete Game+AdMob+Android) extracted from the content:
- 64-bit support
- Support for Newest Android Studio 3.2.1 or latest version
- Support for newest API 28 or latest API Version
- Universal (phone & tablet)
- Sound On/Off Option
- AdMob Banner and Interstitial
- Endless Game
- Video Tutorial
- 24/7 Support (help)
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