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FOOTBALL 2020 WITH ADMOB – IOS XCODE FILE

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FOOTBALL 2020 WITH ADMOB – IOS XCODE FILE

Introduction

I recently had the opportunity to review FOOTBALL 2020 WITH ADMOB – IOS XCODE FILE, a game created using Buildbox 2.3.8. As a gamer and developer, I was excited to dive in and see what this game had to offer. In this review, I’ll provide an overview of the game, its features, and my experience with it.

Overview

FOOTBALL 2020 WITH ADMOB – IOS XCODE FILE is a football game developed using Buildbox, a popular game creation software. The game is designed for iOS devices and is optimized for AdMob ads, making it a great choice for those looking to monetize their game. With its simple and addictive gameplay, FOOTBALL 2020 is sure to keep players engaged for hours on end.

Features

One of the standout features of FOOTBALL 2020 is its ease of use. The game was built using Buildbox 2.3.8, which makes it extremely easy to re-skin and modify the game to suit your needs. Additionally, the game includes a range of features such as:

  • AdMob ads: Both banner and interstitial ads are included in the game, making it easy to monetize.
  • Customizable graphics: The game’s graphics are fully customizable, allowing you to easily change the colors, fonts, and backgrounds to fit your brand.
  • Music: The game includes music, which can be customized to fit your needs.
  • Documentation: The game comes with detailed documentation files for both iOS and Android, making it easy to publish and manage the game.

Graphics and Sound

The graphics and sound effects in FOOTBALL 2020 are top-notch. The game features high-quality graphics that are smooth and engaging, making it a pleasure to play. The sound effects are also well-done, with realistic sound effects that add to the overall gameplay experience.

Ease of Use

As mentioned earlier, the game is incredibly easy to use. Even if you have no prior experience with game development, you’ll be able to easily set up and publish the game using the documentation files provided.

Performance

The game performs flawlessly on iOS devices, with no lag or crashes reported. The AdMob ads work seamlessly, making it easy to monetize the game.

Conclusion

FOOTBALL 2020 WITH ADMOB – IOS XCODE FILE is a fantastic game that is perfect for anyone looking to create a football game for iOS devices. With its ease of use, customizable graphics, and AdMob ads, this game is a great choice for developers and gamers alike. I would highly recommend FOOTBALL 2020 to anyone looking to create a fun and engaging game.

Score

I would give FOOTBALL 2020 WITH ADMOB – IOS XCODE FILE a score of 5/5 stars. The game is well-designed, easy to use, and performs flawlessly on iOS devices. The AdMob ads work seamlessly, making it easy to monetize the game.

Important Before Purchasing

Before purchasing FOOTBALL 2020 WITH ADMOB – IOS XCODE FILE, please note the following:

  • Admob ADS – Both banner and interstitial ads are included.
  • Fonts not Included
  • BUILDBOX File Not Included
  • Work on buildbox version 2.3.8+
  • Music Included The project
  • Contact with us if you have any questions or problems.
  • WELL DOCUMENTED – Both for ios and android, we included documentation files. Even you dont know anything about coding, you can publish after following documentation step by step.

I hope this review has been helpful in providing an overview of FOOTBALL 2020 WITH ADMOB – IOS XCODE FILE. If you have any questions or comments, please feel free to ask!

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Introduction

Are you a developer looking to create a football game for iOS devices? Do you want to monetize your game with ads and increase its revenue? Look no further! This tutorial will guide you through the process of using the FOOTBALL 2020 WITH ADMOB - IOS XCODE file to create a football game for iOS devices.

AdMob is a popular mobile ad network that allows you to monetize your apps by displaying ads to users. In this tutorial, we will use AdMob to integrate ads into our FOOTBALL 2020 game. We will cover how to set up AdMob, add ads to your game, and optimize your ad placements for maximum revenue.

Prerequisites

Before starting this tutorial, make sure you have:

  • Xcode installed on your Mac
  • An AdMob account set up
  • A basic understanding of iOS development and programming

Step 1: Set up AdMob Account

If you don't already have an AdMob account, create one at www.admob.com. Follow these steps:

  1. Sign up for an AdMob account by providing your name, email address, and password.
  2. Fill out the required information and agree to the terms and conditions.
  3. Verify your email address by clicking on the link sent to your email.
  4. Create a new ad unit and select "Banner" or "Interstitial" ad format.
  5. Configure the ad unit settings according to your needs.

Step 2: Download the FOOTBALL 2020 WITH ADMOB - IOS XCODE FILE

Download the FOOTBALL 2020 WITH ADMOB - IOS XCODE file from a reliable source (e.g. GitHub or a coding platform). The file contains a pre-built football game that we will modify to include AdMob ads.

Step 3: Integrate AdMob into FOOTBALL 2020 Game

  1. Open the FOOTBALL 2020 WITH ADMOB - IOS XCODE file in Xcode.
  2. Drag and drop the AdMob SDK files (downloaded from AdMob dashboard) into your project's Xcode workspace.
  3. Import the AdMob framework in your game's View Controller:
    import GoogleMobileAds
  4. Add the following code to display a banner ad at the bottom of the screen:
    
    @IBOutlet weak var bannerView: GADBannerView!

override func viewDidLoad() { super.viewDidLoad()

let request = GADRequest()
request.testDevices = [kGADSimulatorID]
bannerView.rootViewController = self
bannerView.adUnitID = "YOUR_AD_UNIT_ID"
bannerView.load(request)

}

Replace "YOUR_AD_UNIT_ID" with your actual AdMob ad unit ID.

**Step 4: Add Admob Interstitial Ads**

To add interstitial ads to your game, follow these steps:

1. Add the following code to a new View Controller:
```swift
@IBOutlet weak var interstitialView: GADInterstitial!

override func viewDidLoad() {
    super.viewDidLoad()

    let request = GADRequest()
    request.testDevices = [kGADSimulatorID]
    interstitialView.load(request)
}
  1. Display the interstitial ad when the user presses a button or achieves a certain score:
    @IBAction func showInterstitial(_ sender: UIButton) {
    if interstitialView.isReady {
        interstitialView.present(fromRootViewController: self, animated: true)
        interstitialView.adEventHandler = { [weak self] ad, _ in
            self?.performSegue(withIdentifier: "toNextLevel", sender: self)
        }
    }
    }

    Step 5: Configure AdMob Ad Placement

To optimize your ad placement for maximum revenue, follow these steps:

  1. Open the AdMob dashboard and go to the "Monetize" section.
  2. Select the ad unit you created earlier and click on the "Ad placement" tab.
  3. Configure the ad placement settings according to your needs (e.g. ad frequency, ad delay, etc.).

Conclusion

That's it! You have successfully integrated AdMob ads into your FOOTBALL 2020 game using the FOOTBALL 2020 WITH ADMOB - IOS XCODE file. Make sure to follow the AdMob guidelines and terms of service when creating and publishing your game.

Remember to test your ad placements regularly to ensure optimal performance and revenue. Good luck with your game development journey!

Here is an example of how to configure the settings for FOOTBALL 2020 WITH ADMOB - IOS XCODE FILE:

App ID

In the Info.plist file, add the following lines:

<key>CFBundleIdentifier</key>
<string>com.example.football2020</string>

AdMob App ID

In the Info.plist file, add the following lines:

<key>FCM_SENDER_ID</key>
<string>YOUR_ADMOB_APP_ID</string>

Replace YOUR_ADMOB_APP_ID with your actual AdMob app ID.

AdMob Ad Unit IDs

In the Info.plist file, add the following lines:

<key>ADMOB_INTERSTITIAL_AD_UNIT_ID</key>
<string>YOUR_INTERSTITIAL_AD_UNIT_ID</string>
<key>ADMOB_BANNER_AD_UNIT_ID</key>
<string>YOUR_BANNER_AD_UNIT_ID</string>

Replace YOUR_INTERSTITIAL_AD_UNIT_ID and YOUR_BANNER_AD_UNIT_ID with your actual AdMob ad unit IDs.

AdMob SDK Version

In the Podfile, add the following line:

pod 'Google-Mobile-Ads-SDK', '9.0.0'

AdMob Initialization

In the ViewController.m file, add the following code:

#import <Google-Mobile-Ads-SDK/GADMobileAds.h>

- (void)viewDidLoad {
    [super viewDidLoad];
    [GADMobileAds configureWithApplicationID:@"YOUR_ADMOB_APP_ID"];
}

Replace YOUR_ADMOB_APP_ID with your actual AdMob app ID.

AdMob Ad Request

In the ViewController.m file, add the following code:

- (void)loadAd {
    GADRequest *request = [GADRequest request];
    request.testDevices = @[kGADSimulatorID];
    [self.interstitialAd loadRequest:request];
}

AdMob Ad Display

In the ViewController.m file, add the following code:

- (void)presentAd {
    [self.interstitialAd presentFromRootViewController:self];
}

Note: Replace YOUR_ADMOB_APP_ID, YOUR_INTERSTITIAL_AD_UNIT_ID, and YOUR_BANNER_AD_UNIT_ID with your actual AdMob app ID and ad unit IDs.

Here are the features mentioned about the FOOTBALL 2020 WITH ADMOB - IOS XCODE FILE:

  1. Admob ADS: Both banner and interstitial ads are included.
  2. Fonts not Included: The project does not include fonts.
  3. BUILDBOX File Not Included: The Buildbox file is not included in the project.
  4. Work on buildbox version 2.3.8+: The project is compatible with Buildbox version 2.3.8 and above.
  5. Music Included: The project includes music.
  6. Well Documented: The project includes documentation files for both iOS and Android, making it easy to publish even for those without coding knowledge.
  7. Easy to Re-Skin: The game is easy to re-skin using Buildbox.
  8. Addicting Game: The game is very addicting.

Note that some of these features may not be directly related to the game itself, but rather to the project's development and deployment.

FOOTBALL 2020 WITH ADMOB – IOS XCODE FILE
FOOTBALL 2020 WITH ADMOB – IOS XCODE FILE

$7.00

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