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Clash Runner – Android Studio – BuildBox – AdMob Ads Reward Video

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Clash Runner – Android Studio – BuildBox – AdMob Ads Reward Video

Review: Clash Runner – Android Studio – BuildBox – AdMob Ads Reward Video

Introduction:

I was excited to dive into the Clash Runner game template, which comes with a wide range of features and assets to get you started. As an Android game developer, I was intrigued by the combination of Android Studio, BuildBox, and AdMob Ads to create a rewarding video experience. In this review, I’ll explore the game’s features, gameplay, and monetization opportunities.

Gameplay and Features:

The game, Clash Runner, is a run-and-dodge game that challenges players to avoid obstacles and enemies while running as far as possible. The gameplay is simple yet addictive, making it appealing to a wide range of audiences. The game features a unique art style, with smooth graphics and animations that add to the overall appeal.

The template includes a range of features that make it easy to get started with game development. These include:

  • Android Studio Template: A pre-built project in Android Studio, making it easy to start building your game.
  • BuildBox 3 Template: A pre-built project in BuildBox 3, allowing you to create 2D games without coding.
  • Rewarded Video Ads: Supports AdMob rewarded video ads, which can be used to monetize your game.
  • Support for 64-bit architectures: Ensures compatibility with a wide range of devices.
  • Ironsource: A popular monetization platform that can be used to earn revenue from your game.
  • Latest AdMob SDK: Ensures that you’re using the latest and greatest AdMob integration.
  • Amazing Graphics: High-quality graphics that add to the game’s appeal.
  • Intuitive Experience: Easy to play, making it accessible to a wide range of audiences.
  • Viral Potential: The game’s simplicity and addictive nature make it a great candidate for going viral.
  • High Replay Value: Players will want to come back for more, thanks to the game’s daily challenges and leaderboards.
  • Google Play Store Ready: The template is ready to be published on the Google Play Store, making it easy to get your game in front of millions of users.

Monetization Opportunities:

The template includes a range of monetization opportunities, including:

  • AdMob Banner Ads: Supports banner ads, which can be used to earn revenue from your game.
  • Interstitial Ads: Supports interstitial ads, which can be used to earn revenue from your game.
  • Ironsource: A popular monetization platform that can be used to earn revenue from your game.
  • Rewarded Video Ads: Supports AdMob rewarded video ads, which can be used to monetize your game.

Conclusion:

Overall, I’m impressed with the Clash Runner template. The combination of Android Studio, BuildBox, and AdMob Ads provides a solid foundation for creating a rewarding video game. The game’s unique gameplay, amazing graphics, and intuitive experience make it appealing to a wide range of audiences. The monetization opportunities are also extensive, providing a range of options for earning revenue from your game.

Rating: 8.5 out of 10

I would highly recommend the Clash Runner template to anyone looking to create a fun and engaging run-and-dodge game for Android devices. The template’s ease of use, combined with its extensive feature set and monetization opportunities, make it a great choice for developers of all skill levels.

Score Breakdown:

  • Game Quality: 8.5/10
  • Ease of Use: 9.0/10
  • Features: 8.5/10
  • Monetization Opportunities: 9.0/10
  • Overall: 8.5/10

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Introduction

As a mobile game developer, incorporating reward video ads into your game can be a great way to monetize your application and provide a engaging experience for your users. In this tutorial, we will be using the Clash Runner, Android Studio, BuildBox, and AdMob to create a seamless integration of reward video ads into your game. We will cover the entire process, from setting up the AdMob account to implementing the reward video ads in your game.

Step 1: Setting up the AdMob Account

Before we begin, you need to set up an AdMob account. If you already have an AdMob account, you can skip to the next step.

  1. Go to the Google AdMob website and sign in with your Google account.
  2. Click on the "Get started" button and follow the prompts to create a new AdMob account.
  3. Fill in the required information, including your name, email address, and password.
  4. Click on the "Create account" button to complete the registration process.

Step 2: Creating a New AdMob Reward Video Ad Unit

  1. Log in to your AdMob account and click on the "Create Ad Unit" button.
  2. Select "Reward Video" as the ad format and choose the platform (Android or iOS).
  3. Fill in the required information, including the ad unit name, the app name, and the ad network (AdMob).
  4. Click on the "Create Ad Unit" button to create the reward video ad unit.

Step 3: Setting up the BuildBox Project

  1. Open BuildBox and create a new project.
  2. Choose the game type (e.g. 2D or 3D) and the platform (Android or iOS).
  3. Set up the game's settings, including the game title, author, and version.
  4. Create a new scene and add the necessary game objects and graphics.

Step 4: Adding the AdMob Reward Video Ad to BuildBox

  1. Open the BuildBox project and go to the "Assets" tab.
  2. Click on the "Add New Asset" button and select "AdMob Reward Video".
  3. Fill in the required information, including the AdMob app ID, the AdMob ad unit ID, and the reward video ad format.
  4. Click on the "Add" button to add the AdMob reward video ad to the project.

Step 5: Implementing the AdMob Reward Video Ad in BuildBox

  1. Open the BuildBox project and go to the "Scenes" tab.
  2. Select the scene where you want to display the AdMob reward video ad.
  3. Drag and drop the AdMob reward video ad asset into the scene.
  4. Configure the ad settings, including the ad frequency, the ad display duration, and the reward video ad format.
  5. Click on the "Apply" button to apply the changes.

Step 6: Building the Game for Android

  1. Open BuildBox and go to the "Build" tab.
  2. Select the "Android" build option and choose the target Android version.
  3. Set up the build settings, including the package name, the game icon, and the game title.
  4. Click on the "Build" button to build the game for Android.

Step 7: Adding the AdMob Reward Video Ad to the Android Game

  1. Open the Android game project in Android Studio.
  2. Go to the "res" folder and create a new folder called "admob".
  3. Add the AdMob reward video ad asset to the "admob" folder.
  4. Open the "MainActivity.java" file and add the AdMob reward video ad code.
  5. Build and run the game to test the AdMob reward video ad.

Step 8: Testing the AdMob Reward Video Ad

  1. Run the game on an Android device or emulator.
  2. Test the AdMob reward video ad by clicking on the ad button.
  3. The AdMob reward video ad should display and reward the user with virtual currency or other rewards.

Conclusion

In this tutorial, we have covered the entire process of setting up the AdMob account, creating a new AdMob reward video ad unit, setting up the BuildBox project, adding the AdMob reward video ad to BuildBox, implementing the AdMob reward video ad in BuildBox, building the game for Android, adding the AdMob reward video ad to the Android game, and testing the AdMob reward video ad. By following these steps, you can successfully integrate reward video ads into your game using the Clash Runner, Android Studio, BuildBox, and AdMob.

Here is an example of a complete settings configuration for Clash Runner – Android Studio – BuildBox – AdMob Ads Reward Video:

Clash Runner Settings

In your Clash Runner project, go to "Settings" -> "General" and configure the following:

  • "Project ID": Your unique project ID from Google Play Console
  • "App ID": Your app ID from Google Play Console
  • "App Secret": Your app secret from Google Play Console
  • "Server URL": Your Clash Server URL

Android Studio Settings

In your Android Studio project, go to "Settings" -> "Build, Execution, Deployment" -> "Gradle" and configure the following:

  • "Gradle JDK": Your Android SDK location
  • "Gradle home": Your Gradle home directory
  • "Gradle version": Your Gradle version

BuildBox Settings

In your BuildBox project, go to "Settings" -> "App" and configure the following:

  • "Package Name": Your app package name
  • "App ID": Your app ID from Google Play Console
  • "App Secret": Your app secret from Google Play Console

AdMob Settings

In your AdMob project, go to "Settings" -> "Apps" and configure the following:

  • "App ID": Your app ID from Google Play Console
  • "Ad Unit ID": Your ad unit ID from AdMob
  • "Reward Video ID": Your reward video ad unit ID from AdMob

Reward Video Settings

In your Reward Video configuration, configure the following:

  • "Ad Unit ID": Your reward video ad unit ID from AdMob
  • "Reward Type": The type of reward you want to offer to the user (e.g. in-app currency, in-game items, etc.)
  • "Reward Amount": The amount of reward the user will receive when they watch the ad
  • "Minimum Watch Time": The minimum time the user must watch the ad before they receive the reward

Note: These settings may vary depending on your specific project and requirements. Make sure to consult the documentation for each tool for more information on configuring these settings.

Here are the different featured extracted from the content:

  1. Android Studio Template: Indicates that the game is built using Android Studio and can be easily modified and customized.

  2. Build Box 3 Template: Shows that the game is also built using BuildBox 3, a cross-platform game development tool.

  3. Rewarded Video Ads: Feature of the game that allows users to watch a video in exchange for rewards or in-game advantages.

  4. Support 64-bit architectures: Ensures that the game is optimized to run on devices with 64-bit architectures.

  5. Ironsource: Integration with IronSource, a mobile monetization platform.

  6. Unique Gameplay: The game's mechanics and design are claimed to be unique and engaging.

  7. Latest Admob SDK: Integration with the latest AdMob SDK, enabling effective monetization through ads.

  8. Amazing Graphics: Features impressive and visually appealing graphics.

  9. Intuitive Experience: The game provides an easy-to-use and intuitive experience for users.

  10. Viral Potential: The game has the potential to go viral, meaning it can spread quickly among users.

  11. High Replay Value: The game offers high replay value, encouraging users to play it multiple times.

  12. Google Play Store Ready: The game is ready to be published on the Google Play Store.

Let me know if you would like me to extract any other information!

Clash Runner – Android Studio – BuildBox – AdMob Ads Reward Video
Clash Runner – Android Studio – BuildBox – AdMob Ads Reward Video

$9.00

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