Bird vs Gulls – xCode iOS Project and Buildbox Game Template (64bit)
$19.00
8 sales
Bird vs Gulls: A Charming 2D Game Template for iOS
I recently had the pleasure of reviewing the Bird vs Gulls game template, and I must say that I was thoroughly impressed with its simplicity, charm, and functionality. This 2D game template is designed for iOS devices and is perfect for developers who want to create a fun and engaging game for players of all ages.
What’s Included
The Bird vs Gulls template comes with a comprehensive package that includes:
- A Buildbox game template (bbdoc)
- An Xcode project
- A documentation file
This ensures that developers have everything they need to get started with minimal setup and configuration.
Features
The Bird vs Gulls template is packed with features that make it an excellent choice for developers. Some of the notable features include:
- Universal game support for both phones and tablets
- Beautiful graphics and a cute design that will appeal to players of all ages
- Animated buttons that add to the game’s visual appeal
- One-tap controls that make the game easy to play
- A rate button and a share game button for user engagement
- A simple runner game design that’s easy to understand and play
- Support for the latest API version (26) for seamless integration with modern devices
- Good documentation that helps developers get started quickly
- Easy reskinning options for developers who want to customize the game’s appearance
Ads Networks
The Bird vs Gulls template supports a wide range of ads networks, including:
- Admob
- Revmob
- Fyber (Heyzap)
- Applovin
- Leadbolt
- Facebook Ads
- Chartboost
This means that developers can choose the ads network that best suits their needs and monetize their game effectively.
Conclusion
Overall, I’m impressed with the Bird vs Gulls game template. It’s a charming game that’s easy to play and has a lot of potential for customization and monetization. The comprehensive package includes everything developers need to get started, and the good documentation makes it easy to understand and use. I highly recommend this template to developers who want to create a fun and engaging game for iOS devices.
Score: 5/5
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Introduction
Welcome to the Bird vs Gulls - xCode iOS Project and Buildbox Game Template (64bit) tutorial! In this comprehensive guide, we will walk you through the process of setting up and building a 64-bit iOS game using the Bird vs Gulls template in Buildbox and xCode.
The Bird vs Gulls template is a popular game template in Buildbox that allows you to create a 2D bird-flapping game where players control a bird to avoid obstacles and collect points. This template is ideal for beginners and experienced developers alike, as it provides a solid foundation for building a engaging and addictive game.
In this tutorial, we will cover the following topics:
- Setting up the Bird vs Gulls template in Buildbox
- Configuring the game settings and physics
- Creating and customizing game objects
- Adding sound effects and music
- Building and exporting the game for iOS using xCode
- Testing and debugging the game
By the end of this tutorial, you will have a fully functional 64-bit iOS game built using the Bird vs Gulls template in Buildbox and xCode.
Setting up the Bird vs Gulls template in Buildbox
To start, you will need to download and install Buildbox, a popular game development software that allows you to create 2D games without coding. Once installed, launch Buildbox and create a new project by clicking on the "New Project" button.
In the project creation window, select the "Bird vs Gulls" template and click on the "Create" button. This will create a new project with the Bird vs Gulls template pre-loaded.
Configuring the game settings and physics
In the Buildbox editor, you will see a variety of settings and options that you can customize to suit your game. Let's start by configuring the game settings:
- Go to the "Game" menu and select "Game Settings".
- In the "Game Settings" window, you can adjust the game's title, description, and icon.
- You can also set the game's difficulty level, score, and high score.
Next, let's configure the physics settings:
- Go to the "Physics" menu and select "Physics Settings".
- In the "Physics Settings" window, you can adjust the physics engine, gravity, and friction.
Creating and customizing game objects
In Buildbox, you can create and customize game objects using the "Object" menu. Let's create a new game object:
- Go to the "Object" menu and select "New Object".
- In the "New Object" window, you can choose the object's type, size, and shape.
- You can also add animations, physics, and other effects to the object.
To customize the game objects, you can use the "Properties" panel:
- Select the game object you created and go to the "Properties" panel.
- In the "Properties" panel, you can adjust the object's properties, such as its position, size, and color.
Adding sound effects and music
In Buildbox, you can add sound effects and music to your game using the "Audio" menu. Let's add some sound effects:
- Go to the "Audio" menu and select "New Sound Effect".
- In the "New Sound Effect" window, you can choose the sound effect's type, volume, and pitch.
- You can also add sound effects to specific game objects or events.
To add music, you can use the "Music" menu:
- Go to the "Music" menu and select "New Music".
- In the "New Music" window, you can choose the music's type, volume, and pitch.
- You can also add music to specific game objects or events.
Building and exporting the game for iOS using xCode
To build and export the game for iOS, you will need to use xCode, a popular integrated development environment (IDE) for building iOS apps. Let's get started:
- Connect your iOS device to your computer and launch xCode.
- In xCode, create a new project by clicking on the "File" menu and selecting "New" > "Project...".
- In the "New Project" window, select the "Single View App" template and click on the "Next" button.
- In the "Choose a template" window, select the "iOS" tab and choose the "Game" template.
- In the "Game" template window, select the "Buildbox" option and click on the "Next" button.
- In the "Project Options" window, select the "64-bit" option and click on the "Create" button.
Once the project is created, you can build and export the game for iOS:
- Go to the "Product" menu and select "Build" to build the game.
- Once the game is built, you can export it to your iOS device by clicking on the "Product" menu and selecting "Archive" > "Export...".
- In the "Export" window, select the "App Store" option and click on the "Export" button.
Testing and debugging the game
Once the game is exported to your iOS device, you can test and debug it using the "Simulator" or "Device" option in xCode. Let's test the game:
- Connect your iOS device to your computer and launch xCode.
- In xCode, select the "Product" menu and select "Run" to run the game on your device.
- Once the game is running, you can test it and debug it using the "Debug" menu.
By following this tutorial, you should now have a fully functional 64-bit iOS game built using the Bird vs Gulls template in Buildbox and xCode.
Here is an example of how to configure the Bird vs Gulls game using the xCode iOS Project and Buildbox Game Template (64bit):
Project Settings
In your xCode project, navigate to Build Settings
> Architectures
and set Build Active Architecture Only
to No
.
Targeted Device Family
In your xCode project, navigate to Build Settings
> Architecture
and set Targeted Device Family
to iphone
.
Other Linker Flags
In your xCode project, navigate to Build Settings
> Linking
> Other Linker Flags
and add the following flags:
-lxml2 -framework Foundation -framework UIKit -framework QuartzCore -framework CoreGraphics
Info.plist Settings
In your xCode project, navigate to Build Settings
> Info.plist Settings
and set the following properties:
CFBundleVersion
to 1.0
CFBundleShortVersionString
to 1.0
LSRequiresIPhoneOS
to True
UISupportedExternalAccessoryProtocols
to no
Game Settings
In your Buildbox game, navigate to Settings
> Game Settings
and set the following properties:
Device Type
to iOS
Target OS
to iOS 12.0 or later
Resolution
to 640x1136
Screen Orientation
to Portrait
Scale
to No
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