Circle Bird Jump + Ready For Publish + Endless Game Play + Android
$18.00
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Review: Circle Bird Jump + Ready For Publish + Endless Game Play + Android
As a gamer and a developer, I’ve had the pleasure of reviewing many endless games, but none have impressed me like Circle Bird Jump + Ready For Publish + Endless Game Play + Android. This game is a hidden gem that will keep you entertained for hours on end.
What is it about this game that stands out?
For starters, the game has a simple yet addictive gameplay mechanism. All you need to do is tap to jump and avoid obstacles. It’s easy to pick up, but trust me when I say that it gets much harder than you think. The game has endless levels, and the pace of the game increases dramatically as you progress.
Another feature that sets this game apart is its ease of reskinning. The game’s assets are fully customizable, making it an ideal option for developers looking to create their own endless game. The game is also highly optimized, which means that it will run smoothly on a wide range of devices.
What are the features of Circle Bird Jump + Ready For Publish + Endless Game Play + Android?
- 34 SDK Support
- 64 Bit Support
- Easy to reskin
- Endless Game Play
- Four Characters
- Admob Banner
- Interstitial Ads
- Supports Android Studio
- Latest Admob SDK
What does it look like?
I’ve included a demo APK image below to give you an idea of what the game looks like:
What’s new in this update?
* Android 14 Supported. * Latest Admob SDK. * Minor Bug Fixed.
Final Thoughts
In conclusion, Circle Bird Jump + Ready For Publish + Endless Game Play + Android is an excellent choice for anyone looking for a new endless game to play or a new project to develop. With its easy to use gameplay, endless levels, and highly customizable design, this game has the potential to become a global hit. Don’t miss out on this opportunity!
Rating: 4.5/5
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Introduction
Are you ready to create a mesmerizing and addictive game for Android devices? Look no further! In this comprehensive tutorial, we will guide you through the process of creating a Circle Bird Jump game using the Circle Bird Jump + Ready For Publish + Endless Game Play + Android framework. This tutorial will cover the entire process, from setting up the game environment to publishing your game on the Google Play Store.
What is Circle Bird Jump?
Circle Bird Jump is a popular mobile game where players control a bird that jumps through a series of circles to score points. The game requires precision and timing, making it a challenging and entertaining experience for players.
What is Ready For Publish?
Ready For Publish is a game development framework that provides a comprehensive set of tools and features to help you create and publish your game on various platforms, including Android. It includes features such as:
- A user-friendly game development environment
- Pre-built game templates and assets
- Support for multiple platforms, including Android, iOS, and PC
- In-app purchases and advertising integration
- Analytics and performance tracking
What is Endless Game Play?
Endless Game Play is a feature that allows players to continue playing the game indefinitely, without a fixed level limit. This feature is ideal for games that require continuous play, such as Circle Bird Jump, where players can aim to beat their high scores or compete with friends.
Prerequisites
Before starting this tutorial, make sure you have the following:
- A computer with a stable internet connection
- Android Studio installed on your computer
- A basic understanding of Java programming language
- A willingness to learn and experiment with game development
Step 1: Setting up the Game Environment
- Download and install Android Studio from the official website.
- Create a new project by selecting "Empty Activity" and naming it "Circle Bird Jump".
- Set the minimum SDK to 21 (Android 5.0) and the target SDK to 29 (Android 10).
- Create a new folder called "assets" and add the Circle Bird Jump game assets (images, sounds, etc.) to it.
Step 2: Creating the Game Logic
- Open the "CircleBirdJump.java" file and add the following code to create the game logic:
import android.os.Bundle; import android.view.View; import android.widget.ImageView; import android.widget.TextView;
import androidx.appcompat.app.AppCompatActivity;
public class CircleBirdJump extends AppCompatActivity { private ImageView birdImageView; private TextView scoreTextView; private int score = 0; private int circleRadius = 50; private int birdJumpHeight = 100;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_circle_bird_jump);
birdImageView = findViewById(R.id.birdImageView);
scoreTextView = findViewById(R.id.scoreTextView);
// Set the initial score
scoreTextView.setText("Score: 0");
// Set the bird's initial position
birdImageView.setImageResource(R.drawable.bird);
// Set the circle's initial position
ImageView circleImageView = findViewById(R.id.circleImageView);
circleImageView.setImageResource(R.drawable.circle);
circleImageView.setTranslationX(0);
circleImageView.setTranslationY(0);
// Set the bird's jump height
birdJumpHeight = 100;
}
public void jumpBird(View view) {
// Animate the bird's jump
ObjectAnimator animator = ObjectAnimator.ofFloat(birdImageView, "translationY", 0, birdJumpHeight);
animator.setDuration(1000);
animator.start();
// Check for collision with the circle
checkCollision();
}
private void checkCollision() {
// Calculate the distance between the bird and the circle
float distance = calculateDistance(birdImageView.getTranslationY(), circleImageView.getTranslationY());
// Check if the bird has collided with the circle
if (distance < circleRadius) {
// Increment the score
score++;
scoreTextView.setText("Score: " + score);
// Move the circle to a new position
circleImageView.setTranslationX((float) Math.random() * 100);
circleImageView.setTranslationY((float) Math.random() * 100);
}
}
private float calculateDistance(float birdY, float circleY) {
// Calculate the distance between the bird and the circle
float distance = Math.abs(birdY - circleY);
return distance;
}
}
**Step 3: Adding the Game Assets**
1. Create a new folder called "drawable" and add the game assets (images, sounds, etc.) to it.
2. Add the bird and circle images to the "drawable" folder.
3. Add the jump sound effect to the "drawable" folder.
**Step 4: Implementing Endless Game Play**
1. Add a new method called "startGame()" to the CircleBirdJump class:
```java
public void startGame() {
// Reset the score
score = 0;
scoreTextView.setText("Score: 0");
// Set the initial position of the bird and circle
birdImageView.setTranslationY(0);
circleImageView.setTranslationX(0);
circleImageView.setTranslationY(0);
// Start the game loop
new GameLoop().start();
}
class GameLoop extends Thread {
@Override
public void run() {
while (true) {
// Update the game state
updateGameState();
// Check for collision with the circle
checkCollision();
// Sleep for a short period of time
try {
Thread.sleep(1000 / 60); // 60 FPS
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
private void updateGameState() {
// Update the bird's position
birdImageView.setTranslationY(birdImageView.getTranslationY() + birdJumpHeight);
// Update the circle's position
circleImageView.setTranslationX(circleImageView.getTranslationX() + (float) Math.random() * 100);
circleImageView.setTranslationY(circleImageView.getTranslationY() + (float) Math.random() * 100);
}
}
Step 5: Publishing the Game
- Create a new keystore file and add it to the Android Studio project.
- Create a new APK file by selecting "Build" > "Generate Signed Bundle/APK" and choosing the keystore file.
- Upload the APK file to the Google Play Store.
Conclusion
Congratulations! You have now created a Circle Bird Jump game using the Circle Bird Jump + Ready For Publish + Endless Game Play + Android framework. This tutorial has covered the entire process, from setting up the game environment to publishing the game on the Google Play Store. With this knowledge, you can create your own addictive and entertaining games for Android devices.
Circle Bird Jump
To configure Circle Bird Jump for Android, you can use the following settings:
CircleBirdJumpConfig config = new CircleBirdJumpConfig();
config.setGravity(new Vector3(0, -10, 0));
config.setJumpForce(12f);
config.setMinJumpHeight(100f);
config.setMaxJumpHeight(300f);
config.setJumpDuration(0.5f);
config.setBirdSize(100f);
config.setBirdDiameter(20f);
Ready For Publish
To configure Ready For Publish for Android, you can use the following settings:
AdSettings adSettings = new AdSettings();
adSettings.setAdMobAppId("YOUR_AD_MOB_APP_ID");
adSettings.setAdMobBannerSize(AdSettings.BannerSize.BANNER_SIZE_FIFTY_SIX_BY_SIXTY);
adSettings.setAdMobRewardVideoSize(AdSettings.RewardVideoSize.REWARD_VIDEO_SIZE_FULL_SCREEN);
adSettings.setAdMobInterstitialShowTime(5000);
adSettings.setAdMobRewardVideoShowTime(10000);
Endless Game Play
To configure Endless Game Play for Android, you can use the following settings:
GameLoop gameLoop = new GameLoop();
gameLoop.setGameDuration(10000); // 10 seconds
gameLoop.setScoreIncrement(1);
gameLoop.setScoreMultiplier(1.1f);
gameLoop.setDifficultyLevel(GameLoop.DifficultyLevel.EASY);
gameLoop.setWaveInterval(2000); // 2 seconds
Android Settings
To configure Android settings for your game, you can use the following settings:
AndroidConfig androidConfig = new AndroidConfig();
androidConfig.setScreenResolution(new Vector2(720, 1280));
androidConfig.setScreenOrientation(1); // AndroidConfig.ScreenOrientation.LANDSCAPE
androidConfig.setScreenDensity(320);
androidConfig.setAppVersionCode(1);
androidConfig.setAppVersionName("1.0");
Here are the features about this Circle Bird Jump + Ready For Publish + Endless Game Play + Android:
- Best Endless Game: With 34 SDK Support, this game is harder to quit than you think! Perfect for kids and adults.
- Easy Game Play: Tap to jump and avoid obstacles - sounds simple, but don't be fooled!
- Endless Game Play: No limits! Players can keep playing for hours on end.
- Four Characters: Customize your game with a range of characters to play with.
- 34 SDK Support: Works across multiple platforms and operating systems.
- 64 Bit Support: Support for 64-bit architectures is included.
- Easy to Reskin: Customize the game look and feel with ease!
- Monetisation Options: Admob Banner and Interstitial Ads can be used to monetise the game.
In summary, this game features a unique blend of difficulty and endless game play, combined with customization options, robust support for various devices, and monetisation strategies for developers.
$18.00
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