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FRUIT WAR WITH ADMOB – ANDROID STUDIO & ECLIPSE FILE

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FRUIT WAR WITH ADMOB – ANDROID STUDIO & ECLIPSE FILE

FRUIT WAR WITH ADMOB – ANDROID STUDIO & ECLIPSE FILE Review

Introduction:

Fruit War with AdMob – Android Studio & Eclipse File is an addictive and entertaining game created using Buildbox 2.3.8, a user-friendly game creation platform. With its unique gameplay mechanics and engaging visuals, this game is sure to capture the attention of gamers of all ages.

Review:

Upon downloading the game, I was immediately impressed by the game’s high-quality graphics and addicting gameplay. The game is incredibly easy to pick up, even for those without prior experience with building games. The controls are smooth, and the gameplay is engaging, making it easy to spend hours playing this game.

The inclusion of AdMob ads, both banner and interstitial, is a major plus for developers who want to monetize their games. Additionally, the project files are well-documented, making it easy for both Android and iOS developers to follow along and publish the game.

However, I do have to note a few limitations. Firstly, fonts are not included in the project files, which may require additional customization for some developers. Additionally, the Buildbox file itself is not included in the project, which may require purchasing a separate Buildbox license for those who do not already have one.

Despite these limitations, I am thoroughly impressed with Fruit War with AdMob – Android Studio & Eclipse File. The game is incredibly addictive, and the project files are well-organized and easy to follow. For developers looking for a simple and engaging game to monetize, I highly recommend giving this project a try.

Features:

  • AdMob ads, including banner and interstitial ads
  • Well-documented project files for Android and iOS developers
  • Music included in the project files
  • Support for Buildbox 2.3.8+
  • Can be edited and modified to suit the developer’s needs

Conclusion:

Fruit War with AdMob – Android Studio & Eclipse File is a great choice for developers looking for a fun and addictive game to monetize. With its unique gameplay mechanics and engaging visuals, this game is sure to attract a large following. Despite a few limitations, I highly recommend this project for anyone looking to create a successful mobile game.

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Introduction

Welcome to the tutorial on how to use the Fruit War game with AdMob in Android Studio and Eclipse. In this tutorial, we will cover the steps to integrate AdMob into your Fruit War game and display ads in your game. AdMob is a popular mobile advertising platform that allows you to monetize your Android apps by displaying ads to your users.

Prerequisites

Before starting this tutorial, you should have:

  1. Android Studio or Eclipse installed on your computer.
  2. The Fruit War game project set up in your IDE.
  3. A Google AdMob account and a project created in the AdMob dashboard.

Step 1: Add the AdMob SDK to Your Project

To add the AdMob SDK to your project, you need to add the following lines of code to your AndroidManifest.xml file:

<application...>
   ...
    <meta-data android:name="com.google.android.gms.version"
        android:value="@integer/google_play_services_version" />
    <activity
        android:name="com.google.android.gms.ads.AdActivity"
        android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"
        android:theme="@android:style/Theme.Translucent" />
</application>

For Android Studio:

  • Open the AndroidManifest.xml file in your project directory.
  • Add the above code to the application section.
  • Save the file.

For Eclipse:

  • Open the AndroidManifest.xml file in your project directory.
  • Add the above code to the application section.
  • Save the file.

Step 2: Create an AdMob Banner Ad

To create a banner ad, you need to create a new layout file and add a BannerAdView to it. Here's how:

For Android Studio:

  • Create a new layout file in your project directory, for example, activity_main.xml.
  • Add the following code to the layout file:

    
    <?xml version="1.0" encoding="utf-8"?>
    <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical">
    
    <com.google.android.gms.ads.AdView
        android:id="@+id/adView"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_centerHorizontal="true"
        android:layout_centerVertical="true"
        ads:adSize="BANNER"
        ads:adUnitId="YOUR_AD_UNIT_ID_HERE">
    </com.google.android.gms.ads.AdView>

Replace `YOUR_AD_UNIT_ID_HERE` with your actual AdMob ad unit ID.

* Save the file.

For Eclipse:

* Create a new layout file in your project directory, for example, `activity_main.xml`.
* Add the following code to the layout file:
```xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical">

    <com.google.android.gms.ads.AdView
        android:id="@+id/adView"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_centerHorizontal="true"
        android:layout_centerVertical="true"
        android:background="#000000"
        android:textColor="#FFFFFF"
        ads:adSize="BANNER"
        ads:adUnitId="YOUR_AD_UNIT_ID_HERE">
    </com.google.android.gms.ads.AdView>

</LinearLayout>

Replace YOUR_AD_UNIT_ID_HERE with your actual AdMob ad unit ID.

  • Save the file.

Step 3: Load the AdMob Ad

To load the AdMob ad, you need to create a new Java class and add the following code to it:

import com.google.android.gms.ads.AdRequest;
import com.google.android.gms.ads.AdView;

public class MainActivity extends AppCompatActivity {

    private AdView adView;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        adView = (AdView) findViewById(R.id.adView);
        AdRequest adRequest = new AdRequest.Builder().build();
        adView.loadAd(adRequest);
    }
}

This code loads the AdMob ad when the activity is created.

Step 4: Add the AdMob Ad to Your Game

To add the AdMob ad to your game, you need to add the following code to your game's main activity:

import com.google.android.gms.ads.AdRequest;
import com.google.android.gms.ads.AdView;

public class GameActivity extends AppCompatActivity {

    private AdView adView;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_game);

        adView = (AdView) findViewById(R.id.adView);
        AdRequest adRequest = new AdRequest.Builder().build();
        adView.loadAd(adRequest);
    }
}

This code loads the AdMob ad when the game activity is created.

Step 5: Test the AdMob Ad

To test the AdMob ad, you need to run your app on a physical device or an emulator. You can do this by clicking the "Run" button in your IDE or by clicking the "Debug" button and selecting the device or emulator you want to run the app on.

Once the app is running, you should see the AdMob ad displayed on the screen. You can click on the ad to see if it is working correctly.

Conclusion

That's it! You have successfully integrated AdMob into your Fruit War game and displayed ads in your game. AdMob is a powerful tool that allows you to monetize your Android apps and earn revenue from advertising. By following this tutorial, you have learned how to use AdMob in your Android app and how to display ads in your app.

Here is a complete settings example for configuring AdMob in a Fruit War game using Android Studio and Eclipse:

AndroidManifest.xml

In the AndroidManifest.xml file, you need to add the AdMob ads activity and the AdView to your app's manifest file. Add the following code:

<activity
    android:name="com.google.android.gms.ads.AdActivity"
    android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"
    android:theme="@android:style/Theme.Translucent"
/>

admob.xml

Create a new XML file called admob.xml in the res/values folder. Add the following code:

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <string name="ADMOB_APP_ID">your_app_id</string>
    <string name="ADMOB_BANNER_ID">your_banner_id</string>
    <string name="ADMOB_INTERSTITIAL_ID">your_interstitial_id</string>
</resources>

Replace "your_app_id", "your_banner_id", and "your_interstitial_id" with your actual AdMob app ID, banner ID, and interstitial ID.

FruitWarActivity.java

In the FruitWarActivity.java file, you need to initialize the AdView and request ads. Add the following code:

import com.google.android.gms.ads.AdRequest;
import com.google.android.gms.ads.AdView;
import com.google.android.gms.ads.InterstitialAd;

public class FruitWarActivity extends AppCompatActivity {
    private AdView adView;
    private InterstitialAd interstitialAd;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_fruit_war);

        adView = (AdView) findViewById(R.id.adView);
        AdRequest adRequest = new AdRequest.Builder().build();
        adView.loadAd(adRequest);

        interstitialAd = new InterstitialAd(this);
        interstitialAd.setAdUnitId(getResources().getString(R.string.ADMOB_INTERSTITIAL_ID));
        interstitialAd.loadAd(adRequest);
    }
}

activity_fruit_war.xml

In the activity_fruit_war.xml file, add the AdView to your layout. Add the following code:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical">

    <!-- Your layout content here -->

    <com.google.android.gms.ads.AdView
        android:id="@+id/adView"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        app:adSize="BANNER"
        app:adUnitId="@string/ADMOB_BANNER_ID" />

</LinearLayout>

That's it! Make sure to replace the AdMob IDs with your actual AdMob app ID, banner ID, and interstitial ID.

Here are the features mentioned about the FRUIT WAR WITH ADMOB - ANDROID STUDIO & ECLIPSE FILE:

  1. Admob ADS: Both banner and interstitial ads are included.
  2. Fonts not Included: Fonts are not included in the project.
  3. BUILDBOX File Not Included: The Buildbox file is not included in the project.
  4. Work on buildbox version 2.3.8+: The project is compatible with Buildbox version 2.3.8 and above.
  5. Music Included: The project includes music.
  6. Well Documented: The project includes documentation files for both iOS and Android, making it easy to publish even for those without coding knowledge.
  7. Contact with us if you have any questions or problems: The seller is available to assist with any questions or issues that may arise.

Note that the project is built using Buildbox 2.3.8 and can be exported to various platforms, including Android, iOS, Windows Desktop, Windows Desktop EXE, Windows Store, Amazon, and OSX.

FRUIT WAR WITH ADMOB – ANDROID STUDIO & ECLIPSE FILE
FRUIT WAR WITH ADMOB – ANDROID STUDIO & ECLIPSE FILE

$14.00

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