Kids Learning : Kids Paint, Paint Free, Drawing Fun – Android Game + Admob + Facebook Integration
$27.00
2 sales
LIVE PREVIEWKids Drawing Fun: A Colorful and Engaging Android Drawing App for Kids
Review Score: 0 out of 5
I recently had the chance to review Kids Drawing Fun, a painting and coloring app designed specifically for children. The app promises an array of creative tools to help kids unleash their inner artist, and I’ve got to say, the experience is a mixed bag.
The Good Stuff
First and foremost, the app has a commendable UI design that makes it easy for kids (and adults alike) to navigate. The colorful visuals and simple layout ensure a seamless user experience, right from the start. Speaking of colors, the range of options is impressive! From basic pencils and markers to more elaborate brushes (like glitter brushes!) that add a playful twist, there’s a lot for kids to play with and explore.
One of my favorite features is the incorporation of shape kits and tools, such as a shape ruler, to help shape their artistic creations. Children can also enjoy drawing tools like crayons, as well as some funky accessories like patterned brushes! It’s delightful to watch kids create unique masterpieces with these interactive tools, which encourages self-expression, creativity, and imagination development.
Room for Improvement
Now, I love that the app is equipped with AdMob and Facebook integration, as this brings in opportunities for monetizing the app through targeted marketing. However, I could have wished for more prominent placement of the features highlighting the benefits of the creative tools. More explicit direction on how to use individual tools, particularly for lesser-experienced children, wouldn’t have hurt either!
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Introduction
Welcome to this comprehensive tutorial on how to use the Kids Learning: Kids Paint, Paint Free, Drawing Fun Android game with Admob and Facebook integration. In this tutorial, we will guide you through the steps of setting up and monetizing your game using Admob and Facebook.
The Kids Learning: Kids Paint, Paint Free, Drawing Fun game is a fun and educational app designed for kids to express their creativity and learn various colors and shapes. The game offers a variety of features such as different painting tools, colors, and shapes to help kids develop their artistic skills.
In this tutorial, we will cover the following topics:
- Setting up the game on Android Studio
- Integrating Admob to display ads in the game
- Integrating Facebook to track user activity and earn rewards
- Testing and debugging the game
By the end of this tutorial, you will have a fully functional game with Admob and Facebook integration, ready to be published on the Google Play Store.
Setting up the game on Android Studio
To start, you need to set up the game on Android Studio. Here are the steps:
- Download the Kids Learning: Kids Paint, Paint Free, Drawing Fun game source code from GitHub or any other reliable source.
- Create a new project in Android Studio by selecting "New" > "New Project" and choosing the "Empty Activity" template.
- Name your project and choose the location to save it.
- Import the game source code into your project by clicking on "File" > "New" > "Import Project" and selecting the game source code.
- Make sure that the game source code is imported correctly by checking that all the files and folders are present in your project.
Integrating Admob
To integrate Admob into your game, you need to add the Admob SDK to your project and set up the ads. Here are the steps:
- Add the Admob SDK to your project by adding the following lines to your build.gradle file:
dependencies { implementation 'com.google.android.gms:play-services-ads:20.5.0' }
- Set up the ads by adding the following code to your activity:
import com.google.android.gms.ads.AdRequest; import com.google.android.gms.ads.AdView; import com.google.android.gms.ads.InterstitialAd;
public class MainActivity extends AppCompatActivity { private AdView adView; private InterstitialAd interstitialAd;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Initialize the adView
adView = findViewById(R.id.adView);
AdRequest adRequest = new AdRequest.Builder().build();
adView.loadAd(adRequest);
// Initialize the interstitialAd
interstitialAd = new InterstitialAd(this);
interstitialAd.setAdUnitId("YOUR_AD_UNIT_ID");
interstitialAd.loadAd(adRequest);
}
}
Make sure to replace "YOUR_AD_UNIT_ID" with your actual Admob ad unit ID.
**Integrating Facebook**
To integrate Facebook into your game, you need to add the Facebook SDK to your project and set up the Facebook login and sharing. Here are the steps:
1. Add the Facebook SDK to your project by adding the following lines to your build.gradle file:
```groovy
dependencies {
implementation 'com.facebook.android:facebook-android-sdk:8.0.0'
}
- Set up the Facebook login by adding the following code to your activity:
import com.facebook.FacebookCallback; import com.facebook.FacebookException; import com.facebook.login.LoginResult; import com.facebook.login.widget.LoginButton;
public class MainActivity extends AppCompatActivity { private LoginButton loginButton;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Initialize the loginButton
loginButton = findViewById(R.id.loginButton);
loginButton.setReadPermissions(Arrays.asList("email", "public_profile"));
loginButton.registerCallback(new FacebookCallback<LoginResult>() {
@Override
public void onSuccess(LoginResult loginResult) {
// Handle the login result
}
@Override
public void onError(FacebookException e) {
// Handle the error
}
@Override
public void onCancel() {
// Handle the cancel
}
});
}
}
3. Set up the Facebook sharing by adding the following code to your activity:
```java
import com.facebook.share.ShareApi;
import com.facebook.share.model.ShareLinkContent;
public class MainActivity extends AppCompatActivity {
private ShareLinkContent shareLinkContent;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Initialize the shareLinkContent
shareLinkContent = new ShareLinkContent.Builder()
.setContentUrl(Uri.parse("https://www.example.com"))
.setQuote("This is an example quote")
.build();
// Share the link
ShareApi.share(shareLinkContent);
}
}
Make sure to replace "https://www.example.com" with the actual URL you want to share.
Testing and debugging the game
Once you have integrated Admob and Facebook into your game, you need to test and debug the game to ensure that everything is working correctly. Here are some tips to help you with testing and debugging:
- Run the game on a physical device or an emulator to test the game's functionality.
- Use the Android Studio's built-in debugging tools to debug the game.
- Use the Admob and Facebook debug logs to troubleshoot any issues you encounter.
- Test the game on different devices and platforms to ensure compatibility.
By following this tutorial, you should now have a fully functional game with Admob and Facebook integration, ready to be published on the Google Play Store.
Admob Settings
To configure Admob in your Android game, follow these steps:
- Create a new Admob account and enable the Google Mobile Ads SDK.
- In the Admob dashboard, create a new ad unit for your game.
- In your Android game's
build.gradle
file, add the following dependencies:dependencies { implementation 'com.google.android.gms:play-services-ads:20.6.0' }
- In your Android game's
AndroidManifest.xml
file, add the following permissions:<uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
- In your Android game's
MainActivity.java
file, add the following code to initialize Admob:import com.google.android.gms.ads.AdRequest; import com.google.android.gms.ads.AdView; import com.google.android.gms.ads.MobileAds;
public class MainActivity extends AppCompatActivity { private AdView adView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
MobileAds.initialize(this, "YOUR_ADMOB_APP_ID");
adView = new AdView(this);
adView.setAdSize(AdSize.BANNER);
adView.setAdUnitId("YOUR_AD_UNIT_ID");
// Add the ad view to your layout
}
}
Replace "YOUR_ADMOB_APP_ID" and "YOUR_AD_UNIT_ID" with your actual Admob app ID and ad unit ID.
**Facebook Settings**
To configure Facebook in your Android game, follow these steps:
* Create a new Facebook app and enable the Facebook SDK for Android.
* In the Facebook dashboard, create a new app ID and secret key for your game.
* In your Android game's `build.gradle` file, add the following dependencies:
dependencies { implementation 'com.facebook.android:facebook-android-sdk:8.2.0' }
* In your Android game's `AndroidManifest.xml` file, add the following permissions:
* In your Android game's `MainActivity.java` file, add the following code to initialize Facebook:
import com.facebook.FacebookSdk; import com.facebook.appevents.AppEventsLogger;
public class MainActivity extends AppCompatActivity { private FacebookSdk.sdkInitialize(this);
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AppEventsLogger.activateApp(this);
// Initialize Facebook login
LoginManager.getInstance().logInWithReadPermissions(this, Arrays.asList("public_profile"));
}
}
Replace "YOUR_FACEBOOK_APP_ID" and "YOUR_FACEBOOK_APP_SECRET" with your actual Facebook app ID and secret key.
**Game Settings**
To configure the game settings, follow these steps:
* In your Android game's `strings.xml` file, add the following strings:
Kids Learning: Kids Paint, Paint Free, Drawing Fun
YOUR_FACEBOOK_APP_ID
YOUR_FACEBOOK_APP_SECRET
YOUR_ADMOB_APP_ID
YOUR_AD_UNIT_ID
Replace "YOUR_FACEBOOK_APP_ID", "YOUR_FACEBOOK_APP_SECRET", "YOUR_ADMOB_APP_ID", and "YOUR_AD_UNIT_ID" with your actual Facebook app ID, Facebook app secret, Admob app ID, and Admob ad unit ID.
* In your Android game's `build.gradle` file, add the following configuration:
android { defaultConfig { applicationId "com.example.kidslearning" versionCode 1 versionName "1.0" } buildTypes { release { minifyEnabled false proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-project.txt' } } }
Replace "com.example.kidslearning" with your actual package name.
* In your Android game's `AndroidManifest.xml` file, add the following intent filter:
```
This intent filter specifies that the game's main activity should be launched when the user clicks on the game's icon.Here are the features about Kids Learning: Kids Paint, Paint Free, Drawing Fun - Android Game + Admob + Facebook Integration:
- Expressive Art: Kids Desk offers a variety of coloring pages, colorful stickers, and funky patterned brushes, glitter brushes, crayons, and pencils for kids to express their artistic side.
- Drawing Pad: Drawing Desk is a best-in-class drawing pad for kids' Android phones.
- Shape Kit: Kids can draw shapes and lines with the amazing shape kit and ruler to make their drawings perfect.
- Simple and Easy UI: The app has a simple and easy-to-use user interface with easily recognizable icons, making it suitable for kids.
- One-Click Access: The app is designed for one-click access, allowing kids to start creating art immediately without any unnecessary welcome screens or button clicks.
- Coloring Pages: The app offers a variety of coloring pages for kids to use.
- Free Drawing: Kids can enjoy free drawing with the paint-free feature.
- Drawing Fun: The app is designed to make drawing fun for kids.
Additional Features:
- Admob Ads: The app features Admob ads for advertising.
- Facebook Ads: The app also features Facebook ads for advertising.
- Full Source Code: The purchase includes full source code.
- Design Screenshot: The purchase includes a design screenshot.
- Documentation: The purchase includes documentation.
- Demo APK: The purchase includes a demo APK.
Requirements:
- Android: The app is compatible with Android devices.
- Android Studio: The app is built in Android Studio 3.5.3.
- Android Phone or Tablet: The app supports both phone and tablet devices with OS 4.1.x or later.
- Development Language: The app is written in Android (Java/Kotlin).
$27.00
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