Hit The Hole 3D – Unity Game Template + Admob + Gdpr
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Hit The Hole 3D – Unity Game Template + Admob + GDPR Review
Introduction
I recently had the opportunity to review the Hit The Hole 3D Unity Game Template + Admob + GDPR, a promising game template that caught my attention with its unique gameplay and impressive features. As a gamer and developer, I was excited to dive in and see what this template had to offer.
The Gameplay
The gameplay of Hit Hole is pretty simple: you start out with simpler levels where the only thing in the playing area of the game is a hole and not much else. However, as you progress through the levels, new obstacles and challenges are introduced, keeping the game engaging and exciting.
Features and Requirements
The template comes with a range of features, including:
- Support for Unity 2018.4.3f1
- Supports IL2CPP
- Android ARM64, ARMv7, and x86 platforms
- Bundle file for easy deployment
The main features of the game include:
- Music on/off button
- Review button
- 83 levels
- Privacy Policy (GDPR) implementation
- Admob support for banner and interstitial ads
- Easy reskinning options
Main Features
The game’s main features are a big plus, making it easy to customize and integrate into your own project. The Admob integration is particularly impressive, allowing for seamless banner and interstitial ad placement.
Video Tutorial
The video tutorial provided is comprehensive and covers all the necessary steps to get started with the template, including:
- Installing Unity without errors
- Opening the project in Unity
- Changing the package name, game name, and icon
- How to change the audio game
- How to change Admob App ID, banner, and interstitial
- How to change the Privacy Policy and review URL (GDPR)
- How to build the APK
Support
The support provided by the author is top-notch. The author is responsive and helpful, and the support provided is comprehensive and detailed.
Conclusion
Overall, I’m impressed with the Hit The Hole 3D Unity Game Template + Admob + GDPR. The gameplay is simple yet engaging, and the features and requirements are impressive. The video tutorial and support provided make it easy to get started and customize the game to your needs. I would highly recommend this template to anyone looking for a fun and engaging game to develop.
Rating
I give the Hit The Hole 3D Unity Game Template + Admob + GDPR a score of 5 out of 5 stars. It’s a well-designed template that is easy to use and customize, and the features and requirements are impressive.
Download Demo Apk
You can download the demo APK by clicking here.
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Introduction
Welcome to the Hit The Hole 3D - Unity Game Template tutorial! In this comprehensive guide, we will walk you through the process of setting up and using the Hit The Hole 3D game template, integrating AdMob for monetization, and implementing GDPR compliance. By the end of this tutorial, you will have a fully functional 3D game that is ready to be published on the Google Play Store and Apple App Store.
Prerequisites
Before we begin, make sure you have the following:
- Unity Hub installed on your computer
- Unity 2019.4 or later version installed
- A basic understanding of Unity and C# programming
- A Google Play Store and Apple App Store developer account
- AdMob account
Setting up the Hit The Hole 3D Game Template
- Download the Hit The Hole 3D game template from the Unity Asset Store.
- Extract the downloaded file to a folder on your computer.
- Open Unity Hub and create a new project.
- Choose the "3D" template and select the folder where you extracted the game template.
- Click "Create" to create the new project.
Configuring the Game
- Open the project in Unity and navigate to the "Assets" folder.
- Open the "GameSettings" file and update the following variables:
playerName
: Set to your desired player name.gameName
: Set to your desired game name.gameVersion
: Set to your desired game version.
- Open the "LevelSettings" file and update the following variables:
levelCount
: Set to the number of levels you want to include in the game.levelDuration
: Set to the desired duration of each level.
- Open the "AudioSettings" file and update the following variables:
musicVolume
: Set to your desired music volume.soundEffectsVolume
: Set to your desired sound effects volume.
Integrating AdMob
- Create a new AdMob account and set up your ad units.
- Download the AdMob Unity plugin from the Google Developers website.
- Extract the downloaded file to the "Assets/Plugins/Android" folder.
- Open the "AndroidManifest.xml" file and add the following code:
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.yourgame"> <application> <activity android:name="com.google.android.gms.ads.AdActivity" android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize" android:theme="@android:style/Theme.Translucent.NoTitleBar" /> </application> </manifest>
- Open the "GameSettings" file and update the following variables:
adMobAppId
: Set to your AdMob app ID.adMobBannerId
: Set to your AdMob banner ad ID.adMobInterstialId
: Set to your AdMob interstitial ad ID.
- Open the "AdMobManager" script and update the following variables:
adMobAppId
: Set to your AdMob app ID.adMobBannerId
: Set to your AdMob banner ad ID.adMobInterstialId
: Set to your AdMob interstitial ad ID.
Implementing GDPR Compliance
- Open the "GDPRManager" script and update the following variables:
gdprConsentGiven
: Set totrue
if the user has given consent to data processing.gdprDataSubjects
: Set to the list of data subjects (e.g. players).
- Add the following code to the "GameSettings" file:
using UnityEngine; using System.Collections.Generic;
public class GDPRManager : MonoBehaviour { public bool gdprConsentGiven { get; set; } public List gdprDataSubjects { get; set; }
void Start()
{
gdprConsentGiven = false;
gdprDataSubjects = new List<string>();
}
}
3. Add the following code to the "GameSettings" file:
```csharp
using UnityEngine;
using System.Collections.Generic;
public class GDPRRequest : MonoBehaviour
{
public void RequestGDPRConsent()
{
// Request GDPR consent from the user
gdprConsentGiven = true;
}
}
- Add a button to the game screen that calls the
RequestGDPRConsent()
method when clicked.
Building and Publishing the Game
- Build the game for Android and iOS using the Unity build settings.
- Create a new keystore and upload it to the Google Play Store and Apple App Store.
- Publish the game on the Google Play Store and Apple App Store.
Conclusion
That's it! You have now successfully set up and used the Hit The Hole 3D game template, integrated AdMob for monetization, and implemented GDPR compliance. Your game is now ready to be published on the Google Play Store and Apple App Store.
Here is a complete settings example for Hit The Hole 3D - Unity Game Template + Admob + Gdpr:
Admob Settings
- In the AdmobPlugin folder, open the
AdmobPlugin.cs
script and replace theADMOB_APP_ID
andADMOB_ANDROID_AD_UNIT_ID
variables with your own Admob app ID and ad unit ID:public string ADMOB_APP_ID = "your_admob_app_id"; public string ADMOB_ANDROID_AD_UNIT_ID = "your_admob_android_ad_unit_id";
- In the
AdmobPlugin.cs
script, set theAdmobPlugin.initAdmob()
method totrue
to enable Admob:public bool initAdmob = true;
- In the
AdmobPlugin.cs
script, set theAdmobPlugin.showInterstitialAd()
method totrue
to enable interstitial ads:public bool showInterstitialAd = true;
-
In the
AdmobPlugin.cs
script, set theAdmobPlugin.showRewardedVideoAd()
method totrue
to enable rewarded video ads:public bool showRewardedVideoAd = true;
Gdpr Settings
- In the GdprPlugin folder, open the
GdprPlugin.cs
script and replace theGDPR_APP_ID
andGDPR_API_KEY
variables with your own Gdpr app ID and API key:public string GDPR_APP_ID = "your_gdpr_app_id"; public string GDPR_API_KEY = "your_gdpr_api_key";
- In the
GdprPlugin.cs
script, set theGdprPlugin.isGdprEnabled()
method totrue
to enable Gdpr:public bool isGdprEnabled = true;
-
In the
GdprPlugin.cs
script, set theGdprPlugin.displayGdprConsent()
method totrue
to display the Gdpr consent dialog:public bool displayGdprConsent = true;
Hit The Hole 3D Settings
- In the HitTheHole3D folder, open the
HitTheHole3D.cs
script and set thehitTheHole3D.initGame()
method totrue
to enable the game:public bool initGame = true;
- In the
HitTheHole3D.cs
script, set thehitTheHole3D.gameOver()
method totrue
to enable game over logic:public bool gameOver = true;
- In the
HitTheHole3D.cs
script, set thehitTheHole3D.scoreKeeper()
method totrue
to enable score keeping:public bool scoreKeeper = true;
Note: You should replace the
your_admob_app_id
,your_admob_android_ad_unit_id
,your_gdpr_app_id
, andyour_gdpr_api_key
variables with your actual Admob and Gdpr app IDs and API keys.
Here are the features extracted from the content:
- Music On/Off Button: Allows players to toggle music on or off.
- Review Button: Provides a button for players to leave a review.
- 83 Levels: The game comes with 83 levels.
- Privacy Policy (GDPR): Includes a privacy policy that complies with GDPR regulations.
- Admob: Supports Admob ads, including:
- Banner ads
- Interstitial ads
- Easy To Reskin: The game is designed to be easy to reskin and customize.
- Unity 2018.4.3f1: The game template is built using Unity 2018.4.3f1.
- Supports IL2CPP: The game template supports IL2CPP.
- ANDROID ARM64, ARMv7, x86 + Bundle: The game template supports Android devices with the following architectures:
- ARM64
- ARMv7
- x86
- Demo Apk: A demo APK is available for download.
- Video Tutorial: A video tutorial is provided to help users with setup and customization, including:
- Installing Unity without errors
- Opening the project in Unity
- Changing the package name, game name, and icon
- Changing audio settings
- Changing Admob app ID, banner, and interstitial ads
- Changing the privacy policy and review URL (GDPR)
- Building an APK
Let me know if you'd like me to extract any further information!
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