Monster Killer Unity3D | Android, iOS, Html
$49.00
Introduction
Monster Killer is a casual tap game that has taken the world by storm with its fast-paced and thrilling gameplay. The game is designed to test your reflexes and speed as you tap your way to kill the monsters that are coming your way. With its simple yet addictive gameplay, Monster Killer is a must-play for anyone who loves casual games.
Gameplay and Features
The gameplay of Monster Killer is straightforward – you tap on the monsters to kill them and earn points. The game has a variety of monsters, each with its own unique characteristics and behaviors. The game also features a range of power-ups and bonuses that can help you progress further and increase your score.
One of the standout features of Monster Killer is its speed and thrill factor. The game is designed to be fast-paced and action-packed, with monsters coming at you from all directions. This makes it a great game for anyone who loves a challenge and is looking for a game that will keep them on their toes.
Customization and Modifications
One of the best things about Monster Killer is its customization options. The game allows you to modify the game to suit your needs and preferences. Whether you want to change the game’s difficulty level, add new power-ups, or modify the game’s graphics, Monster Killer has got you covered.
Documentation and Support
The game also comes with complete documentation, which makes it easy to understand and use. The game’s developers are also very responsive and provide excellent support to ensure that you have a smooth gaming experience.
Monetization
Monster Killer includes AdMob banner, interstitial, and video ads, which makes it a great way to monetize your game. The game’s developers have also provided complete documentation on how to integrate the ads into your game, making it easy to set up and start earning revenue.
Conclusion
Overall, Monster Killer is a great game that is perfect for anyone who loves casual games. Its fast-paced and thrilling gameplay, customization options, and excellent documentation make it a must-play for anyone who wants to experience the best of casual gaming. With its potential for monetization and ease of modification, Monster Killer is a great choice for game developers and publishers.
Rating
I would give Monster Killer a score of 9 out of 10. The game is well-designed, easy to use, and provides a great gaming experience. The only thing that keeps it from being a perfect game is the lack of variety in the game’s levels and monsters.
Recommendation
I highly recommend Monster Killer to anyone who loves casual games. The game is perfect for anyone who wants to experience the thrill and excitement of a fast-paced game without having to invest a lot of time or effort.
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Introduction
Welcome to the Monster Killer Unity3D tutorial! Monster Killer is a popular Unity3D game that has been released on multiple platforms including Android, iOS, and HTML5. This tutorial will guide you through the process of creating and publishing your own Monster Killer game using Unity3D.
What is Monster Killer?
Monster Killer is a 2D action-packed game where you play as a brave warrior tasked with defeating an army of monsters. The game features addictive gameplay, colorful graphics, and a variety of monsters to fight. With its simple yet challenging gameplay, Monster Killer has become a hit among gamers worldwide.
Why Choose Unity3D for Monster Killer?
Unity3D is a popular game engine that allows developers to create 2D and 3D games for multiple platforms including Windows, Mac, iOS, Android, and HTML5. Unity3D offers a user-friendly interface, a vast asset store, and a large community of developers who share their knowledge and resources.
System Requirements
To follow this tutorial, you will need:
- Unity3D (download from the official Unity website)
- A computer with Windows or macOS
- A basic understanding of programming languages such as C# or JavaScript
- A web browser to test your game on HTML5
Setting Up Unity3D
Before we start creating our Monster Killer game, let's set up Unity3D on your computer.
- Download and install Unity3D from the official Unity website.
- Launch Unity3D and create a new project by clicking on "New" and selecting "2D" as the project type.
- Name your project "Monster Killer" and choose a location to save it.
- Unity3D will create a new project folder with the necessary files and folders.
Creating the Game
Now that we have set up Unity3D, let's create our Monster Killer game.
Step 1: Creating the Game Assets
In this step, we will create the game assets including the game characters, backgrounds, and effects.
- Create a new folder in the "Assets" folder and name it "Characters".
- Create a new folder in the "Assets" folder and name it "Backgrounds".
- Create a new folder in the "Assets" folder and name it "Effects".
- Use a graphics editor such as Adobe Photoshop or Illustrator to create the game characters, backgrounds, and effects. Save the files in the corresponding folders.
Step 2: Creating the Game Scenes
In this step, we will create the game scenes including the main game scene, the title screen, and the game over screen.
- Create a new scene in Unity3D by clicking on "File" and selecting "New Scene".
- Name the scene "MainGameScene".
- Create a new scene in Unity3D by clicking on "File" and selecting "New Scene".
- Name the scene "TitleScreen".
- Create a new scene in Unity3D by clicking on "File" and selecting "New Scene".
- Name the scene "GameOverScreen".
Step 3: Creating the Game Logic
In this step, we will create the game logic including the player movement, monster spawning, and game over logic.
- Create a new script in Unity3D by clicking on "Window" and selecting "C# Script".
- Name the script "PlayerMovement".
- Attach the script to the player character in the game scene.
- Use the script to create the player movement logic.
Step 4: Creating the Game UI
In this step, we will create the game UI including the score display, health display, and game over UI.
- Create a new UI canvas in Unity3D by clicking on "GameObject" and selecting "UI" and then "Canvas".
- Name the canvas "MainCanvas".
- Create a new UI element in Unity3D by clicking on "GameObject" and selecting "UI" and then "Text".
- Name the text element "ScoreText".
- Attach the text element to the main canvas.
- Use the text element to display the score.
Step 5: Publishing the Game
In this step, we will publish our Monster Killer game on multiple platforms including Android, iOS, and HTML5.
- Build the game for Android by clicking on "File" and selecting "Build Settings" and then "Android".
- Follow the instructions to export the game to an APK file.
- Publish the game on the Google Play Store.
- Build the game for iOS by clicking on "File" and selecting "Build Settings" and then "iOS".
- Follow the instructions to export the game to an IPA file.
- Publish the game on the Apple App Store.
- Build the game for HTML5 by clicking on "File" and selecting "Build Settings" and then "HTML5".
- Follow the instructions to export the game to an HTML5 file.
- Publish the game on a web server or a game distribution platform.
Conclusion
Congratulations! You have completed the Monster Killer Unity3D tutorial. You now have a basic understanding of how to create and publish a game using Unity3D. With this tutorial, you can create your own Monster Killer game and publish it on multiple platforms including Android, iOS, and HTML5.
Additional Resources
- Unity3D official documentation: https://docs.unity3d.com/
- Unity3D community forum: https://forum.unity.com/
- Monster Killer game assets: https://assetstore.unity.com/packages/2d/topdown/monster-killer-149351
Troubleshooting
- If you encounter any issues while following this tutorial, please refer to the Unity3D official documentation or the Unity3D community forum for solutions.
- If you have any questions or need further assistance, please feel free to ask.
Here is an example of how to configure the settings for Monster Killer Unity3D on Android, iOS, and HTML:
Android Settings
In the PlayerSettings
file, add the following settings:
android manifestAdditions:
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
In the AndroidManifest.xml
file, add the following permissions:
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
iOS Settings
In the PlayerSettings
file, add the following settings:
ios bundleIdentifier: com.yourcompany.monsterkiller
ios bundleVersion: 1.0
ios provisioningProfile: your_provisioning_profile_name
ios signingIdentity: your_signing_identity_name
In the Info.plist
file, add the following settings:
<key>CFBundleIdentifier</key>
<string>com.yourcompany.monsterkiller</string>
<key>CFBundleVersion</key>
<string>1.0</string>
HTML Settings
In the index.html
file, add the following settings:
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black">
In the build.settings
file, add the following settings:
{
["android"] = {
["modules"] = {
["monacoinitialize"] = true
}
},
["ios"] = {
["modules"] = {
["monacoinitialize"] = true
}
},
["html"] = {
["modules"] = {
["monacoinitialize"] = true
}
}
}
$49.00
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