Mr ShotGun – Unity Game Template + Admob
$19.00
26 sales
Mr. Shotgun – Unity Game Template + Admob Review
Introduction
I recently purchased the Mr. Shotgun – Unity Game Template + Admob from Codecanyon, and I must say, I was impressed with the quality and features of this template. As a game developer, I was looking for a template that could help me create a high-quality game quickly and efficiently, and Mr. Shotgun did not disappoint. In this review, I’ll go over the features, requirements, and overall performance of the template.
Features and Requirements
The Mr. Shotgun template is optimized for mobile devices (iOS, iPhone, and iPad, Android, and Windows Mobile), as well as standalone (Windows PC and Mac OSX), web player, and WebGL. The template requires Unity 2018.4.3f1 and supports IL2CPP. The template also includes features such as:
- Music On/Off Button
- Review Button
- Privacy Policy
- Endless Levels
- Admob integration (banner, interstitial, and video ads)
- Easy to reskin
Main Features
The main features of the Mr. Shotgun template are:
- A wide range of graphics and animations
- Customizable UI elements
- Easy-to-use Admob integration
- Endless levels of gameplay
- High-quality audio effects
Video Tutorial
The template comes with a comprehensive video tutorial that covers everything from installing Unity to building and publishing the game. The tutorial is well-organized and easy to follow, making it perfect for beginners.
Support
The author of the template provides excellent support, with a responsive and helpful team. The author is also active on Codecanyon, making it easy to get help and feedback.
Overall Performance
I was impressed with the overall performance of the Mr. Shotgun template. The game runs smoothly and looks great on all devices. The Admob integration is easy to set up and works flawlessly. The template is well-organized and easy to customize, making it perfect for developers of all levels.
Score
Based on my experience with the Mr. Shotgun template, I would give it a score of 5 out of 5. The template is well-made, easy to use, and provides excellent value for the price. I highly recommend it to anyone looking to create a high-quality game quickly and efficiently.
Conclusion
In conclusion, the Mr. Shotgun – Unity Game Template + Admob is an excellent choice for anyone looking to create a high-quality game. The template is well-made, easy to use, and provides excellent value for the price. With its comprehensive video tutorial, easy Admob integration, and customizable features, it’s perfect for developers of all levels. I highly recommend it.
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Introduction:
Welcome to the "Mr. ShotGun - Unity Game Template" + AdMob tutorial! As a Unity developer, setting up a game template that integrates AdMob ads is a crucial step in ensuring your game generates revenue from ads. In this comprehensive tutorial, we will cover the step-by-step process of setting up the "Mr. ShotGun" game template with AdMob integration.
Prerequisites:
Before starting the tutorial, make sure you have the following:
- Unity Hub installed on your computer
- A Google AdMob account set up
- The "Mr. ShotGun" Unity game template downloaded and unzipped
- Your Unity project created and initialized
Step 1: Setting up AdMob in Unity
-
Create a new AdMob property by going to the Google AdMob dashboard and clicking on "Create Property" on the top right corner.
-
Fill in your property name, add descriptions, and set your privacy policy URL.
-
In the "Create Your First Ad Unit" step, select "Reward Videos" and "Interstitiales" as the ad format. You can always create more ad units later in the AdMob dashboard.
-
Click on the "Create" button, and you will be prompted to download the AdMob Android and iOS configuration files.
- Unzip the downloaded files and store them in a safe place. You will need to reference these files later.
Step 2: Setting up AdMob Interstitial Ads
-
Open the "Mr. ShotGun" game template in Unity and navigate to the "Assets" directory.
-
Create a new folder named "ADS" and add the two AdMob configuration files to it (android, json and ios, json files).
- Open the "ADS" folder in the Unity editor by navigating to "Assets" -> "ADS" -> Double-click on the configuration files to open them in your default text editor.
Step 3: Configure AdMob Interstitial Ad in Unity
-
Open the "MrShotGun.cs" script from the "Scripts" folder.
- Scroll down to the "Show Ads" section and find the following code:
public void ShowAd(int type) { #if UNITY_ANDROID AndroidJavaObject obj = new AndroidJavaObject("com.google.android.gms.ads.DoubleClick"); obj.Call("requestInterstitialAd(new AdRequest(), (DoubleClick) => {ShowDialog(1);}, DialogShowCallback));" #elif UNITY_IOS }
- Here, we will implement our AdMob interstitial ads. Replace the code block with the following code:
private void ShowAd(int type)
{
#if UNITY_ANDROID
requestInterstitialAd();
#elif UNITY_IOS
requestInterstitialAd();
}
#else
Debug.LogError("This platform is not supported.");
#endif
}
void requestInterstitialAd()
{
if (interstialAd == null)
return;
interstitialAd.LoadAd(new AdRequest.Builder().Build(), delegate {
if(interstitialAd.IsLoaded())
interstitialAd.Show();
});
}
Step 4: Integrate AdMob In-App Purchase (IAPI) for Interstitiales
- Enable In-App Purchase Integration (IAPI) under "Assets" -> "ADS" -> "Properties" -> "Google-Mobile-Ads-Unity-SDK" -> "API Settings" -> "Add a new API" to integrate AdMob's rewarded interstitial ads.
Step 5: Compile and Run the Game in Unity
-
Make sure the "Mr. ShotGun" game template's AdMob configuration files and script are correctly referenced and linked.
- The "Mr. ShotGun" game template now uses AdMob interstitials.
Step 6: Test the Game (AdMob Interstitial)
-
Test your game on a mobile device (Android or iOS), or use the Unity-built-in simulator.
-
Start the game, perform a few actions (fire a few shots, then wait for the game logic to trigger the interstitial ad).
- Look for the AdMob interstitial ad to be displayed after the game logic prompts it.
Step 7: Integrate Multiple Ad Formats (Reward Video Ads)
-
Add the AdMob Unity Reward Video Ads integration from the Unity Asset Store into your project.
- Open the "RewardViedoAd.cs" script and configure the ad listener as follows:
public void OpenRewardVideoAd()
{
if (rewardAd == null)
return;
rewardAd.OnLoaded += HandleRewardLoaded;
rewardAd.Show();
}
void HandleRewardLoaded(object sender, EventArgs e)
{
RewardedVideoAd rewardedAd = sender as RewardedVideoAd;
Debug.Log("Reward video is loaded");
}
- Call the reward video ad in the "Shoot.cs" script in response to the player completing actions in the game:
public class Shoot : MonoBehaviour
{
public void Fire(float bulletSpeed)
{
// Fire the bullet!
// Show reward ad after the bullet hits!
OpenRewardVideoAd();
}
}
Conclusion:
In this comprehensive tutorial, we have successfully integrated AdMob interstitial ads into the "Mr. ShotGun" Unity game template, including setting up AdMob, configuring interstitial ad placement, and implementing In-App Purchase Integration (IAPI) for rewarded interstitial ads. By the end of this tutorial, you should have a comprehensive understanding of how to add AdMob interstitials and reward video ads to your Unity game project using the "Mr. ShotGun" game template and AdMob integration. Happy gaming!
Here is a complete settings example for configuring Mr ShotGun - Unity Game Template + Admob:
Application ID and API Key
In the Admob Plugin settings, set the Application ID
to the ID of your Admob app, and the API Key
to your Admob API key. You can find these in the Admob dashboard under the Monetization
tab.
Reward Video
In the RewardedVideo settings, set the Admob Banner ID
to the ID of the banner ad that you want to use as a rewarded video. Set the Admob Rewarded Video ID
to the ID of the rewarded video ad that you want to use.
Rewarded Interstitial
In the RewardedInterstitial settings, set the Admob Interstitial ID
to the ID of the interstitial ad that you want to use as a rewarded interstitial.
Banner Ad
In the Banner settings, set the Admob Banner ID
to the ID of the banner ad that you want to use.
Interstitial Ad
In the Interstitial settings, set the Admob Interstitial ID
to the ID of the interstitial ad that you want to use.
Interstitial Rewards
In the InterstitialRewards settings, set the Admob Rewarded Video ID
to the ID of the rewarded video ad that you want to use as an interstitial reward.
Settings
In the Settings, set the Admob Test Device
to your device's ID if you want to test ads on a test device. Set the Admob App ID
to the ID of your Admob app.
Here is an example of what the settings could look like:
Application ID: ca-app-pub-3940256099942544~3347511717 API Key: YOUR_API_KEY_HERE
RewardedVideo Admob Banner ID: ca-app-pub-3940256099942544/630097491 Admob Rewarded Video ID: ca-app-pub-3940256099942544/522851515
RewardedInterstitial Admob Interstitial ID: ca-app-pub-3940256099942544/8933990458
Banner Admob Banner ID: ca-app-pub-3940256099942544/630097491
Interstitial Admob Interstitial ID: ca-app-pub-3940256099942544/8933990458
InterstitialRewards Admob Rewarded Video ID: ca-app-pub-3940256099942544/522851515
Settings Admob Test Device: YOUR_TEST_DEVICE_ID_HERE Admob App ID: ca-app-pub-3940256099942544~3347511717
Here are the featured about Mr. Shotgun - Unity Game Template + Admob:
- Demo Apk: https://ufile.io/hqh2qams (optimized for mobile, iOS, iPhone, iPad, Android, Windows Mobile)
- Optimized for: Mobile (iOS, iPhone, iPad, Android, Windows Mobile), standalone (Windows PC and Mac OSX), web player, and webGL.
- Unity Version: 2018.4.3f1
- Supports: IL2CPP
- Android Builds: Supports ARM64, ARMv7, and x86 + Bundle
- Main Features:
- Music On/Off Button
- Review Button
- Privacy Policy
- Endless Levels
- Admob: Banner, Interstitial, and Video
- Easy to Reskin
- Video Tutorial:
- Installing Unity without errors
- Opening the project in Unity
- Changing the package name, game name, and icon
- Changing graphics and audio
- Changing Admob App ID, banner, interstitial, and reward video
- Changing Privacy Policy and Review URL (GDPR)
- Building an Apk
- Support: Contact the seller via their Codecanyon profile for help or special customizing.
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