Little Owl 2 Game Template
$49.00
2 sales
Introduction
I recently had the opportunity to review the Little Owl 2 Game Template, a jumping game template created using Buildbox 2.21.4. The template is designed for Android and iOS devices, and it’s a great starting point for developers who want to create a simple yet addictive game.
Changelog
The changelog provided by the template creator is impressive, with updates dating back to November 2023. The updates include improvements to the game’s assets, addition of new features, and bug fixes. The latest update was on August 26, 2024, which upgraded the game to Android Studio Koala | 2024.1.1 and added new generated source code from Buildbox 2.24.1.
Gameplay
The gameplay is simple yet addictive. Players must rotate their device to control the little owl’s movement while avoiding obstacles and collecting coins. The game gets progressively harder over time, making it challenging and engaging.
Features
The template includes a range of features, including:
- Full game
- Accelerometer control
- 64-bit support
- Good assets
- Share and review functionality
- In-app purchases for coins and removing ads
- Multiple characters
- Android API 33
- In-app billing version 5.0.0
Monetization
The game can be monetized using Admob interstitial ads and banner ads.
Included Files
The template includes the following files:
- Android source code
- Little Owl 2.bbdoc
- Game icon (512px)
- Documentation
Requirements
The template requires:
- Buildbox Classic 2.21.4 or newer (not Buildbox 3)
- Android Studio Hedgehog | 2023.1.1
- Java version "1.8.0_371"
Additional Downloadable Content
The template includes additional downloadable content from official Android Studio, including:
- AGP version 8.1
- Android API 34
Instructions
The instructions provided are clear and concise, covering topics such as changing package ID, app name, icons, graphics, and sounds, setting up data and ads ID, and building the game.
Additional Instructions for Buildbox 3 Users
The template creator provides additional instructions for Buildbox 3 users, advising them not to open the.bbdoc files with Buildbox 3 and to use Buildbox 2 software instead.
Additional Information for Non-Buildbox Subscriber License
The template creator offers free services for non-Buildbox subscriber license holders, including replacing game title, splash screen logo, icon, and ads ID.
Conclusion
Overall, the Little Owl 2 Game Template is a great starting point for developers who want to create a simple yet addictive game. The changelog is impressive, and the instructions are clear and concise. The template includes a range of features, and the game can be monetized using Admob ads. I would give this template a score of 9 out of 10.
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Introduction
Welcome to the Little Owl 2 Game Template Tutorial! This comprehensive guide will walk you through the process of setting up and using the Little Owl 2 Game Template, a versatile and powerful tool for creating engaging and interactive games.
The Little Owl 2 Game Template is a customizable Unity game template designed for indie game developers, game designers, and students looking to create 2D platformer games. It's packed with features that simplify the game development process, allowing you to focus on what matters most - creating a great game!
In this tutorial, we'll cover everything you need to know to get started with the Little Owl 2 Game Template, from installing and setting up the template to creating your first game. By the end of this tutorial, you'll be ready to unleash your creativity and start building your own 2D platformer game.
Setting Up the Little Owl 2 Game Template
To get started, follow these steps:
- Download the Little Owl 2 Game Template: Head over to the Unity Asset Store and purchase the Little Owl 2 Game Template. Once you've made the purchase, you'll receive a ZIP file containing the template.
- Unzip the Template: Extract the ZIP file to a folder on your computer. This will create a new folder containing the template assets.
- Install Unity: If you haven't already, download and install Unity Hub, a tool that allows you to manage multiple versions of Unity on your computer.
- Create a New Project: Launch Unity Hub and create a new project. Choose the Unity version that corresponds to the template you downloaded (Little Owl 2 is compatible with Unity 2018.4 or later).
- Import the Template: In the Unity Editor, go to
Assets
>Import Package
>Custom Package
and select the Little Owl 2 template folder you extracted earlier. - Set up the Template: Once the template is imported, you'll be prompted to set up the template. Choose the desired settings, such as game resolution, rendering, and audio settings.
The Little Owl 2 Game Template
The Little Owl 2 Game Template includes a range of features designed to make game development easier and more efficient. Here's an overview of the key components:
- GameScene: The main game scene, where you'll build your game's levels, characters, and enemies.
- Assets: A folder containing the template's pre-made assets, such as sprites, sounds, and music.
- Scripts: A folder containing pre-written scripts for basic game mechanics, such as movement, collision detection, and scoring.
- Settings: A folder containing various settings files, such as game configuration, UI layout, and audio settings.
- Editor Window: A custom editor window for creating and editing levels, characters, and other game objects.
Level Editor
The Level Editor is a powerful tool that allows you to create and design your game's levels without coding. Here's how to use it:
- Open the Level Editor: In the Unity Editor, go to
Window
>Little Owl 2
>Level Editor
to open the Level Editor window. - Create a New Level: Click the
Create Level
button to create a new level. You can choose from various level templates or create a custom level from scratch. - Design Your Level: Use the Level Editor tools to design your level. You can add platforms, enemies, power-ups, and more.
- Save Your Level: When you're finished designing your level, click the
Save
button to save your changes.
Scripting
The Little Owl 2 Game Template comes with pre-written scripts for basic game mechanics, such as movement, collision detection, and scoring. Here's how to use scripting:
- Attach a Script: Select a game object and attach a script to it by clicking the
Add Component
button and searching for the script you want to use. - Modify the Script: Modify the script's properties and behaviors to suit your game's needs.
- Use Scripting Variables: Use scripting variables to store and manipulate game data, such as player score or level progress.
Building and Testing Your Game
Once you've created and set up your game, you're ready to build and test it! Here's how:
- Build Your Game: Go to
File
>Build Settings
and choose the platform you want to build for (e.g., Windows, macOS, or Android). - Test Your Game: Once your game is built, you can test it on the selected platform. Use the Unity Editor's built-in testing tools or use a separate testing platform, such as a PC or mobile device.
That's it! This tutorial has covered the basics of using the Little Owl 2 Game Template. With this knowledge, you're ready to start building your own 2D platformer game using this versatile and powerful template. Good luck and have fun!
Here is an example settings file for the Little Owl 2 Game Template:
# Game general settings
game_title: "My Little Owl Game"
game_version: "1.0"
game_fps: 60
resolution_width: 1280
resolution_height: 720
full_screen_mode: true
# Graphics settings
graphics_backend: svg
texture_size: 2048
texture_channels: 4
num_particles: 10000
particle_size: 32
particle_lifetime: 2.0
particle_speed: 300
# Audio settings
audio_backend: openal
audio_volume: 50
music_volume: 50
sound_effects_enabled: true
# Physics settings
physics_engine: matter
physics_iterations_per_step: 10
phyysics_time_step: 0.02
constraint_tolerance: 1e-6
debug_physics: false
# Controls settings
joysticks_enabled: true
joysticks_mapping_file: "joysticks.json"
keyboard_layout_file: "keyboard_layout.json"
mouse_sensitivity: 5
Note: The above settings will be used as an example, you should adjust to your specific needs and device configuration.
Here are the features mentioned in different lines:
- Game Template: Little Owl 2 Game Template.
- Accelerometer Control: The game has accelerometer control.
- 64bit Support: The game has 64-bit support.
- Good Assets: The game has good assets (images and sounds).
- Share: The game allows sharing.
- Review: The game allows reviewing.
- In-App-Purchase coins: The game has in-app purchasing for coins.
- Remove Ads: The game allows removing ads through in-app purchase.
- Multiple Characters: The game has multiple characters that can be unlocked by collecting coins.
- Android API 33: The game is compatible with Android API 33.
- In-App Billing Version 5.0.0: The game uses in-app billing version 5.0.0.
- Admob Intertitial Ads: The game has Admob interstitial ads.
- Admob Banner Ad: The game has Admob banner ads.
Templates and Files
- Android Source Code: The template includes Android source code.
- Little Owl 2.bbdoc: The template includes a Buildbox.bbdoc file.
- Game Icon 512px: The template includes a 512x512 pixel game icon.
- Documentation: The template includes documentation.
Requirements
- Buildbox Classic 2.21.4 or Newer: The template requires Buildbox Classic 2.21.4 or newer (not Buildbox 3).
- Android Studio Hedgehog | 2023.1.1: The template requires Android Studio Hedgehog 2023.1.1.
- java version “1.8.0_371”: The template requires java version 1.8.0_371.
Additional Files
- AGP version 8.1: The template includes AGP version 8.1.
- Android API 34: The template includes Android API 34.
Instructions
- Change Package ID, App Name, icons, graphics and sounds: The user needs to customize the game with their own package ID, app name, icons, graphics, and sounds.
- Set up Data and ADS ID: The user needs to set up data and ADS ID.
- Make sure replace game name and package name with YOUR OWN: The user needs to replace the game name and package name with their own.
- Build: The user needs to build the game.
- More Included on file documentation: The template includes more information in the documentation.
Additional Instruction for Buildbox 3 User
- Don’t open this template (.bbdoc) files with buildbox 3, because it won’t work: Buildbox 3 users should not open the template.bbdoc files with Buildbox 3.
- Use buildbox 2 Software 2.21.4 or higher version (if available) to open this project: Buildbox 3 users should use Buildbox 2 Software 2.21.4 or higher version to open the project.
Additional Info for Non Buildbox Subscriber License
- Replace game title (image): The template includes a free service to replace the game title image.
- Replace splash screen logo with your own logo: The template includes a free service to replace the splash screen logo.
- Replace with your new icon: The template includes a free service to replace the icon.
- Replace with your Ads ID: The template includes a free service to replace the Ads ID.
- Replace packages name: The template includes a free service to replace the package name.
- Replace game name on devices: The template includes a free service to replace the game name on devices.
- Implement your IAP (if available, check game preview video): The template includes a free service to implement in-app purchasing (IAP).
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