Classic Sudoku Puzzle Offline Games (Android Studio – Admob – GDPR)
$49.00
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Classic Sudoku Puzzle Offline Games (Android Studio – Admob – GDPR) Review
Introduction
Are you a fan of Sudoku puzzles and brain games? Look no further! Classic Sudoku Puzzle Offline Games is a cool math game that offers a wide range of Sudoku puzzles to keep you entertained for hours. Developed using Android Studio, this game is designed to be easy to reskin and monetize using AdMob. With its latest AdMob SDK and GDPR compliance, this game is a great choice for developers looking to create a profitable puzzle game.
Features
The game offers a range of features that make it stand out from other Sudoku puzzle games. Some of the key features include:
- Rewards video to earn coins
- Hint feature to help you solve puzzles
- Unlimited levels to keep you challenged
- Android 14 and 64-bit support
- Latest AdMob SDK for easy monetization
- HD graphics design and ultimate sounds for an immersive experience
- Easy to reskin with minimal effort
- GDPR compliance for peace of mind
- More and rate function to encourage user engagement
Monetization
The game is designed to be monetized using AdMob banner and interstitial ads. This provides a great opportunity for developers to earn revenue from their game.
Requirements
To develop this game, you will need Android Studio. No prior experience with Sudoku puzzle games is required, as the game is designed to be easy to reskin and monetize.
Demo APK
A demo APK is available for download, which showcases the game’s features and gameplay.
Change Log
The game has undergone several updates, with the latest change log including:
- Android 14 support
- Latest AdMob SDK
- Minor bug fixes
Conclusion
Classic Sudoku Puzzle Offline Games is a great choice for developers looking to create a profitable puzzle game. With its easy-to-reskin design, latest AdMob SDK, and GDPR compliance, this game is a great opportunity to earn revenue. The game’s features, including rewards video, hint feature, and unlimited levels, make it a fun and engaging experience for players.
Rating: 0
I hope this review helps you make an informed decision about purchasing this game.
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Introduction
In this tutorial, we will create a classic Sudoku puzzle offline game using Android Studio, AdMob for monetization, and comply with the General Data Protection Regulation (GDPR). The game will have a user-friendly interface, allow users to play in offline mode, and earn rewards through AdMob interstitial ads.
Table of Contents
- Setting up the project structure
- Creating the game logic
- Implementing AdMob interstitial ads
- Adding GDPR compliance
- Designing the game UI
- Implementing game features
- Testing and debugging
Step 1: Setting up the project structure
- Open Android Studio and create a new project.
- Name the project "Sudoku Offline Game" and set the package name to "com.example.sudoku".
- Choose the Minimum SDK as API 16: Android 4.1 (Jelly Bean) and the Target SDK as API 29: Android 10 (Q).
- Create a new folder called "resources" inside the project folder and add the following subfolders:
- layouts
- values
- drawables
- raw
- res
- Create a new Java file called "SudokuActivity.java" inside the src/main/java folder.
Step 2: Creating the game logic
- In the SudokuActivity.java file, create a Sudoku game class that inherits from Activity:
public class SudokuGame extends AppCompatActivity { // game logic goes here }
- Add the necessary variables and methods to the SudokuGame class:
private int[][] board = new int[9][9]; // Sudoku board private int[] row = new int[9]; // row indices private int[] col = new int[9]; // column indices private int[] block = new int[3]; // block indices private boolean isSolved = false;
public void generateBoard() { // generate a random Sudoku board }
public void solveBoard() { // solve the Sudoku board using a backtracking algorithm }
public boolean isValidMove(int row, int col, int value) { // check if the move is valid (i.e., the value is not already present in the row, column, or block) }
public void makeMove(int row, int col, int value) { // make the move and update the board }
public void undoMove(int row, int col, int value) { // undo the move and update the board }
public void checkWin() { // check if the game is won }
public void checkLoss() { // check if the game is lost (i.e., the player has made an invalid move) }
3. Implement the generateBoard(), solveBoard(), and isValidMove() methods using a random number generator, a backtracking algorithm, and a validation algorithm respectively.
**Step 3: Implementing AdMob interstitial ads**
1. Create a new AdMob account and get a new ad unit ID.
2. Add the following dependencies to the build.gradle file:
```groovy
implementation 'com.google.android.gms:play-services-ads:20.2.0'
implementation 'com.google.android.gms:play-services-ads-api:20.2.0'
- In the SudokuActivity.java file, add the following code to display interstitial ads:
import com.google.android.gms.ads.AdRequest; import com.google.android.gms.ads.InterstitialAd;
private InterstitialAd interstitialAd;
@Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); interstitialAd = new InterstitialAd(this); interstitialAd.setAdUnitId("YOUR_AD_UNIT_ID"); interstitialAd.loadAd(new AdRequest.Builder().build()); }
@Override public void onBackPressed() { if (interstitialAd.isLoaded()) { interstitialAd.show(); } else { super.onBackPressed(); } }
4. Add a new layout file called "ad_layout.xml" with the following code:
```xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<FrameLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.google.android.gms.ads.AdView
android:id="@+id/adView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
ads:adSize="BANNER"
ads:adUnitId="YOUR_AD_UNIT_ID" />
</FrameLayout>
</LinearLayout>
Step 4: Adding GDPR compliance
- Add the following dependencies to the build.gradle file:
implementation 'org.apache.commons:commons-collections4:4.4' implementation 'org.apache.commons:commons-lang3:3.12.0'
- In the SudokuActivity.java file, add the following code to handle GDPR consent:
import org.apache.commons.collections4.CollectionUtils; import org.apache.commons.lang3.StringUtils;
private boolean isGDPRConsentGiven = false;
@Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); isGDPRConsentGiven = getSharedPreferences("GDPR_CONSENT", MODE_PRIVATE).getBoolean("GDPR_CONSENT", false); }
public void requestGDPRConsent() { // display a consent dialog to the user if (isGDPRConsentGiven) { // user has given consent, proceed with the game } else { // user has not given consent, exit the game finish(); } }
3. Create a new layout file called "gdpr_layout.xml" with the following code:
```xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<TextView
android:id="@+id/consent_text"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textSize="16sp" />
<Button
android:id="@+id/accept_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Accept" />
<Button
android:id="@+id/decline_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Decline" />
</LinearLayout>
Step 5: Designing the game UI
-
Create a new layout file called "main_layout.xml" with the following code:
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical"> <TextView android:id="@+id/game_header" android:layout_width="match_parent" android:layout_height="wrap_content" android:textSize="24sp" /> <FrameLayout android:layout_width="match_parent" android:layout_height="match_parent"> <TableLayout android:layout_width="match_parent" android:layout_height="match_parent"> <TableRow android:layout_width="match_parent" android:layout_height="wrap_content"> <TextView android:id="@+id/cell_11" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="1" android:textSize="24sp" /> <TextView android:id="@+id/cell_12" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="1" android:textSize="24sp" /> <!--... (add 80 more cell TextViews)... --> </TableRow> <!--... (add 8 more TableRow elements)... --> </TableLayout> </FrameLayout> <Button android:id="@+id/solve_button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Solve" /> <Button android:id="@+id/undo_button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Undo" /> <Button android:id="@+id/redo_button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Redo" />
2. Create a new layout file called "menu_layout.xml" with the following code:
```xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<Button
android:id="@+id/new_game_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="New Game" />
<Button
android:id="@+id/quit_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Quit" />
</LinearLayout>
Step 6: Implementing game features
- In the SudokuActivity.java file, add the following code to implement the game features:
import android.view.View; import android.widget.Button; import android.widget.TableLayout; import android.widget.TextView;
public class SudokuActivity extends AppCompatActivity { //...
private Button solveButton;
private Button undoButton;
private Button redoButton;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main_layout);
solveButton = findViewById(R.id.solve_button);
undoButton = findViewById(R.id.undo_button);
redoButton = findViewById(R.id.redo_button);
solveButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
solveBoard();
}
});
undoButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
undoMove();
}
});
redoButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
redoMove();
}
});
}
public void solveBoard() {
// solve the Sudoku board
}
public void undoMove() {
// undo the last move
}
public void redoMove() {
// redo the last move
}
}
2. In the SudokuActivity.java file, add the following code to implement the game logic:
```java
import android.widget.TableLayout;
public class SudokuActivity extends AppCompatActivity {
//...
private TableLayout boardLayout;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main_layout);
boardLayout = findViewById(R.id.board_table);
// generate a random Sudoku board
generateBoard();
// display the board
displayBoard();
}
public void generateBoard() {
// generate a random Sudoku board
}
public void displayBoard() {
// display the Sudoku board
}
}
Step 7: Testing and debugging
- Run the game on a physical device or emulator and test the features.
- Debug the game by using the Android Studio debugger and checking for any errors or exceptions.
By following these steps, you should be able to create a classic Sudoku puzzle offline game using Android Studio, AdMob for monetization, and comply with the General Data Protection Regulation (GDPR).
Here is a complete settings example:
AdMob Settings
In the app's Gradle file (build.gradle
), add the AdMob SDK as a dependency:
dependencies {
implementation 'com.google.android.gms:play-services-ads:20.6.0'
}
Then, create a new AdmobConfig
class to configure AdMob settings:
public class AdmobConfig {
public static final String APP_ID = "your_app_id";
public static final String AD_UNIT_ID = "your_ad_unit_id";
public static final boolean DEBUG_MODE = true;
}
GDPR Settings
Create a new GDPRConfig
class to configure GDPR settings:
public class GDPRConfig {
public static final boolean GPC_REQUIRED = true;
public static final boolean ANALYTICS_OPT_IN_BY_DEFAULT = true;
}
Android Studio Settings
In the project's build.gradle
file, add the GDPR library as a dependency:
dependencies {
implementation 'com.google.api-client:google-api-java-client:1.32.1'
implementation 'com.google.oauth-client:google-oauth-client-jetty:1.32.1'
implementation 'com.google.api-client:google-api-java-client-signurl:1.32.1'
}
Then, in the AndroidManifest.xml
file, add the GDPR permission:
<uses-permission android:name="android.permission.INTERNET" />
AndroidManifest.xml Settings
In the AndroidManifest.xml
file, add the AdMob permission:
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
And add the AdMob activity:
<activity
android:name="com.google.android.gms.ads.AdActivity"
android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"
android:theme="@style/Theme.Translucent.toast" />
activity_main.xml Settings
In the activity_main.xml
file, add the AdMob ad view:
<com.google.android.gms.ads.AdView
xmlns:ads="http://schemas.android.com/apk/res-auto"
android:id="@+id/adView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
ads:adSize="BANNER"
ads:adUnitId="your_ad_unit_id" />
Here are the featured listed about this Classic Sudoku Puzzle Offline Games:
- Rewards Video To Earn Coins: Allow users to earn coins by watching video rewards.
- Hint Feature: Provide a hint feature for users who need assistance solving the puzzle.
- Unlimited Level: The game has unlimited levels.
- Android 14 Supported: The game is compatible with Android 14.
- 64 Bit Supported: The game is also supported on 64-bit devices.
- Latest Admob SDK: The game uses the latest Admob SDK for monetization.
- HD Graphics Design and Ultimate Sounds: The game has high-quality graphics and sounds.
- Easy to Reskin: The game's design can be easily modified to create different variations.
- GDPR: The game is compliant with General Data Protection Regulation (GDPR).
- More and Rate Function: Users can provide feedback and rate the game.
Additionally, the game uses Admob for monetization and supports unlimited levels, Android 14, and 64-bit devices.
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