Alien Attack
$49.00
6 sales
Alien Attack Review
Introduction
Alien Attack is an endless type game where you need to click to shoot and kill alien enemies. With its simple yet addictive gameplay, this project has the potential to attract a large audience. In this review, we’ll take a closer look at the features, functionality, and overall quality of the game.
Gameplay and Features
The gameplay is straightforward: click to shoot and kill aliens that appear on the screen. The game has a share function, allowing you to share short links to increase user engagement. To keep players engaged, the game uses local notifications after 1, 6, and 24 hours, as well as after a week.
The game also features AdMob framework for monetization, making it easy to place ad IDs. After the game, a rate us function is triggered, and a rate us button is also available in the main menu.
Technical Details
The game is built using the SpriteKit engine and written in Swift. The code is well-commented, making it easy to understand and maintain. The project has a good program architecture, making it scalable and efficient.
Reskinning
Reskinning the game is a breeze, as you only need to replace files in the.xcassets file. This is a great feature for developers who want to customize the game’s appearance without affecting its functionality.
Documentation and Support
The project comes with good documentation, making it easy to understand and implement. Additionally, the developers are available to help with any issues or problems that may arise.
Monetization
The game is monetized through AdMob, making it easy to earn revenue. The requirements for launching the game are:
- iOS 9.0 or later
- Latest Xcode version
Conclusion
Alien Attack is a well-designed game with a simple yet addictive gameplay mechanic. The game’s features, such as share function, local notifications, and AdMob framework, make it a great choice for developers looking to create a engaging and monetizable game. With its good program architecture, easy reskinning, and good documentation, this game is a great value for any developer.
Rating: 0/10
Note: The score of 0 is not a reflection of the game’s quality, but rather the lack of information provided about the game’s performance, graphics, and overall user experience.
User Reviews
Be the first to review “Alien Attack”
Introduction
Welcome to the thrilling world of space exploration and combat! In this tutorial, we will guide you through the usage of the Alien Attack, a comprehensive system designed to immerse you in an action-packed adventure. With this guide, you will learn the basics of piloting, weapon systems, and enemy strategies to dominate the alien hordes.
Pre-flight Checklist
Before starting the Alien Attack tutorial, ensure you have:
- A fully operational spaceship equipped with the Alien Attack module
- A good understanding of basic flight mechanics (acceleration, deceleration, and directional control)
- Familiarity with the game's menu and control layout
- A sufficient understanding of enemy and mission briefing procedures (not necessary for the initial steps)
Tutorial Objectives
As you progress through this tutorial, you will accomplish the following tasks:
- Master basic piloting techniques and movements
- Familiarize yourself with the weapon systems and ammunition options
- Understand alien movement patterns and strategies
- Practice combat maneuvers, evasive actions, and situational awareness
Mission Briefing
For your first mission, your commander has received intelligence reports about an alien infestation near the planet Xylophia-IV. Your mission is to eradicate this threat and collect any alien technology or intel you encounter.
Phase 1: Basic Piloting and Navigation
- Launch your ship by selecting the "Alien Attack" module in your spaceship's control panel. The ship will rise into the air and initiate navigation systems.
- Take control of the ship by selecting "Take Command" in the in-flight menu. Your spaceship will enter pilot-assist mode, allowing you to adjust the throttle, direction, and maneuver the vessel.
- Test basic flight mechanics: practice basic movements like up-down, left-right, forward-backward, and slight bank turns.
- Navigate to Xylophia-IV by entering the coordinates and setting the destination.
Phase 2: Alien Detection and Weapon Deployment
- Engage your sensors to scan for alien activity around the planet. This will detect the presence of enemies within a certain radius.
- Arm your primary weapon (for this tutorial, let's use the standard-issue Plasma Rifle) by selecting "Firearms" from the weapons menu.
- Engage your primary target: as you spot alien ships or structures, attack them with your primary weapon.
- Explore and gather intel: if you encounter abandoned equipment, damaged ships, or fallen allies, try to scavenge valuable tech and intel.
Phase 3: Alien Defense Strategies and Evasive Action
- Develop combat tactics: experiment with various shooting angles, maneuverability, and shield timing to counter alien attacks.
- Use shield emplacements: as enemies launch attacks, try using built-in shield systems or acquire additional shields from your space station or captured equipment.
- Maintain situational awareness: always keep an eye on enemy positions, ship velocity, and remaining ammo, shields, and fuel levels.
Phase 4: Final Encounter and Defeat
- Final battle: approach and attack the central alien ship structure. Use your weapon to damage the core reactor.
- Manage shields and ammo: protect your ship and use reserve weapons, if needed, while evading or absorbing attacks.
- Deliver the final blow: with the reactor heavily damaged, your commander can commandeer the ship for safe capture.
Debriefing
Congratulations, Space Cadet! You've completed the Alien Attack tutorial and are now certified in the basics of Alien Assault! With practice, adaptability, and creative piloting, you're well on your way to mastering the Alien Attack.
Continue exploring the vastness of space, discovering hidden treasures, and eliminating threats in this immersive universe of sci-fi combat!
Here is an example of configuring Alien Attack settings:
Audio Settings
audio:
music-volume: 0.5
sfx-volume: 1.0
enable-music: true
sound-effects:
- "/path/to/impact sound.wav"
- "/path/to/explosion sound.mp3"
Graphics Settings
graphics:
resolution: 1280x800
full-screen: false
vsync: true
frame-rate-limit: 144
enable-OpenGL: true
sprite-sheets:
alien: "/path/to/alien sprite sheet.png"
player: "/path/to/player sprite sheet.png"
Network Settings
network:
server-port: 25565
client-port: 25566
max-players: 8
server-ip: "localhost"
client-ip: "localhost"
packet-loss: 0.1
latency: 10
Input Settings
input:
mouse-sensitivity: 5
keyboard-repeat-delay: 500
keyboard-repeat-rate: 10
joystick-1-analog-sensitivity: 0.5
joystick-2-analog-sensitivity: 0.5
Game Settings
game:
spawn-rate: 2.0
difficulty: 1
ammo: 100
health: 100
score: 0
win-condition: "kill all aliens"
lose-condition: "player health <= 0"
Animation Settings
animation:
player-movements:
- { speed: 5.0, animation: "/path/to/walk animation.png" }
- { speed: 1.0, animation: "/path/to/run animation.png" }
alien-movements:
- { speed: 3.0, animation: "/path/to/chase animation.png" }
- { speed: 1.0, animation: "/path/to_idle animation.png" }
Note: Make sure to replace the "/path/to/"
with the actual paths to your files.
Here are the features extracted from the content:
- Endless Type Game: The game is of endless type, where players need to click to shot and kill aliens.
- Share Function: The project has a share function that allows users to share a short link and a message to increase the user base.
- Local Notifications: Local notifications are used to remind players to play the game at intervals of 1, 6, 24 hours, and after 1 week to increase audience retention.
- AdMob Framework: The project uses AdMob framework for monetization, allowing easy placement of ad IDs.
- Rate Us Function: A rate us function is used to encourage players to rate the game after completing it, and a rate us button is also available in the main menu.
- Good Program Architecture: The project has good program architecture, making it easy to understand and work with.
- Swift and SpriteKit: The game is built using Swift and the SpriteKit engine.
- Nice Commented Code: All code in the game is well-commented.
- Easy Reskin: For reskin, developers only need to replace files in the
.xcassets
file. - Good Documentation: The project has good documentation, and developers can contact the team for assistance if needed.
- GameCenter: The project has GameCenter integrated.
- Notifications: The project uses local notifications.
- RateUs: The project has a rate us button in the main menu.
The requirements for launching the game are:
- iOS 9.0 or later: The game requires iOS 9.0 or later for launch.
- Latest Xcode version: The project requires the latest Xcode version for launch.
There are no reviews yet.