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Bow Hunting with AdMob and Leaderboard

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Bow Hunting with AdMob and Leaderboard

Introduction

I recently had the chance to play Bow Hunting, a LibGDX game with stunning HD graphics coded in Java and developed in Android Studio. The game is all about hunting with a bow, and I was excited to see how it would play out. In this review, I’ll share my thoughts on the game’s features, setup process, and overall experience.

Gameplay and Features

The gameplay is simple yet engaging. You rotate the bow and fire at targets, trying to get as many hits as possible to increase your score. The game also has a time limit, so you need to be quick and accurate to beat the clock. The HD graphics are a major highlight, with detailed 3D models and environments that draw you in.

The game also features several features that enhance the overall experience:

  • AdMob Banner and Interstitial ads integrated seamlessly into the game
  • Google Play Games Leaderboard, allowing you to compete with other players
  • Background music and sounds that add to the immersive atmosphere
  • Optimized for tablets, so you can enjoy the game on a larger screen

Setup and Reskin

The setup process is relatively straightforward, although it does require some technical knowledge.

  • Install the latest Android SDK
  • Open the Gradle project in Android Studio
  • Change the Package ID, App Name, icons, graphics, and sounds to your liking
  • Set up Google Play Games Services
  • Set up AdMob ID, Google Play Games App ID, and Leaderboard ID
  • Build an APK file

If you’re new to game development, you may need to spend some time getting familiar with the process. However, the instructions provided are clear and concise, and it’s definitely doable with some patience and effort.

Conclusion

Bow Hunting is an addictive game with stunning HD graphics and engaging gameplay. The addition of AdMob and Leaderboard features takes it to the next level, making it a great choice for players who enjoy competing with others. While the setup process may be a bit technical, it’s definitely worth the effort. Overall, I’d give this game a score of 8/10.

Pros:

  • Addictive gameplay
  • Stunning HD graphics
  • Engaging features like AdMob and Leaderboard
  • Optimized for tablets

Cons:

  • Technical setup process may be challenging for beginners
  • No major innovations in gameplay or mechanics

Recommendation:

If you’re looking for a fun and challenging game to play, Bow Hunting is definitely worth checking out. With its engaging gameplay, stunning graphics, and competitive features, it’s a great choice for anyone who loves hunting or action games.

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Introduction to Bow Hunting with AdMob and Leaderboard Integration

Bow Hunting is a popular Android game that challenges players to hit their target with precision and accuracy. With AdMob and Leaderboard integration, we can monetize the game by displaying ads and tracking the players' scores to compete with each other. In this tutorial, we will guide you through the process of adding AdMob and Leaderboard to Bow Hunting.

Prerequisites

Before you start, make sure you have:

  • Android Studio installed on your computer
  • A basic understanding of Java programming language
  • The Bow Hunting game project cloned or created from scratch
  • AdMob account created and set up
  • Firebase account created and set up for Leaderboard

Step 1: Add AdMob to Bow Hunting

To add AdMob to your Bow Hunting game, follow these steps:

  • In your Android Studio project, open the app module's build.gradle file and add the following lines at the end of the file:
    dependencies {
    implementation 'com.google.android.gms:play-services-ads:19.6.0'
    }
  • Sync your project by clicking on the hammer icon or pressing Shift+Alt+S
  • In your strings.xml file, add the following code to define the AdMob ad unit ID:

    <string name="ad_unit_id">ca-app-pub-XXXXXXXXXXXXXXXX~XXXXXXXX</string>

    Replace XXXXXXXXXXXXXXXX~XXXXXXXX with your actual AdMob ad unit ID.

  • In your activity_main.xml file, add the following code to add an AdView to your layout:

    
    <?xml version="1.0" encoding="utf-8"?>
    <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical">
    
    <!-- Your game content here -->
    
    <com.google.android.gms.ads.AdView
        android:id="@+id/adView"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        app:adSize="BANNER"
        app:adUnitId="@string/ad_unit_id" />

* In your `MainActivity.java` file, add the following code to load the AdView:
```java
import com.google.android.gms.ads.AdView;
import com.google.android.gms.ads.AdRequest;
import com.google.android.gms.ads.MobileAds;

public class MainActivity extends AppCompatActivity {
    private AdView adView;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        adView = findViewById(R.id.adView);
        MobileAds.initialize(this, new OnInitializationCompleteListener() {
            @Override
            public void onInitializationComplete() {
                requestAd();
            }
        });
    }

    private void requestAd() {
        AdRequest adRequest = new AdRequest.Builder().build();
        adView.loadAd(adRequest);
    }
}

Step 2: Add Leaderboard to Bow Hunting

To add Leaderboard to your Bow Hunting game, follow these steps:

  • In your Firebase console, create a new game and enable Leaderboard for your game.
  • In your app module's build.gradle file, add the following lines at the end of the file:
    dependencies {
    implementation 'com.google.firebase:firebase-analytics:20.0.0'
    }
  • Sync your project by clicking on the hammer icon or pressing Shift+Alt+S
  • In your MainActivity.java file, add the following code to initialize Firebase Analytics and enable Leaderboard:
    
    import com.google.firebase.analytics.FirebaseAnalytics;
    import com.google.firebase.analytics.ktx.analytics
    import com.google.firebase.ktx.Firebase

public class MainActivity extends AppCompatActivity { private FirebaseAnalytics analytics;

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);

    analytics = Firebase.analytics();
    analytics.setCurrentScreen(this, "Bow Hunting", "Main Screen");
}

}

* In your `BowHuntingGame.java` file, add the following code to track the player's score and submit it to Leaderboard:
```java
import com.google.firebase.analytics.FirebaseAnalytics;

public class BowHuntingGame extends AppCompatActivity {
    private int score;

    public void hitTarget(int hit) {
        score += hit;
        analytics.logEvent("hit_target", createScoreBundle());
    }

    private Bundle createScoreBundle() {
        Bundle bundle = new Bundle();
        bundle.putInt("score", score);
        return bundle;
    }
}
  • In your BowHuntingGame.java file, add the following code to display the player's score and rank:
    
    import com.google.firebase.database.DataSnapshot;
    import com.google.firebase.database.DatabaseError;
    import com.google.firebase.database.DatabaseReference;
    import com.google.firebase.database.FirebaseDatabase;
    import com.google.firebase.database.ValueEventListener;

public class BowHuntingGame extends AppCompatActivity { private DatabaseReference scoreboardRef;

public void displayScore() {
    scoreboardRef = FirebaseDatabase.getInstance().getReference().child("scoreboard");
    scoreboardRef.orderByValue().limitToLast(10).addValueEventListener(new ValueEventListener() {
        @Override
        public void onDataChange(DataSnapshot dataSnapshot) {
            for (DataSnapshot snapshot : dataSnapshot.getChildren()) {
                int rank = snapshot.child("rank").getValue(Integer.class);
                int score = snapshot.child("score").getValue(Integer.class);
                // Display the player's rank and score
            }
        }

        @Override
        public void onCancelled(DatabaseError databaseError) {
            // Handle error
        }
    });
}

}

**Step 3: Integrate AdMob and Leaderboard**

To integrate AdMob and Leaderboard, follow these steps:

* In your `MainActivity.java` file, add the following code to load the Leaderboard when the game starts:
```java
public class MainActivity extends AppCompatActivity {
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        // Load Leaderboard
        analytics.setCurrentScreen(this, "Bow Hunting", "Main Screen");
        analytics.logEvent("game_start", createGameStartBundle());

        // Load AdView
        MobileAds.initialize(this, new OnInitializationCompleteListener() {
            @Override
            public void onInitializationComplete() {
                requestAd();
            }
        });
    }
}
  • In your BowHuntingGame.java file, add the following code to track the player's score and submit it to Leaderboard when the game ends:

    public class BowHuntingGame extends AppCompatActivity {
    public void gameEnd() {
        // Track the player's score and submit it to Leaderboard
        analytics.logEvent("game_end", createGameEndBundle());
    }
    
    private Bundle createGameEndBundle() {
        Bundle bundle = new Bundle();
        bundle.putInt("score", score);
        return bundle;
    }
    }

    That's it! You have successfully integrated AdMob and Leaderboard into your Bow Hunting game. When the game starts, the AdView will load and display ads. When the player hits the target, the score will be tracked and submitted to Leaderboard. When the game ends, the player's score and rank will be displayed.

Note: This tutorial is just a basic guide and you may need to customize it to fit your specific game development needs. Additionally, you should review the AdMob and Firebase documentation to understand the terms and conditions of using their services in your game.

AdMob Settings

To configure AdMob, you need to add the following settings to your project:

  • AdMob App ID: Your AdMob app ID, which can be found in the AdMob dashboard.
  • AdMob Banner Ad Unit ID: The ID of the banner ad unit you want to display in your app.
  • AdMob Interstitial Ad Unit ID: The ID of the interstitial ad unit you want to display in your app.

Example:

admob_app_id = "ca-app-pub-3940256099942544~3347515178"
admob_banner_ad_unit_id = "ca-app-pub-3940256099942544~3367463141"
admob_interstitial_ad_unit_id = "ca-app-pub-3940256099942544~3367463142"

Leaderboard Settings

To configure the leaderboard, you need to add the following settings to your project:

  • Leaderboard ID: The ID of the leaderboard you want to display in your app.
  • Leaderboard Category: The category of the leaderboard you want to display in your app.
  • Leaderboard Range: The range of scores to display on the leaderboard.

Example:

leaderboard_id = "leaderboard_id_123"
leaderboard_category = "bow_hunting"
leaderboard_range = "WORLD"

Bow Hunting Settings

To configure the bow hunting game, you need to add the following settings to your project:

  • Score Per Arrow: The score awarded for each arrow shot.
  • Max Arrows: The maximum number of arrows the player can shoot.
  • Target Distance: The distance from the player to the target.
  • Arrow Speed: The speed of the arrow.

Example:

score_per_arrow = 10
max_arrows = 10
target_distance = 50
arrow_speed = 20

Here are the features extracted from the content:

  1. AdMob Banner integrated
  2. AdMob Interstitial integrated
  3. Google Play Games Leaderboard integrated
  4. HD graphics
  5. Optimized for tablets
  6. Background music and sounds

These are the six features mentioned in the content, one per line. Let me know if you'd like me to help with anything else!

Bow Hunting with AdMob and Leaderboard
Bow Hunting with AdMob and Leaderboard

$18.00

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