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Quick Tennis

$49.00

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Quick Tennis

0/5 Stars – A Disappointing Experience with Quick Tennis

I recently had the opportunity to review Quick Tennis, a mobile game developed using the SpriteKit engine and written in Swift. Unfortunately, my experience with the game was underwhelming, and I was left feeling disappointed with the overall product.

Gameplay

The game’s concept is simple: beat off-ball to score diamonds, collect diamonds, and open new balls. The game is endless, with no clear objectives or goals to work towards. The gameplay is repetitive and lacks variety, making it feel stale and unengaging.

Features and Monetization

The game includes a range of features, including share functionality, in-app purchases, pause, rate us, skins, tutorial, GameCenter, and notifications. The monetization strategy is based on AdMob and in-app purchases. While these features are decent, they are not enough to save the game from its overall lack of excitement and engagement.

Reskin and Customization

The game allows for easy reskinning, with the ability to replace files in the.xcassets file. This is a plus, as it makes it easy for developers to customize the game to their liking. However, the game’s settings file is also easily modifiable, which could lead to issues with game balance and fairness.

Documentation and Support

The game’s documentation is good, with clear instructions on how to use the game’s features and customize the game. The developers are also available to help with any issues or problems that may arise.

Conclusion

Overall, I would not recommend Quick Tennis to anyone looking for a engaging and exciting mobile gaming experience. The game’s repetitive gameplay, lack of variety, and poor monetization strategy make it a disappointing experience. While the game’s features and customization options are decent, they are not enough to save the game from its overall lack of excitement and engagement.

Rating: 0/5 Stars

I would give Quick Tennis a score of 0 out of 5 stars. The game’s poor gameplay, lack of variety, and poor monetization strategy make it a disappointing experience. While the game’s features and customization options are decent, they are not enough to save the game from its overall lack of excitement and engagement.

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Introduction to Quick Tennis

Quick Tennis is a popular tennis training tool designed to help players improve their game by providing a unique and engaging way to practice their serves, volleys, and other shots. The Quick Tennis system consists of a compact, portable net and a set of lightweight, adjustable rackets. In this tutorial, we will guide you through the steps to set up and use the Quick Tennis system, helping you to get the most out of your practice sessions.

Setting Up the Quick Tennis System

Before you start using the Quick Tennis system, make sure you have the following components:

  • The Quick Tennis net
  • Two Quick Tennis rackets
  • A tennis ball

To set up the net, follow these steps:

  1. Find a flat, open space with enough room to swing the rackets. The ideal distance between the net and the player is about 10-15 feet.
  2. Place the net in the center of the playing area, making sure it is level and secure.
  3. Adjust the height of the net to your desired level. The Quick Tennis net is adjustable, allowing you to customize the height to suit your skill level and the type of shots you want to practice.

Using the Quick Tennis System

Now that the net is set up, it's time to start practicing! Here's a step-by-step guide on how to use the Quick Tennis system:

Step 1: Warm-up and Stance

Before starting your practice session, warm up your arms and legs with some light stretching and jogging. Stand behind the net with your feet shoulder-width apart, with your dominant foot forward. Hold the racket with both hands, with your grip slightly above the handle.

Step 2: Serving

To practice your serve, stand behind the net and hold the racket in your dominant hand. Bring the racket back to about ear level, then swing it forward, using your legs and core to generate power. Aim for the center of the net, and try to hit the ball with the sweet spot of the racket.

Step 3: Volleys

To practice your volleys, stand in front of the net with your racket held in your dominant hand. As the coach or partner hits the ball, move forward and hit the ball with the racket, using your legs and core to generate power. Try to hit the ball with the sweet spot of the racket, and aim for the center of the net.

Step 4: Forehand and Backhand

To practice your forehand and backhand shots, stand in front of the net with your racket held in your dominant hand. As the coach or partner hits the ball, move forward and hit the ball with the racket, using your legs and core to generate power. Try to hit the ball with the sweet spot of the racket, and aim for the center of the net.

Step 5: Footwork and Movement

To improve your footwork and movement, practice shuffling, sliding, and turning while hitting shots. This will help you develop your agility and reaction time, making you a more effective player on the court.

Tips and Tricks

Here are some additional tips and tricks to help you get the most out of your Quick Tennis practice sessions:

  • Start with slow, controlled movements and gradually increase your speed and power as you become more comfortable with the system.
  • Focus on your footwork and movement, as this will help you develop your overall game.
  • Practice with both your forehand and backhand, as this will help you develop your overall shot-making ability.
  • Try to hit the ball with the sweet spot of the racket, as this will give you more power and control.

Conclusion

The Quick Tennis system is a fun and effective way to improve your tennis game. By following the steps outlined in this tutorial, you can practice your serves, volleys, forehand, and backhand shots, as well as improve your footwork and movement. Remember to start slow and gradually increase your speed and power, and don't be afraid to try new things and experiment with different shots. With practice and patience, you'll be hitting like a pro in no time!

Here is an example of how to configure Quick Tennis:

General Settings

quick_ tennis = { general = { version = "1.0.0", server_name = "Quick Tennis", server_description = "Quick Tennis", server_banner = "", server_footer = "" } };

Match Settings

quick_ tennis = { match = { max_players = 2, game_length = 5, first_to_win = 4, set_length = 6, player_scoreboard = true, tie_break = false, game_winner_wins_set = true, no_let_score = false, ad_scoring = false, winner_of_tie_break_wins_match = true } };

Scoring Settings

quick_ tennis = { scoring = { score_names = { "Love", "Fifteen", "Thirty", "Forty" }, winner_score_prefix = "W", loser_score_prefix = "L", tie_break_score_prefix = "T" } };

Game Settings

quick_ tennis = { game = { fault = 2, let = 1, foot_fault = false, advantage = false, advantage_after_double_fault = true, deuce_timeout = 30 } };

Network Settings

quick_ tennis = { network = { port = 25565, broadcast_address = "192.168.1.255", max_players_per_ip = 5, timeout = 30 } };

Audio Settings

quick_ tennis = { audio = { music_volume = 50, sound_volume = 50, announce_volume = 50 } };

Debug Settings

quick_ tennis = { debug = { debug_level = 2, debug_file = "debug.log", debug_format = "%s: %s" } };

Here are the features extracted from the content:

Features:

  1. Share: Project has a share function to share a short link to a message to increase users in the game.
  2. In-Apps: Users can buy skins using coins, and it's easy to add more skins (as described in documentation).
  3. Pause: Game has a pause feature.
  4. RateUs: After playing the game, a "rate us" function is called, and there is also a "rate us" button in the main menu.
  5. Skins: Users can buy skins for coins, and it's easy to add more skins.
  6. Tutorial: The game has a tutorial feature.
  7. GameCenter: The game uses GameCenter.
  8. Notifications: The game uses local notifications after 1, 6, and 24 hours and after 1 week to increase audience retention.

Monetisation:

  1. AdMob: The game uses AdMob framework for monetisation.
  2. In-Apps: Users can buy skins using coins, and it's easy to add more skins.

Let me know if you need any further information!

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