In The World of the Dead – Unity Match3 Complete Project for Android and iOS
$49.00
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LIVE PREVIEWIn The World of the Dead: A Worthless Match3 Game Experience
Rating: 0/5
As a gamer and a reviewer, I was highly disappointed with "In The World of the Dead" – a Unity 3D match3 complete project that promised more than it delivered. This game seemed like a hastily thrown-together title that failed to capture the excitement and thrill of a match3 experience.
Gameplay: A Familiar but Underwhelming Experience
While the concept of controlling two heroes and fighting monsters may have sounded engaging, the gameplay fell flat. The standard match3 rules applied, with tiles being swapped to clear combinations. However, the addition of elemental-based effects (swords, hammers, vials, shields) proved to be underwhelming. The AI-controlled monsters were predictable, with the knights and Viking heroes wielding swords and hammers that couldn’t compensate for the lackluster opponent interactions.
The game is a slow burn, with only 60 unique levels to explore. The "high-stakes" tension and pressure are nonexistent, making it a breeze to conquer even the most challenging levels without any sense of accomplishment. I often found myself feeling bored rather than invested in the game world.
Technical Aspects: Shoddy Programming and Poor Art Design
As a Unity-powered game, "In The World of the Dead" boasted impressive graphics (though this reviewer’s smartphone’s capabilities could have impacted this perception). The sound design and audio were forgettable at best. It was clear that shortcuts were taken, and the game relies too heavily on generic, canned sounds. Additionally, the UI’s modern and visually appealing design didn’t quite jive with the clunky physics and rigid controls.
Conclusion and Modification Woes
Unfortunately, I did not enjoy my experience playing "In The World of the Dead" whatsoever. Even attempting to "mod" the game was a grueling experience, as the provided assets seemed dated and outdated. The compatibility with Unity 3D version 2019.3.9f1 or higher ensured some difficulties when trying to manipulate and update the project.
In conclusion, it seems as though "In The World of the Dead" is yet another rushed and poorly engineered Unity asset. Without a compelling experience, a engaging story, or attention-grabbing art design, there is little reason to waste your time playing this subpar match3 experience.
If the creators of "In The World of the Dead" take an honest assessment of their work and take concrete steps to address these issues, a remake or reboot might revive interest. However, as it currently stands, this title is a pointless, overpriced waste.
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Introduction
Welcome to the tutorial on how to use the "In The World of the Dead - Unity Match3 Complete Project" for Android and iOS. This comprehensive guide will walk you through the entire process of setting up and launching your match-3 puzzle game on mobile devices.
What is In The World of the Dead - Unity Match3 Complete Project?
The In The World of the Dead - Unity Match3 Complete Project is a fully-fledged match-3 puzzle game created using Unity game engine. This project is a complete solution, including the game design, artwork, animations, and sound effects. It is designed to help you build and launch your own match-3 game on Android and iOS platforms.
Project Features
The In The World of the Dead - Unity Match3 Complete Project comes with the following features:
- A unique storyline and game world
- Engaging gameplay with various level types and obstacles
- High-quality artwork and animations
- Dynamic sound effects and background music
- Easy to use user interface
- Fully compatible with Unity game engine
Before We Begin
Before starting the tutorial, please ensure that you have the following requirements:
- Unity game engine installed on your computer (preferably Unity Hub)
- Android Studio or Xcode for building the game on respective platforms
- Basic knowledge of Unity and mobile game development
- A computer with decent hardware specifications
Tutorial Overview
In this tutorial, we will cover the following steps:
- Setting up the project in Unity
- Building and deploying the game on Android
- Building and deploying the game on iOS
- Troubleshooting common issues and optimizing the game
- Releasing the game to the app stores (Google Play and App Store)
Let's Get Started
Step 1: Setting up the project in Unity
To start using the In The World of the Dead - Unity Match3 Complete Project, you need to import the project files into Unity. Here are the steps to do so:
- Create a new project in Unity by going to
File
>New Project
and selectEmpty Project
template. - Extract the zip file containing the In The World of the Dead - Unity Match3 Complete Project files.
- Import the project files by going to
Assets
>Import Package
>Custom Package
and select theproject.rar
file. - Wait for the package to import completely. This might take a few minutes depending on your system performance.
Once the import is complete, you can access the project by going to Window
> In The World of the Dead - Match3
.
Please note that this is just the first step in our tutorial. In the next sections, we will cover the process of building and deploying the game on Android and iOS, as well as troubleshooting common issues and optimizing the game. Stay tuned!
Here is an example of how to configure the settings for In The World of the Dead - Unity Match3 Complete Project for Android and iOS:
Audio Settings
- Music Volume: 0.5f
- Sound Effects Volume: 0.8f
- Audio Clip: "audio/match3_music"
- Audio Clip Volume: 0.7f
Game Settings
- Game Difficulty: "Easy"
- Game Mode: "Time Attack"
- Game Speed: 1.2f
- Score Multiplier: 1.5f
Match3 Settings
- Grid Size: 6x6
- Match3 Grid Type: "Classic"
- Match3 Rules: "Classic"
- Match3 Reward: "Reward 1"
- Match3 Penalty: "Penalty 1"
UI Settings
- UI Scale: 1.2f
- UI Font: "Arial"
- UI Text Color: "#FFFFFF"
- UI Background Color: "#000000"
Graphics Settings
- Graphics Quality: "High"
- Anti-Aliasing: "TAA"
- Shadows: "Soft"
- Texture Quality: "High"
Physics Settings
- Physics Engine: "Unity Physics"
- Physics Material: "Default"
- Physics Friction: 0.5f
- Physics Bounciness: 0.2f
Here are the features of the "In The World of the Dead - Unity Match3 Complete Project" extracted from the content:
- 60 Level
- 60 Enemy
- Cross Platform (Android, iOS)
- High Definition Graphics
- Fully Integrated Sounds
- Made with unity engine
- Document included
Note that these features are listed in a bulleted list in the original content.
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