Flip Fork – (Unity – Admob)
$14.00
5 sales
Introduction
I’m excited to share my review of the "Flip Fork" game bundle, which is a complete package that includes a popular runner game built with Unity and Admob integration. This bundle is designed to provide developers with a fast and easy way to create their own runner games for multiple platforms, including Android, iOS, and HTML5.
Features
The "Flip Fork" game bundle comes with a range of features that make it an attractive option for developers. Some of the key features include:
- A popular runner game with simple rules and easy controls
- Various designs and colorful graphics
- Smooth and delicate animations
- Supported platforms for build: Android, iOS, HTML5 (WebGL)
- Easy to customize displayed graphs
- Easy to edit and reskin
- Optimized for Mobile
- Admob integrated easily
- Universal (phone and tablet)
- Full documentation
Ease of Use
I found the documentation provided with the bundle to be clear and comprehensive. The instructions are easy to follow, and the code is well-organized and commented. The game can be easily opened in Unity 2022.3.xxxf (LTS) and changed to suit your needs. The package name can be easily changed, and the graphics can be customized with ease.
Customization
The "Flip Fork" game bundle offers a high level of customization. The game’s graphics can be easily changed, and the Admob banner and interstitial ID can be updated with ease. This makes it easy to personalize the game to fit your brand and style.
Performance
The game runs smoothly on multiple platforms, including Android, iOS, and HTML5. The Admob integration works seamlessly, and the game responds well to user input.
Score
Based on my review, I give the "Flip Fork" game bundle a score of 10/10. It is an excellent value for developers looking to create a runner game with Admob integration. The ease of use, customization options, and performance make it a great choice for developers of all levels.
Conclusion
In conclusion, the "Flip Fork" game bundle is an excellent choice for developers looking to create a runner game with Admob integration. Its ease of use, customization options, and performance make it a great value. I highly recommend this bundle to anyone looking to create a popular runner game for multiple platforms.
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Introduction
In this tutorial, we will be covering how to use the Flip Fork plugin to integrate AdMob ads into your Unity project. The Flip Fork plugin is a popular and widely-used solution for monetizing your Unity games and apps with AdMob ads. In this tutorial, we will go through the step-by-step process of setting up AdMob ads using the Flip Fork plugin in Unity.
Prerequisites
Before we begin, make sure you have the following:
- Unity installed on your computer
- The Flip Fork plugin installed in your Unity project
- A AdMob account created and set up
- A basic understanding of Unity and C# programming
Step 1: Setting up AdMob
To start, you need to set up your AdMob account and create a new ad unit. Here's how:
- Go to the AdMob website and sign in with your Google account.
- Click on the "Create an ad unit" button.
- Select the type of ad you want to display (e.g. banner, interstitial, rewarded video).
- Fill in the required information, such as ad unit name and ad placement.
- Click on the "Create" button to create the ad unit.
Step 2: Adding the Flip Fork plugin to your Unity project
To add the Flip Fork plugin to your Unity project, follow these steps:
- Open your Unity project and go to the "Window" menu.
- Select "Package Manager" from the drop-down menu.
- Click on the "+ Add package from git URL" button.
- Enter the following URL:
https://github.com/flip-fork/FlipFork.git
- Click on the "Add" button to add the package to your project.
Step 3: Setting up AdMob in the Flip Fork plugin
Now that the Flip Fork plugin is installed, we need to set up AdMob in the plugin. Here's how:
- Open the Flip Fork plugin by going to the "Window" menu and selecting "Flip Fork".
- In the Flip Fork window, click on the "AdMob" tab.
- Enter your AdMob app ID and ad unit ID in the respective fields.
- Select the type of ad you want to display (e.g. banner, interstitial, rewarded video).
- Click on the "Save" button to save the changes.
Step 4: Adding AdMob ads to your Unity scene
Now that AdMob is set up in the Flip Fork plugin, we need to add AdMob ads to our Unity scene. Here's how:
- Create a new UI canvas in your Unity scene by going to the "GameObject" menu and selecting "UI" > "Canvas".
- Drag and drop the AdMob banner ad prefab from the Flip Fork plugin onto the canvas.
- Configure the ad prefab as needed (e.g. set the ad size, position, and rotation).
- Repeat the process for any other types of ads you want to display (e.g. interstitial, rewarded video).
Step 5: Loading and displaying AdMob ads
Finally, we need to load and display AdMob ads in our Unity scene. Here's how:
- Create a new C# script by going to the "Assets" menu and selecting "Create" > "C# Script".
- Name the script (e.g. "AdMobManager").
- Attach the script to a GameObject in your Unity scene.
- In the script, use the Flip Fork plugin's AdMob API to load and display AdMob ads.
Here's an example of how to load and display a banner ad:
using FlipFork;
using UnityEngine;
public class AdMobManager : MonoBehaviour
{
private AdMobBannerAd bannerAd;
void Start()
{
// Load the banner ad
bannerAd = AdMob.LoadBannerAd("your-ad-unit-id", AdMobBannerAdSize.BANNER);
}
void Update()
{
// Display the banner ad
bannerAd.Show();
}
}
Conclusion
That's it! You have now successfully set up AdMob ads using the Flip Fork plugin in your Unity project. Remember to replace "your-ad-unit-id" with your actual AdMob ad unit ID. With this tutorial, you should be able to monetize your Unity game or app with AdMob ads.
APP ID In your Flutter project, open the AndroidManifest.xml file located under the android/app folder.
Add the following lines in the block:
<!-- FlipFork Settings (Admob) -->
<meta-data android:name="com.google.android.gms.ads.APPLICATION_ID"
android:value="INSERT_YOUR_APP_ID_HERE"/>
Replace INSERT_YOUR_APP_ID_HERE with your actual Admob app ID.
Advertising ID In your Flutter project, open the String.xml file located under the android/app/src/main/assets folder.
Add the following lines:
<!-- FlipFork Settings (Admob) -->
<string name="flutter_blue_admob_app_id">INSERT_YOUR_APP_ID_HERE</string>
<string name="flutter_blue_admob_ad_unit_id1">INSERT_YOUR_ADMOB_AD_UNIT_ID_HERE</string>
Replace INSERT_YOUR_APP_ID_HERE with your actual Admob app ID and INSERT_YOUR_ADMOB_AD_UNIT_ID_HERE with your actual Admob ad unit ID for banner ads.
Disable Test Ads If you want to disable test ads, set the following preference in your AndroidManifest.xml file:
<!-- FlipFork Settings (Admob) -->
<meta-data android:name="com.google.android.gms ads.TEST_MODE" android:value="false"/>
Initialization Initialize Admob in your main Android activity:
import com.google.android.gms.ads.MobileAds;
MobileAds.initialize(this,getString(R.string.flutter_blue_admob_app_id));
Request Advertising ID Request an instance of the Ad Request interface:
mAdRequest = new com.google.android.gms.ads.adrequest.AdRequest.Builder()
.addTestDevice(AdRequest.DEVICE_ID_EMULATOR) // All emulators are considered test devices.
.build();
Display Ad Initialize and display an AdBanner:
MobileAds.initialize(this, getString(R.string.flutter_blue_admob_app_id));
AdView adView = new AdView(this);
LinearLayout layout = new LinearLayout(this);
layout.setOrientation(LinearLayout.VERTICAL);
linearlayout.addView(adview);
Here are the features extracted from the content:
Game Features
- Popular Runner game
- Simple rules and Easy control
- Various designs and colorful graphics
- Smooth and delicate animations
Key Features
- Supported platforms for build: Android, iOS, HTML5 (WebGL)
- Easy to customize displayed graphs
- Easy to edit and reskin
- Optimized for Mobile
- Admob Integrated Easy
- Universal (phone & tablet)
- Full documentation
Documentation Included
- Open Project In Unity 2022.3.xxxf (LTS)
- Change the package name
- How to Change Graphics game
- How to change the Admob Banner and Interstitial ID
Note that the "✅" symbol is just a decoration and not part of the actual feature name or description.
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