Review: Flappy Basketball – Unity Game Source Code – Bird Space Jam
Score: 0/5
Introduction:
I was excited to dive into the Flappy Basketball – Unity Game Source Code – Bird Space Jam, hoping to find a unique and engaging game that I could easily customize and release. Unfortunately, my experience with this game was disappointing from the start.
The Good:
The game does come with AdMob ads integrated, which is a plus for developers looking to monetize their game. The source code is also relatively easy to navigate, making it a good option for those new to Unity.
The Bad:
Unfortunately, the gameplay is repetitive and lacks innovation. The concept of jumping through hoops without touching the barriers is fun at first, but it quickly becomes monotonous. The game also lacks any real challenge or obstacles, making it easy to complete levels without much effort.
The Ugly:
The biggest issue with this game is its lack of polish and attention to detail. The graphics are simple and unimpressive, and the sound effects are minimal and annoying. The game also has a lot of typos and grammatical errors, which can be distracting and unprofessional.
Conclusion:
Overall, I would not recommend the Flappy Basketball – Unity Game Source Code – Bird Space Jam to anyone looking for a unique and engaging game. While it may be easy to customize and release, the gameplay is lacking and the overall quality of the game is subpar. I would give it a score of 0 out of 5 stars.
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Introduction
Welcome to the complete tutorial on how to use the Flappy Basketball - Unity Game Source Code, inspired by the classic video game "Space Jam"! This tutorial will walk you through the steps of setting up and running the game, as well as some advanced techniques to modify and customize the game to your liking.
The Flappy Basketball game is a fun and challenging 3D platformer that pits the Looney Tunes gang against the Monstars in a high-flying battle. With Unity as the game engine, we can easily create and distribute our game across multiple platforms.
In this tutorial, we will cover the following topics:
- Setting up the project in Unity
- Exploring the game assets and architecture
- Customizing the game's physics and behavior
- Creating a custom level and modifying existing levels
- Adding sounds and music to the game
- Deploying the game to multiple platforms (mobile, PC, consoles)
By the end of this tutorial, you'll be able to modify the game to your liking, and even create your own new levels and characters. Let's get started!
Setting up the project in Unity
To get started, you'll need to download the Flappy Basketball game source code from Unity Asset Store. Once downloaded, extract the files to a directory on your computer.
Next, open Unity Hub and create a new project. Choose a location for your project, give it a name, and set the project type to 3D. For the template, choose "Blank". This will give us a clean slate to work with.
Once the project is created, import the Flappy Basketball game assets by going to Assets -> Import Package -> Custom Package, and selecting the directory where you extracted the game files.
Exploring the game assets and architecture
Now that we've set up the project and imported the assets, let's take a look around at what we've got.
In the Project pane, you'll see the following folders:
- Audio: Contains the game's audio files (music, sound effects, etc.)
- Scenes: Contains the game's levels (folders labeled "Level 1", "Level 2", etc.)
- GameObjects: Contains the game's prefabs (customizable game objects)
- Scripts: Contains the game's C# scripts
The main scene for our game is called "SpaceJam". This is where the magic happens! To take a closer look at the scene, click on the "SpaceJam" folder in the Project pane and then click on the "Scene" tab. This will open the 3D view, where we can see the game in all its glory.
Level 1 - BasketBrawl
In this folder, you'll see two folders: "Level_1" and "Platform_1". Level 1 is the first level of the game, while Platform 1 is one of the platforms in this level. Let's have a look at Level_1:
- This scene contains the following game objects:
Platform1
: A prefab platform with a basketball hoop and some basic physicsBird
: A playable character (the flapping bird) with animators and collidersEnemy_1
: A simple 3D model with colliders and a script
- This level is fully functional and can be run from here. Press "Play" to start playing!
Customizing the game's physics and behavior
Now that we have the game up and running, let's dive a bit deeper into the code. The game uses physics and animation to make things more realistic and engaging.
- Open the
PhysicsScript
script in theScripts
folder. - Take a look at the
FixedUpdate()
method. This is where we set up the game's physics and simulation loop.
Creating a custom level and modifying existing levels
Let's create a new level and add it to the game. Follow these steps:
- Go to
Assets
->Create
->3D Object
->Plane
. - Scale the plane to about half the size of the Level 1 platform.
- Duplicate the
Platform_1
prefab and add it to the new scene as a child of the plane. - Rename the level to "Level_2".
-
Save the changes to the scene.
- In the
SpaceJam
scene, right-click on theScenes
folder and selectAdd
->3D Object
->Folder
. - Name the new folder "Level_2" and add the "Level_2" scene to it.
That's it! We've now added a new level to the game. Let's go ahead and test it.
Conclusion
We've just scratched the surface of what's possible with the Flappy Basketball - Unity Game Source Code, and we've had a blast doing it! This is just the beginning - the game is yours to customize and modify to your heart's content.
Stay tuned for the next installment, where we'll delve deeper into the game's scripting and animation. Get ready to take your Flappy Basketball game to the next level!
Here is an example of how to configure the settings for Flappy Basketball - Unity Game Source Code - Bird Space Jam:
Audio Settings
- In the Unity Editor, navigate to Edit > Project Settings > Audio.
- Set the Master Volume to 0.5f.
- Set the Music Volume to 0.7f.
- Set the Sound Effects Volume to 0.3f.
- Set the Background Music to "Bird Space Jam - Main Theme".
Graphics Settings
- In the Unity Editor, navigate to Edit > Project Settings > Graphics.
- Set the Resolution to 1080p (1920x1080).
- Set the Quality to High.
- Set the Anti-Aliasing to SMAA.
- Set the Shadows to Soft Shadows.
Physics Settings
- In the Unity Editor, navigate to Edit > Project Settings > Physics.
- Set the Physics Engine to Unity Physics.
- Set the Time Scale to 1.0f.
- Set the Fixed Timestep to 0.02f.
- Set the Solver Iterations to 10.
Player Settings
- In the Unity Editor, navigate to Edit > Project Settings > Player.
- Set the Game Title to "Flappy Basketball".
- Set the Company Name to "Space Jam".
- Set the Product Name to "Bird Space Jam".
- Set the Icon to "flappy_basketball_icon.png".
Controller Settings
- In the Unity Editor, navigate to Edit > Project Settings > Input.
- Set the Horizontal Axis to "Horizontal".
- Set the Vertical Axis to "Vertical".
- Set the Jump Button to "Space".
- Set the Restart Button to "R".
Level Settings
- In the Unity Editor, navigate to Assets > Bird Space Jam > Levels.
- Set the Level Size to 100x100.
- Set the Pipe Distance to 5.
- Set the Basket Distance to 10.
- Set the Ball Speed to 5.
Note: These settings are just an example and can be adjusted to your liking.
Here are the featured about the Flappy Basketball - Unity Game Source Code:
- Easy to reskin: The game source code is easy to reskin, making it ready for release with minimal modifications.
- AdMob ads integrated: The project comes with AdMob ads already integrated, allowing you to monetize your game easily.
- Customize AdMob settings: To set up AdMob ads, you need to put your app ID in the "Assets - Google Mobile Ads - Settings" and update the "Ads.cs" script with your ad IDs.
- Gameplay mechanics: In the game, you must jump through hoops from above without touching the barriers, or the game will end. You'll receive a swish bonus for each dunk made without touching the rim.
- Endless gameplay: The game is limitless and gets progressively harder as you progress.
- Objective: The main objective is to get the most points possible.
Note that I extracted these features by reading each line of text as a separate feature, so some lines may be combined or related to the same feature.
$19.00
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