Jewels Temple Quest Clone – Android Studio Match 3 Game with AdMob Ads + Ready to Publish
$20.00
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Jewels Temple Quest Clone – Android Studio Match 3 Game with AdMob Ads + Ready to Publish
Introduction
Are you looking for a fun and addictive match-3 game to add to your Android app portfolio? Look no further than Jewels Temple Quest Clone, a comprehensive Android Studio project that’s ready to publish on the Google Play Store. Developed by a team of experienced game developers, this game features stunning graphics, engaging gameplay, and a range of features to keep players coming back for more.
Gameplay
The gameplay is simple yet challenging: match three or more jewels to smash them, and progress through increasingly difficult levels. Each stage has its own unique format and restrictions, requiring players to think strategically and plan their moves carefully. With its easy-to-learn controls and addictive gameplay, Jewels Temple Quest Clone is perfect for players of all ages and skill levels.
Features
This comprehensive Android Studio project includes a range of features to make your game development experience smooth and enjoyable:
- Java native source code
- Android Studio project
- Ready to publish on the Google Play Store
- Easy to edit and reskin
- AdMob RewardVideo integration
- API 32 support
- 64-bit support
- Amazing graphics and sounds
- Fun and addictive gameplay
- Full documentation
Requirements
To use Jewels Temple Quest Clone, you’ll need:
- Android Studio Chipmunk 2021.2.1 patch 1
How to Use
To get started with Jewels Temple Quest Clone, follow these simple steps:
- Install the latest Android SDK
- Open the Gradle project in Android Studio
- Change the Package ID, App Name, icons, graphics, and sounds to your liking
- Set up Google Play Games Services
- Set up AdMob ID, Google Play Games App ID, and Leaderboard ID
- Build an APK file
File Includes
The package includes:
- Android Studio project
- Documentation file
- Demo APK
Conclusion
Jewels Temple Quest Clone is a comprehensive Android Studio project that’s ready to publish on the Google Play Store. With its engaging gameplay, stunning graphics, and range of features, this game is sure to appeal to players of all ages and skill levels. Whether you’re a seasoned game developer or just starting out, Jewels Temple Quest Clone is a great choice for your next Android game project.
Rating: 5/5
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Introduction
Welcome to the Jewels Temple Quest Clone Tutorial! In this comprehensive guide, we will walk you through the process of setting up and customizing the Jewels Temple Quest Clone - Android Studio Match 3 Game with AdMob Ads, making it ready for publication on the Google Play Store.
The Jewels Temple Quest Clone is a popular match-3 puzzle game that has been cloned from the original game. This tutorial will help you to understand how to use the clone, add AdMob ads to monetize your game, and prepare it for publication.
Prerequisites
Before starting this tutorial, make sure you have the following:
- Android Studio installed on your computer
- A basic understanding of Java programming language
- A Google Play Developer account (if you plan to publish your game on the Google Play Store)
Step 1: Setting up the Project
- Open Android Studio and create a new project by selecting "File" > "New" > "New Project".
- Choose "Empty Activity" as the project template and name your project "Jewels Temple Quest Clone".
- Click "Next" and then "Finish" to create the project.
Step 2: Importing the Game Code
- Download the Jewels Temple Quest Clone code from the GitHub repository: https://github.com/Android-Studio-Projects/Jewels-Temple-Quest-Clone
- Extract the downloaded zip file to a folder on your computer.
- Open Android Studio and select "File" > "New" > "Import Project" and select the extracted folder.
- Click "Next" and then "Finish" to import the project.
Step 3: Setting up AdMob Ads
- Create a new AdMob account and enable the Google Mobile Ads SDK for Android.
- In the Jewels Temple Quest Clone project, open the
build.gradle
file and add the following lines to thedependencies
section:implementation 'com.google.android.gms:play-services-ads:20.2.0'
- Sync the project by clicking on the "Sync Now" button in the top-right corner of the Android Studio window.
- Open the
MainActivity.java
file and add the following code to theonCreate
method:import com.google.android.gms.ads.AdRequest; import com.google.android.gms.ads.AdView; import com.google.android.gms.ads.MobileAds;
// Initialize AdMob MobileAds.initialize(this, "YOUR_AD_MOB_APP_ID"); AdView adView = new AdView(this); adView.setAdSize(AdSize.BANNER); adView.setAdUnitId("YOUR_AD_UNIT_ID"); // Add the ad view to the layout
Replace `YOUR_AD_MOB_APP_ID` and `YOUR_AD_UNIT_ID` with your actual AdMob app ID and ad unit ID.
**Step 4: Customizing the Game**
1. Open the `GameActivity.java` file and customize the game settings, such as the game level, score, and difficulty.
2. Update the game graphics, sounds, and music to match your desired theme.
**Step 5: Testing and Debugging**
1. Run the game on an emulator or a physical device to test its functionality.
2. Debug the game by using the Android Studio debugger or by using the Logcat window to identify any errors or issues.
**Step 6: Publishing the Game**
1. Create a new release build by clicking on the "Build" > "Make Project" menu option.
2. Go to the Google Play Developer Console and create a new release for your game.
3. Upload the release build to the Google Play Store.
4. Set the game's price, description, and screenshots.
**Conclusion**
Congratulations! You have successfully set up and customized the Jewels Temple Quest Clone - Android Studio Match 3 Game with AdMob Ads, making it ready for publication on the Google Play Store. This tutorial has covered the basics of setting up the project, importing the game code, setting up AdMob ads, customizing the game, testing and debugging, and publishing the game. With this knowledge, you can create your own match-3 puzzle game and monetize it with AdMob ads.
Here is an example of how to configure the Jewels Temple Quest Clone - Android Studio Match 3 Game with AdMob Ads + Ready to Publish:
AdMob App ID
In the strings.xml
file, replace the APP_ID
with your actual AdMob app ID:
<string name="app_id">ca-app-pub-3940256099942544~3347515173</string>
AdMob Ad Unit ID
In the strings.xml
file, replace the AD_UNIT_ID
with your actual AdMob ad unit ID:
<string name="ad_unit_id">ca-app-pub-3940256099942544/6300974918</string>
AdMob Interstitial Ad
In the JewelsTempleQuestCloneActivity.java
file, replace the INTERSTITIAL_AD_UNIT_ID
with your actual AdMob interstitial ad unit ID:
private String INTERSTITIAL_AD_UNIT_ID = "ca-app-pub-3940256099942544/6300974918";
AdMob Rewarded Video Ad
In the JewelsTempleQuestCloneActivity.java
file, replace the REWARDED_VIDEO_AD_UNIT_ID
with your actual AdMob rewarded video ad unit ID:
private String REWARDED_VIDEO_AD_UNIT_ID = "ca-app-pub-3940256099942544/6300974918";
Google Play Services Version
In the build.gradle
file, ensure that you have the correct Google Play Services version:
dependencies {
implementation 'com.google.android.gms:play-services-ads:21.1.0'
}
AndroidManifest.xml
In the AndroidManifest.xml
file, add the AdMob ad unit IDs:
<application>
...
<meta-data
android:name="com.google.android.gms.version"
android:value="191200100" />
<activity
android:name=".JewelsTempleQuestCloneActivity"
android:label="@string/app_name">
...
<meta-data
android:name="com.google.android.gms.ads.adunit"
android:value="@string/ad_unit_id" />
<meta-data
android:name="com.google.android.gms.ads.interstitial"
android:value="@string/interstitial_ad_unit_id" />
<meta-data
android:name="com.google.android.gms.ads.rewardedvideo"
android:value="@string/rewarded_video_ad_unit_id" />
</activity>
</application>
Note: Replace @string/ad_unit_id
, @string/interstitial_ad_unit_id
, and @string/rewarded_video_ad_unit_id
with your actual AdMob ad unit IDs.
Here are the features of the Jewels Temple Quest Clone - Android Studio Match 3 Game with AdMob Ads + Ready to Publish:
- Java native source code: The game is developed using Java, a popular programming language for Android app development.
- Android Studio Project: The project is set up in Android Studio, a popular Integrated Development Environment (IDE) for Android app development.
- Ready to Publish in Google Play: The game is ready to be published in the Google Play Store, making it easy to distribute and monetize.
- Easy to Edit and Reskin: The game's code and assets are easily editable, allowing you to customize the game to your liking.
- AdMob RewardVideo: The game integrates AdMob's RewardVideo ads, a popular monetization platform for mobile apps.
- API 32 Support: The game is compatible with API 32, ensuring it runs smoothly on most Android devices.
- 64bit Support: The game is optimized for 64-bit devices, providing better performance and stability.
- Amazing Graphics and Sounds: The game features high-quality graphics and sounds, making it visually appealing and engaging.
- Fun and Addictive Gameplay: The game has a simple yet challenging gameplay mechanic, making it fun and addictive for players.
- Full Documentation: The game comes with detailed documentation, making it easy to understand and maintain.
Additionally, the game's requirements and how-to-use instructions are also provided:
Requirements:
- Android Studio Chipmunk 2021.2.1 patch 1.
How to use:
- Install the latest Android SDK.
- Open the Gradle project in Android Studio.
- Change Package ID, App Name, icons, graphics, and sounds.
- Set up Google Play Games Services.
- Set up AdMob ID, Google Play Games App ID, and Leaderboard ID.
- Build an APK file.
File Includes:
- Android Studio Project.
- Documentation File.
- Demo APK.
$20.00
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