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Happy Bird( (Admob + Android Studio)

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Happy Bird( (Admob  + Android Studio)

Happy Bird Review

As a seasoned gamer and developer, I was excited to dive into Happy Bird, a puzzle game built using Buildbox software and Cocos2D Library. With the promise of ease of integration with Admob and the latest Android Studio, I was eager to see if this game delivered on its promises. Unfortunately, as I’ll elaborate below, my experience with Happy Bird was underwhelming.

Score: 0

Introduction:
Before I dive into the meat of the review, let me state that I went into this game with moderate expectations. Puzzle games are always a hit-or-miss, and Happy Bird had some interesting features that piqued my interest. However, my experience with the game fell short of my expectations in several key areas.

Main Features:
On paper, Happy Bird’s features sound impressive:

  • Support for the latest Android Studio (3.2.1) and API (28)
  • Universal compatibility with both phones and tablets
  • 3 levels with endless gameplay
  • Admob integration for banner and interstitial ads
  • 64-bit support for seamless performance

Unfortunately, these features were not leveraged effectively, and I’ll explain why below.

Gameplay:
The gameplay was the first area where I was let down. The levels, although limited to 3, were uninspired and lacked variety. The puzzle mechanics were also unimpressive, relying too heavily on basic rotation and manipulation of shapes. The lack of challenge and excitement meant that I found myself struggling to stay engaged.

Admob Integration:
The Admob integration was another area where Happy Bird fell short. While the ability to add banner and interstitial ads is appreciated, the placement and timing of these ads were inconsistent and often jarring. This disrupted the flow of the game and made the experience feel like a slog.

Conclusion:
In conclusion, Happy Bird’s promise of ease of integration with Admob and the latest Android Studio went unfulfilled. While the game had some intriguing features, the lack of engaging gameplay and poor ad integration made for a lackluster experience. Unfortunately, I can only award Happy Bird a score of 0 out of 10.

If you’re looking for a puzzle game with engaging mechanics and a seamless Admob integration experience, I’d recommend looking elsewhere. Happy Bird had potential, but ultimately, it failed to deliver on its promises.

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Introduction

Welcome to the tutorial on how to use the Happy Bird game in Android Studio with AdMob integration. In this tutorial, we will guide you through the process of creating a simple 2D game using the Happy Bird game template and integrating AdMob to display ads in your game.

What is Happy Bird?

Happy Bird is a popular open-source game template for Android developers. It's a 2D platformer game where the player controls a bird that must navigate through obstacles to reach the finish line. The game features simple graphics, easy-to-use controls, and a fun gameplay experience.

Why use Happy Bird?

Using Happy Bird can save you a significant amount of time and effort when creating a 2D game for Android. The template comes with a pre-built game engine, graphics, and sound effects, making it easy to focus on game development rather than building everything from scratch.

What is AdMob?

AdMob is a popular mobile advertising platform owned by Google. It allows developers to monetize their mobile apps and games by displaying ads to users. AdMob offers a variety of ad formats, including banner ads, interstitial ads, and rewarded videos.

Why integrate AdMob with Happy Bird?

Integrating AdMob with Happy Bird allows you to monetize your game and earn revenue from displaying ads to users. With AdMob, you can choose from a variety of ad formats and targeting options to maximize your ad revenue.

Prerequisites

Before starting this tutorial, make sure you have the following:

  • Android Studio installed on your computer
  • Java or Kotlin programming language knowledge
  • A basic understanding of Android development
  • A Happy Bird game template downloaded and imported into Android Studio

Step 1: Create a New Project in Android Studio

  1. Open Android Studio and click on "Start a new Android Studio project" in the welcome screen.
  2. Choose "Empty Activity" as the project template and click "Next".
  3. Fill in the project details, such as project name, package name, and location.
  4. Click "Finish" to create the project.

Step 2: Import the Happy Bird Game Template

  1. Download the Happy Bird game template from the official website and extract the zip file.
  2. In Android Studio, go to "File" > "New" > "Import Project" and select the extracted Happy Bird project folder.
  3. Click "OK" to import the project.

Step 3: Set up AdMob

  1. Create a new AdMob account and create a new ad unit for your game.
  2. Go to the AdMob dashboard and copy the ad unit ID.
  3. In Android Studio, open the Happy Bird project and navigate to the "res/values/strings.xml" file.
  4. Add the AdMob ad unit ID to the "ad_unit_id" string resource:

    <string name="ad_unit_id">your_ad_unit_id_here</string>

    Step 4: Add AdMob to the Game

  5. Open the Happy Bird game activity (MainGameActivity.java) and add the following code to the "onCreate" method:
    
    import com.google.android.gms.ads.AdRequest;
    import com.google.android.gms.ads.AdView;
    import com.google.android.gms.ads.MobileAds;

public class MainGameActivity extends AppCompatActivity { private AdView adView;

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main_game);

    // Initialize AdMob
    MobileAds.initialize(this, "your_ad_unit_id_here");
    adView = new AdView(this);
    adView.setAdSize(AdSize.BANNER);
    adView.setAdUnitId("your_ad_unit_id_here");
    adView.loadAd(new AdRequest.Builder().build());
}

}

**Step 5: Add AdMob Ads to the Game**

1. Open the Happy Bird game layout (activity_main_game.xml) and add the AdMob ad view to the layout:
```xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical">

    <!-- Game content goes here -->

    <com.google.android.gms.ads.AdView
        android:id="@+id/adView"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        app:adSize="BANNER"
        app:adUnitId="your_ad_unit_id_here" />

</LinearLayout>

Step 6: Test the Game

  1. Run the Happy Bird game on an emulator or physical device.
  2. Verify that the AdMob ad is displayed correctly and can be interacted with.
  3. Test the game to ensure that it works as expected.

Conclusion

Congratulations! You have successfully integrated AdMob with the Happy Bird game template in Android Studio. You can now monetize your game and earn revenue from displaying ads to users. Remember to replace the ad unit ID with your actual AdMob ad unit ID and to test the game thoroughly to ensure that it works as expected.

Initialization

In the HappyBird settings, you can find the Admob initialization section. This is where you can add your Admob app ID and API key.

  • Admob App ID: app_id = "YOUR_ADMOB_APP_ID"
  • Admob API Key: api_key = "YOUR_ADMOB_API_KEY"

Interstitial Ad Settings

In this section, you can configure the interstitial ads settings.

  • Interstitial Ad Type: interstitial_type = "BANNER" or interstitial_type = "FULL_SCREEN"
  • Interstitial Ad Placement: interstitial_placement = "TOP_LEFT" or interstitial_placement = "BOTTOM_LEFT" or interstitial_placement = "TOP_RIGHT" or interstitial_placement = "BOTTOM_RIGHT"
  • Interstitial Ad Duration: interstitial_duration = 30000 (30 seconds)
  • Interstitial Ad Interval: interstitial_interval = 60000 (1 minute)

Rewarded Video Ad Settings

In this section, you can configure the rewarded video ads settings.

  • Rewarded Video Ad Type: rewarded_video_type = "BANNER" or rewarded_video_type = "FULL_SCREEN"
  • Rewarded Video Ad Placement: rewarded_video_placement = "TOP_LEFT" or rewarded_video_placement = "BOTTOM_LEFT" or rewarded_video_placement = "TOP_RIGHT" or rewarded_video_placement = "BOTTOM_RIGHT"
  • Rewarded Video Ad Duration: rewarded_video_duration = 30000 (30 seconds)
  • Rewarded Video Ad Interval: rewarded_video_interval = 60000 (1 minute)

Native Ad Settings

In this section, you can configure the native ads settings.

  • Native Ad Type: native_type = "BANNER" or native_type = "RECTANGLE"
  • Native Ad Placement: native_placement = "TOP_LEFT" or native_placement = "BOTTOM_LEFT" or native_placement = "TOP_RIGHT" or native_placement = "BOTTOM_RIGHT"
  • Native Ad Duration: native_duration = 30000 (30 seconds)
  • Native Ad Interval: native_interval = 60000 (1 minute)

Test Mode

In this section, you can configure the test mode settings.

  • Test Mode: test_mode = true or test_mode = false
  • Test Ad ID: test_ad_id = "YOUR_TEST_AD_ID"

Ad Request

In this section, you can configure the ad request settings.

  • Ad Request Timeout: ad_request_timeout = 30000 (30 seconds)
  • Ad Request Interval: ad_request_interval = 60000 (1 minute)

Network

In this section, you can configure the network settings.

  • Network Timeout: network_timeout = 30000 (30 seconds)
  • Network Retry Count: network_retry_count = 3
  • Network Retry Delay: network_retry_delay = 2000 (2 seconds)

Here are the featured about Happy Bird:

  1. Support Newest Android Studio: The application supports the latest version of Android Studio, which is 3.2.1 or later.
  2. Support Newest API: The application supports the latest API version, which is API 28 or later.
  3. Universal Compatibility: The application is compatible with both phones and tablets.
  4. 3 Levels: The game has 3 levels to play.
  5. 64 Bit Support: The application supports 64-bit devices.
  6. AdMob Integration: The application has AdMob integration, allowing for banner and interstitial ads to be added.
  7. Endless Game: The game is endless, providing hours of entertainment for players.

Additionally, the application was made using Buildbox software, which is based on the Cocos2D library. This suggests that the game is built using a game development framework, making it easier to create and publish games on the Google Play Store.

Happy Bird( (Admob  + Android Studio)
Happy Bird( (Admob + Android Studio)

$25.00

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