CodeWords – A Board Game | Flutter & Firebase | Android & iOS
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CodeWords – A Board Game | Flutter & Firebase | Android & iOS
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As a seasoned gamer and a tech enthusiast, I was excited to dive into the world of CodeWords, a board game designed for Android and iOS devices. Developed by YG Studio and published by CC, this party card game promises to bring friends and family together for a fun-filled experience.
Gameplay
The gameplay is quite simple. Two teams, Red and Blue, compete against each other by taking turns to give one-word clues that can point to multiple words on the board. The team’s words are unknown to the other team, and the players on each team must try to guess their team’s words while avoiding the words of the opposing team. The goal is to correctly identify your team’s words and score points.
Features
CodeWords comes with several features that enhance the gameplay experience.
- MultiPlayer Game: CodeWords is designed for multiple players, with the ability to join or create rooms.
- Firebase Backend: The game utilizes Firebase for backend support, ensuring seamless multiplayer functionality.
- Modern Design Pattern: The game’s UI is modern, clean, and easy to navigate.
- Grid Pattern: The game features a colorful grid pattern that adds to the overall visual appeal.
- Create or Join Room: Players can create their own rooms or join existing ones.
- Spy Master: Each player can take on the role of a spy master, giving clues and guiding their team to victory.
App Preview
The app preview shows off the game’s vibrant UI, easy-to-use interface, and seamless multiplayer functionality. The game’s features are clearly demonstrated, including the creation of rooms, joining of rooms, and the clue-giving process.
Packages Used
The developers have listed the packages used in the project, which includes popular Flutter packages such as Flutter Localizations, Auto Size Text, Cloud Firestore, and more.
Technologies Used
CodeWords is built using the Flutter Framework and utilizes Firebase for its backend.
What You Get
By purchasing the source code, you will receive the full Android and iOS source code, documentation, and mockup screenshots. The documentation is easy to follow, and setting up the app is quick and simple.
Pricing and Reskin Options
The pricing is reasonable, and there are reskin options available for those who want to customize the game further.
Contact
If you have any questions or need assistance with the setup process, the developers are available via email.
Conclusion
Overall, CodeWords is an exciting and engaging board game that can be enjoyed by friends and family. With its simple yet addictive gameplay, CodeWords is sure to be a hit with gamers of all ages. The Flutter and Firebase technology used in the game makes it easy to develop and maintain. If you’re looking for a fun and interactive board game to develop, CodeWords is definitely worth considering.
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Introduction
Welcome to our comprehensive tutorial on how to develop and deploy a social mobile app called CodeWords, a board game powered by Flutter and Firebase! This project aims to create an exciting mobile experience where friends can come together to battle with their vocabulary skills while socializing.
In this tutorial, we will focus on developing a mobile game where users can create matches with their friends, set word patterns, and generate points. The game has four players, and all four players can play one-on-one against each other to prove who is a vocabulary genius!
Developing CodeWords
Creating this social mobile app can be an exciting and empowering experience, especially for software engineers, entrepreneurs, designers, or anyone interested in making an impact in their favorite areas of interest using software technology. With guidance through the code and configuration needed, this tutorial gives anyone interested the opportunity to experience how it's performed at various levels.
Step by Step guide:
Section I: Project Setup on your Android Studio
Code setup and Firebase Connection
We're going into android studio now. From start you must create any simple new project. But not an empty project create from your main menu at
Start > Plugins & features > SDKS.
There's a different name called as "Package-name", choose your simple meaningful package name. But choose that it's completely clean no use. Fill some space on your Flutter Application Project Setup.
import 'package:flutter/material.dart';
Future<void> main(List<String> args) => runApp(
MaterialApp (
home: Scaffold,
),);```
then to see all the pages make you do it that
# Adding Firebase Fire Base Services
You find two apps that are Android (CodeWords) -> > Fire base -> Your-Firebase- app. Choose "Android-Firebase" App.
If Fire- base doesn not then the
``F: G G P K J T`` it comes
# You also will learn how using Material Flutter Theme
That a whole material design based layout
Now we code by
MaterialApp to Theme, Now you all in.
``Code```
This is Material that Material to the
App (or MaterialApp )
- To The Scaffold Material UI of CodeWords with Layout.
Scaffold (
Body:
Appbar()
);
The
```.dart
Here is a complete settings example for CodeWords - A Board Game | Flutter & Firebase | Android & iOS:
Firebase Configuration
To configure Firebase for your CodeWords game, follow these steps:
- Go to the Firebase console and create a new project.
- Click on the "Add Firebase to your web app" button and follow the instructions to add the Firebase configuration to your Flutter project.
- In the
android/app/src/main/java/com/example/codewords/android/app/MainActivity.java
file, add the following code:import com.google.firebase.FirebaseApp; import com.google.firebase.FirebaseOptions;
FirebaseOptions options = new FirebaseOptions.Builder() .setApiKey("YOUR_API_KEY") .setApplicationId("YOUR_APP_ID") .setProjectId("YOUR_PROJECT_ID") .build();
FirebaseApp.initializeApp(this, options, "codeWords");
* In the `ios/Runner/AppDelegate.m` file, add the following code:
import "AppDelegate.h"
import "codeWordsAppDelegate.h"
@implementation codeWordsAppDelegate
- (BOOL)application:(UIApplication )application didFinishLaunchingWithOptions:(NSDictionary )launchOptions { // Override point for customization after application launch. [FIRApp configure]; return YES; }
@end
* Replace `YOUR_API_KEY`, `YOUR_APP_ID`, and `YOUR_PROJECT_ID` with your actual Firebase API key, app ID, and project ID.
**Google Maps API Key**
To configure Google Maps for your CodeWords game, follow these steps:
* Go to the Google Cloud Console and create a new project.
* Click on the "Navigation menu" (three horizontal lines in the top left corner) and select "APIs & Services" > "Dashboard".
* Click on the "Enable APIs and Services" button and search for "Google Maps JavaScript API".
* Click on the "Google Maps JavaScript API" result and click on the "Enable" button.
* Click on the "Create credentials" button and select "API key".
* Copy the API key and add it to your `android/app/src/main/java/com/example/codewords/android/app/MainActivity.java` file:
import com.google.android.gms.maps.GoogleMap; import com.google.android.gms.maps.model.LatLng;
GoogleMap map = new GoogleMap(); map.setMapType(GoogleMap.MAP_TYPE_NORMAL); map.setLatLngBounds(new LatLngBounds(new LatLng(-90, -180), new LatLng(90, 180))); map.setApiKey("YOUR_API_KEY");
* Replace `YOUR_API_KEY` with your actual Google Maps API key.
**Game Settings**
To configure game settings for your CodeWords game, follow these steps:
* In the `lib/code_words/game_settings.dart` file, add the following code:
class GameSettings { static const String GAME_NAME = "CodeWords"; static const int MIN_PLAYERS = 2; static const int MAX_PLAYERS = 4; static const int GAME_DURATION = 60; // in seconds static const int CODE_LENGTH = 5; static const int CODES_PER_PLAYER = 3; }
* Replace the default values with your desired game settings.
** Firebase Firestore Database**
To configure Firebase Firestore database for your CodeWords game, follow these steps:
* Go to the Firebase console and select your project.
* Click on the "Firestore" tab and create a new database.
* In the `lib/code_words/firestore.dart` file, add the following code:
import 'package:cloud_firestore/cloud_firestore.dart';
class FirestoreService { static final FirebaseFirestore _firestore = FirebaseFirestore.instance;
static Future updateGameStatus(String gameId, String status) async { await _firestore.collection('games').doc(gameId).update({'status': status}); }
static Future updatePlayerScore(String gameId, String playerId, int score) async { await _firestore.collection('games').doc(gameId).collection('players').doc(playerId).update({'score': score}); } }
* Replace the default values with your desired database settings.
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