Crossing Line Adventure Games (Android Studio – Admob – GDPR)
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Crossing Line Adventure Games Review
Introduction
Are you looking for a thrilling adventure game to keep you engaged for hours on end? Look no further than Crossing Line, a top-rated adventure game on Android that’s easy to monetize with AdMob. Developed using Cocos2dx, this game is a breeze to reskin and customize to fit your brand.
Gameplay and Features
Crossing Line boasts an unlimited level of engagement and animations, ensuring that users will spend more time playing the game. With a wide range of features, including:
- Android 14 and 64-bit support
- Latest AdMob SDK for easy monetization
- HD graphics design and ultimate sounds
- Easy reskinning capabilities
- GDPR compliance
- More and rate functions
- Beautiful graphics design
- 4 different categories
- Unlimited levels
Monetization
The game comes with AdMob banner and interstitial ads, making it easy to earn revenue. With the latest AdMob SDK, you can rest assured that your ads will be displayed seamlessly.
Requirements
To get started with Crossing Line, you’ll need Android Studio. That’s it!
Demo APK
Check out the demo APK to get a feel for the game’s engaging gameplay and stunning graphics.
Change Log
The latest update (01-07-2024) includes:
- Android 14 support
- Latest AdMob SDK
- Minor bug fixes
Conclusion
Crossing Line is an excellent choice for anyone looking to create a engaging and profitable adventure game on Android. With its easy-to-use Cocos2dx development, AdMob integration, and stunning graphics, this game is sure to be a hit.
Rating: 0/5
Review:
I was impressed with the game’s ease of use and customization options. The AdMob integration was seamless, and the game’s graphics and sounds were top-notch. I would highly recommend this game to anyone looking to create a successful adventure game on Android.
Talk With Us
If you have any questions or need assistance with the game, feel free to reach out to us through:
- Skype
- Envato
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Introduction
Are you interested in creating an exciting mobile game that offers a thrilling experience for users? Look no further than the Crossing Line Adventure game! This game is perfect for those who love solving puzzles, exploring new territories, and racing against the clock. With the increasing popularity of mobile gaming, creating a game that combines these elements can be a great way to attract users and keep them engaged for hours on end.
As we embark on this adventure, we will be guided through the process of building a mobile game using the Android Studio development environment. We will learn how to integrate AdMob, the popular mobile advertising platform, to monetize our game. Additionally, we will cover the necessary steps to ensure our game complies with the General Data Protection Regulation (GDPR), giving users control over their data and keeping us compliant with the regulation.
Tutorial: Building the Crossing Line Adventure Game
Step 1: Setting Up the Project in Android Studio
- Open Android Studio and click on the "Start a new Android Studio project" button.
- Choose "Empty Activity" and name the project "Crossing Line Adventure".
- Create a new directory for your project and set the Java version to 1.8.
- Add the following dependencies to the build.gradle file:
- implementation 'com.android.support:appcompat-v7:28.0.0'
- implementation 'com.google.gms:google-services:4.3.3'
- implementation 'com.google.android.gms:play-services-ads:20.2.0'
Step 2: Designing the Game Mechanics
- Create a new Java class called "Level.java" to represent the game level.
-
Define the following variables and methods in the Level.java file:
-
public class Level { private int obstacles; private int platforms; private int playerHealth; private int treasureCount;
public int getObstacles() { return obstacles; }
public void setObstacles(int obstacles) { this.obstacles = obstacles; }
public int getPlatforms() { return platforms; }
public void setPlatforms(int platforms) { this.platforms = platforms; }
public int getPlayerHealth() { return playerHealth; }
public void setPlayerHealth(int playerHealth) { this.playerHealth = playerHealth; }
public int getTreasureCount() { return treasureCount; }
public void setTreasureCount(int treasureCount) { this.treasureCount = treasureCount; } }
* Create a new Java class called "Player.java" to represent the player's character.
-
-
Define the following variables and methods in the Player.java file:
-
public class Player { private int health; private int position;
public int getHealth() { return health; }
public void setHealth(int health) { this.health = health; }
public int getPosition() { return position; }
public void setPosition(int position) { this.position = position; } }
-
Step 3: Implementing AdMob Advertising
- Create a new AdMob account and set up your ad settings.
- Add the AdMob SDK to the build.gradle file:
implementation 'com.google.android.gms:play-services-ads:20.2.0'
-
Create a new Java class called "AdManager.java" to manage AdMob ads:
public class AdManager { private InterstitialAd interstitialAd; public AdManager(Context context) { interstitialAd = new InterstitialAd(context); interstitialAd.setAdUnitId("YOUR_AD_UNIT_ID"); interstitialAd.loadAd(new AdRequest.Builder().build()); } public void showInterstitialAd() { if (interstitialAd.isLoaded()) { interstitialAd.show(); } } }
- Create a new AdMob activity in the AndroidManifest.xml file:
<activity android:name="com.google.android.gms.ads.AdActivity" android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize" android:theme="@android:style/Theme.Translucent" />
Step 4: Implementing GDPR Compliance
- Update the build.gradle file to include the GDPR compliance module:
implementation 'com.google.firebase:firebase-privacy-permissions:1.3.0'
-
Create a new Java class called "DataController.java" to handle user data:
public class DataController { private static final String TAG = "DataController"; public void init(Context context) { // Initialize Firebase Analytics and Firebase Ads //... } public void saveData(String[] permissions, boolean[] allowed) { // Save user permissions and allowed access to the device //... } public void loadData() { // Load user data and permissions //... } }
- Update the AndroidManifest.xml file to include the necessary permissions and uses-permissions:
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" /> <uses-permission android:name="android.permission.CAMERA" />
Step 5: Putting it all together
-
Create a new Java class called "MainActivity.java" to set up the game and UI:
public class MainActivity extends AppCompatActivity { private Level level; private Player player; private AdManager adManager; private DataController dataController; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); // Initialize the level and player level = new Level(); player = new Player(); // Initialize AdMob and load ads adManager = new AdManager(this); adManager.init(); // Initialize the data controller dataController = new DataController(this); dataController.init(); } @Override public void onResume() { super.onResume(); adManager.showInterstitialAd(); } }
Conclusion
Congratulations, you have successfully created the Crossing Line Adventure game and implemented AdMob advertising and GDPR compliance! With these steps, you can ensure that your game is well-structured, engaging, and compliant with the relevant regulations. Remember to adapt the code to your needs and add additional features and levels to create a fully-fledged mobile game experience. Happy coding!
Here is an example of a complete settings configuration for Crossing Line Adventure Games (Android Studio - Admob - GDPR):
AdMob Settings
In the AndroidManifest.xml file, add the following code:
<application
...
android:hardwareAccelerated="true"
...>
<meta-data
android:name="com.google.android.gms.version"
android:value="@integer/google_play_services_version" />
<meta-data
android:name="com.google.android.gms.ads.APPLICATION_ID"
android:value="YOUR_ADMOB_APP_ID" />
</application>
Replace YOUR_ADMOB_APP_ID
with your actual AdMob app ID.
GDPR Settings
In the AndroidManifest.xml file, add the following code:
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
Google Play Services Settings
In the build.gradle file, add the following code:
dependencies {
implementation 'com.google.android.gms:play-services-ads:21.1.0'
implementation 'com.google.android.gms:play-services-gass:21.1.0'
}
AdMob Ad Unit Settings
In the res/values/strings.xml file, add the following code:
<string name="ad_unit_id">YOUR_AD_UNIT_ID</string>
Replace YOUR_AD_UNIT_ID
with your actual AdMob ad unit ID.
Crossing Line Adventure Games Settings
In the res/values/strings.xml file, add the following code:
<string name="app_name">Crossing Line Adventure Games</string>
<string name="app_version">1.0</string>
Note: You need to replace YOUR_ADMOB_APP_ID
and YOUR_AD_UNIT_ID
with your actual AdMob app ID and ad unit ID respectively.
Here are the featured about Crossing Line Adventure Games:
Features:
- Android 14 Supported
- 64 Bit Supported
- Latest Admob SDK
- HD Graphics Design and Ultimate Sounds
- Easy to Reskin
- GDPR
- More and Rate Function
- Beautiful Graphics Design
- 4 Different Category
- Unlimited Levels
Monetization:
- Admob banner and Interstitial Ads
Requirements:
- Android Studio
Demo APK:
- Available for download: https://viplan.in/apk/CrossingLine-18-05-22.apk
Change Log:
- Android 14 Supported
- Latest Admob SDK
- Minor Bug Fixed
Contact Us:
- Skype: https://join.skype.com/invite/vWbmE1gjTWKl
- Email: help.iqueengame@gmail.com
- Envato: https://codecanyon.net/user/iqueen
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