Kids Coloring Book With Magic Pen | Unity Game With AdMob For Android And iOS
$59.00
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LIVE PREVIEWIntroduction
As a parent or educator, it’s essential to find ways to engage children in creative activities that promote their development and imagination. The "Kids Coloring Book With Magic Pen" is an amazing game that allows kids to unleash their creativity and improve their painting skills. In this review, I will explore the features, gameplay, and overall experience of this Unity game with AdMob for Android and iOS.
Review
I was impressed with the extensive range of features and tools available in this coloring book game. Kids can use the ready-to-use templates or let their imagination run wild and create their own paintings. The game offers various drawing tools, including pencils, markers, color buckets, stickers, magic pens, color sprays, and patterns. These tools are easy to use and provide a seamless experience for kids.
One of the standout features is the "magic pen" that changes color as you use it. This adds an element of surprise and excitement to the coloring process. Additionally, the color spray and patterns provide a fun and creative way to add depth and texture to the artwork.
The game also includes features that make it easy for kids to share their creations with others. They can save their work to show to friends and family or share it on social media and messengers. The ability to save and load paintings later is also a great feature that allows kids to refine their artwork over time.
Features and Gameplay
- AdMob integration with banner and full-screen ads
- Easy to manage AdMob ads
- Magical pen that changes color as you use it
- Color spray
- Ability to share painting in social media and messengers
- Ability to save the painting in order to load and continue them later
- Ability to change the stickers’ size
- Lots of different patterns to use
- Cross-platform compatibility with Android, iOS, and WebGL
- Screenshot feature
- Watermark when sharing the painting
- Color marker
- Color bucket
- Color Pencil
- Various stickers
- Redo and undo features
- Customizable pen size
- Different easily customizable themes
Requirements and Instructions
To use this game, you will need to install Unity 3D version 2021.3.18 or higher. You can find the instructions for loading and editing the project in the read-me file.
Conclusion
The "Kids Coloring Book With Magic Pen" is an excellent game that provides an engaging and creative experience for kids. With its wide range of features and tools, it’s an amazing tool for both entertaining and educating kids. The ability to share and save paintings makes it easy for kids to showcase their artwork and track their progress over time. I highly recommend this game for parents, educators, and anyone looking to encourage creativity and imagination in kids.
Score: 5/5
Recommendation: This game is suitable for kids aged 4-12 and is an excellent way to encourage creativity and self-expression.
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Introduction
Welcome to the tutorial on creating a Kids Coloring Book With Magic Pen | Unity Game With AdMob For Android And iOS. In this tutorial, we will guide you through the process of creating a fun and interactive coloring book game for kids using Unity, a popular game engine. We will also integrate AdMob, a popular mobile advertising platform, to monetize our game.
The game will feature a coloring book with various pages, each with its own unique design and magic pen effects. Kids can use the magic pen to color the pages, and the game will track their progress and provide rewards and achievements. The game will also include AdMob ads to generate revenue.
Prerequisites
Before starting this tutorial, you should have the following:
- Unity 2019.4 or later
- Android and iOS development setup (including the necessary SDKs and development tools)
- Basic knowledge of Unity and C# programming
- Familiarity with AdMob and its integration with Unity
Step 1: Setting up the Project
- Open Unity and create a new 2D project.
- Name your project "Kids Coloring Book With Magic Pen".
- Set the project's resolution to 1080x1920 (for a 16:9 aspect ratio).
- Create a new folder called "Assets" and add the following assets:
- A sprite sheet for the coloring book pages (e.g. "coloring_book_pages.png")
- A sprite sheet for the magic pen (e.g. "magic_pen.png")
- A font for the game's UI (e.g. "Arial.ttf")
- Create a new scene and name it "MainScene".
Step 2: Creating the Coloring Book Pages
- Create a new UI canvas and add a new UI image component to it.
- Set the image component's source to the "coloring_book_pages" sprite sheet.
- Create a new UI panel and add it to the canvas.
- Set the panel's size to match the size of the coloring book pages.
- Add a new UI button to the panel and set its text to "Next Page".
- Add a new UI button to the panel and set its text to "Previous Page".
Step 3: Creating the Magic Pen
- Create a new UI canvas and add a new UI image component to it.
- Set the image component's source to the "magic_pen" sprite sheet.
- Create a new UI panel and add it to the canvas.
- Set the panel's size to match the size of the magic pen.
- Add a new UI button to the panel and set its text to "Color".
Step 4: Implementing the Coloring Book Logic
- Create a new C# script and attach it to the main camera.
- Name the script "ColoringBookLogic".
- In the script, create a new variable to store the current coloring book page.
- Create a new method to load the next coloring book page.
- Create a new method to load the previous coloring book page.
- Create a new method to color the current coloring book page using the magic pen.
Step 5: Implementing the AdMob Integration
- Create a new C# script and attach it to the main camera.
- Name the script "AdMobIntegration".
- In the script, create a new variable to store the AdMob banner ad.
- Create a new method to load the AdMob banner ad.
- Create a new method to show the AdMob banner ad.
Step 6: Implementing the Game Logic
- Create a new C# script and attach it to the main camera.
- Name the script "GameLogic".
- In the script, create a new variable to store the current game state.
- Create a new method to update the game state based on user input.
- Create a new method to check for game over conditions.
Step 7: Testing and Debugging
- Test the game on both Android and iOS devices.
- Debug the game to fix any errors or issues that arise.
Step 8: Publishing the Game
- Create a new build configuration for the game.
- Set the build configuration to release mode.
- Export the game to both Android and iOS devices.
That's it! With these steps, you should now have a complete Kids Coloring Book With Magic Pen | Unity Game With AdMob For Android And iOS.
Here is the complete settings example for Kids Coloring Book With Magic Pen | Unity Game With AdMob For Android And iOS:
AdMob App ID In the AdMob app, go to the app settings and click on the "Create an app" button. Enter a name for your app and choose "Unity" as the platform. In the "App ID" field, copy the unique ID and paste it into the following line in the Unity code:
public static string AdMobAppID = "ca-app-pub- YOUR_APP_ID_Here";
AdMob Ad Unit ID In the AdMob app, go to the app settings and click on the "Create an ad unit" button. Choose "Banner" as the ad format and enter a name for the ad unit. In the "Ad Unit ID" field, copy the unique ID and paste it into the following line in the Unity code:
public static string AdMobBannerAdUnitID = "ca-app-pub- YOUR_AD_UNIT_ID_Here";
Google AdMob API Key In the Google AdMob API Console, go to the API keys page and create a new API key. Enter a name for the key and choose "Unity" as the platform. In the "API key" field, copy the key and paste it into the following line in the Unity code:
public static string AdMobApiKey = " YOUR_API_KEY_Here";
Google Services JSON File In the Google AdMob API Console, go to the General settings page and click on the "Generate API key" button. Download the JSON file and place it in the "Assets" folder of your Unity project. Then, in the Unity code, set the following variable to the path of the JSON file:
public static string GoogleServicesJSONFile = "Assets/google-services.json";
Color Palette To customize the color palette for the coloring book, modify the following arrays in the Unity code:
public static Color[] colorPalette = new Color[] {
Color.red,
Color.blue,
Color.green,
Color.yellow,
Color.orange,
Color.purple
};
Line Thickness To customize the line thickness for the drawing tool, modify the following variable in the Unity code:
public static float lineThickness = 5f;
Erase Tool Radius To customize the erase tool radius, modify the following variable in the Unity code:
public static float eraseToolRadius = 20f;
Here are the features of the Kids Coloring Book With Magic Pen | Unity Game With AdMob For Android And iOS:
- AdMob: Supports banner and full-screen ads.
- Magical pen: Changes color as you use it.
- Color spray: Allows for colorful effects.
- Sharing: Ability to share paintings in social media and messengers.
- Saving: Ability to save paintings to load and continue later.
- Sticker size change: Ability to change the size of stickers.
- Patterns: Lots of different patterns to use.
- Cross-platform: Compatible with Android, iOS, and WebGL.
- Screenshot feature: Allows for taking screenshots of paintings.
- Watermark: Adds a watermark when sharing paintings.
- Color marker: Allows for coloring with a marker.
- Color bucket: Allows for coloring with a bucket.
- Color Pencil: Allows for coloring with a pencil.
- Various stickers: Offers a variety of stickers to use.
- Redo and undo: Allows for redoing and undoing actions.
- Customizable pen size: Allows for customizing the pen size.
- Customizable themes: Offers different customizable themes.
Additionally, the game requires:
- Unity 3D: Version 2021.3.18 or higher.
- Instructions: Install Unity 2021.3.18 or higher and follow the instructions in the read me file for details about editing, reskinning, and more.
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