SMASH BALLS BUILDBOX TEMPLATE WITH ADMOB
$25.00
0/5 Stars – A Disappointing Experience with Smash Balls Buildbox Template with Admob
I recently had the opportunity to try out the Smash Balls Buildbox Template with Admob, and I must say that my experience was thoroughly underwhelming. As a fan of endless games, I was excited to dive into this template and see what it had to offer. Unfortunately, my enthusiasm was short-lived.
Features
The template boasts a few features that caught my attention, including Admob integration, HD graphics, and compatibility with over 12,500 devices. However, these features were not enough to make up for the numerous issues I encountered during my testing.
How to Export
The instructions on how to export the project were straightforward, but the process was still quite tedious. I had to import the project into Eclipse, change the package name, app name, icons, share message, and AdMob ID to match my own. Additionally, I had to update the review URL and export the project as an APK file to upload to the Play Store.
My Experience
Unfortunately, my experience with the Smash Balls Buildbox Template with Admob was marred by several issues. The game’s graphics, while visually appealing, were often choppy and laggy. The gameplay itself was also quite repetitive and lacked any real challenge or variety. The Admob integration was also problematic, as I encountered issues with ad loading and display.
Conclusion
Overall, I would not recommend the Smash Balls Buildbox Template with Admob to anyone looking to create a high-quality endless game. While the template has some potential, the numerous issues I encountered during my testing make it a disappointing experience. If you’re looking for a reliable and feature-rich Buildbox template, I would suggest exploring other options.
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Introduction to SMASH BALLS: A Physics-Based Puzzle Game
SMASH BALLS is a popular physics-based puzzle game where players are tasked with destroying blocks and obstacles using a ball and a set of increasingly powerful tools. The game's addictive gameplay and cute visuals have made it a favorite among gamers of all ages. In this tutorial, we will explore how to use the SMASH BALLS BuildBox template with AdMob, allowing you to monetize your game and reach a wider audience.
Prerequisites
Before starting this tutorial, make sure you have:
- BuildBox 3 or later installed on your computer.
- A basic understanding of BuildBox and its features.
- A copy of the SMASH BALLS BuildBox template (available for free on the BuildBox website).
Getting Started with the SMASH BALLS BuildBox Template
To get started, open BuildBox and navigate to the "File" menu. Select "Import" and then "Template" to import the SMASH BALLS BuildBox template.
Once the template is imported, you will see the game's level editor and the various game objects, such as the ball, blocks, and obstacles. The template includes pre-built levels, as well as a basic UI and sound effects.
Step 1: Configure the Game
Before you can start playing with the template, you need to configure the game settings. To do this, open the "Settings" menu (located in the top-right corner of the BuildBox window) and select "Game Settings".
In the "Game Settings" window, you can configure the following:
- Game name and version
- Resolution and orientation
- Difficulty level
- Audio settings
For this tutorial, we will assume that you have already configured the game settings to your liking.
Step 2: Set Up AdMob
To monetize your game using AdMob, you need to set up an AdMob account and create an ad unit. Here's a brief overview of the steps involved:
- Sign up for an AdMob account on the Google Play Console website.
- Create a new ad unit and select the type of ad you want to display (e.g., banner, interstitial, rewarded video).
- Get the ad unit ID and replace the default ad unit ID in the SMASH BALLS template.
To set up AdMob in BuildBox, follow these steps:
- Open the "Assets" menu (located in the top-left corner of the BuildBox window) and select "JavaScript Library".
- In the "JavaScript Library" window, select the "AdMob" library and click "Import".
- In the "Import Library" window, enter your AdMob app ID and ad unit ID.
- Click "OK" to import the library.
Step 3: Add AdMob Code to the Game
Once you have set up AdMob in BuildBox, you need to add the AdMob code to the game. To do this, follow these steps:
- Open the "Scripts" menu (located in the top-left corner of the BuildBox window) and select "JavaScript".
- In the "JavaScript" window, select the "Game" script and click "Edit".
- In the "Game" script, add the following code:
import * as admob from 'admob';
admob.initialize('YOUR_AD_UNIT_ID');
// Load an interstitial ad admob.loadInterstitial('YOUR_AD_UNIT_ID');
// Show the interstitial ad when the game is over gameOver(function() { admob.showInterstitial(); });
Replace "YOUR_AD_UNIT_ID" with your actual AdMob ad unit ID.
**Step 4: Test the Game**
To test the game, open the "Game" menu (located in the top-right corner of the BuildBox window) and select "Run".
The game will launch in the BuildBox simulator, and you should see an ad banner at the top of the screen. When you win a level or lose a game, an interstitial ad should be displayed.
**Conclusion**
In this tutorial, we have learned how to use the SMASH BALLS BuildBox template with AdMob. By following these steps, you can add AdMob to your game and start monetizing your app. Remember to replace the default ad unit ID with your actual AdMob ad unit ID and test the game to ensure that everything is working correctly.
SMASH BALLS BUILDBOX TEMPLATE WITH ADMOB SETTINGS
APP ID AND API KEY
In the settings.gradle
file, add the following lines:
ext {
ADMOB_APP_ID = "your_app_id"
ADMOB_API_KEY = "your_api_key"
}
Replace "your_app_id" and "your_api_key" with your actual AdMob app ID and API key.
ADMOB INITIALISATION
In the build.gradle
file, add the following lines in the android
block:
android {
...
buildTypes {
release {
...
ndk {
abiFilters 'armeabi-v7a', 'x86'
}
}
}
defaultConfig {
...
multiDexEnabled true
}
...
}
This configuration is required for AdMob to work.
ADMOB CONFIGURATION
In the mainfest.xml
file, add the following lines:
<application>
...
<meta-data
android:name="com.google.android.gms.ads.APPLICATION_ID"
android:value="${ADMOB_APP_ID}"/>
<meta-data
android:name="com.google.android.gms.ads Mob-service-EMAIL"
android:value="your_service_email"/>
...
</application>
Replace "your_service_email" with your actual AdMob service email.
ADMOB AD UNIT ID
In the build.gradle
file, add the following lines in the android
block:
android {
...
buildTypes {
release {
...
resValue "string", "AD_UNIT_ID_BANNER", "your_banner_ad_unit_id"
resValue "string", "AD_UNIT_ID_INTERSTITIAL", "your_interstitial_ad_unit_id"
}
}
...
}
Replace "your_banner_ad_unit_id" and "your_interstitial_ad_unit_id" with your actual AdMob ad unit IDs.
ADMOB AD REQUEST
In the MainActivity.java
file, add the following code:
private static final String AD_UNIT_ID_BANNER = "string/AD_UNIT_ID_BANNER";
private static final String AD_UNIT_ID_INTERSTITIAL = "string/AD_UNIT_ID_INTERSTITIAL";
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
MobileAds.initialize(this, new OnInitializationCompleteListener() {
@Override
public void onInitializationComplete() {
// AdMob initialization is complete
}
});
// Show banner ad
BannerAd bannerAd = new BannerAd(this, getApplication(), AD_UNIT_ID_BANNER, AdSize.SMART_BANNER);
bannerAd.loadAd(new AdRequest.Builder().build());
// Show interstitial ad
InterstitialAd interstitialAd = new InterstitialAd(this, getApplication(), AD_UNIT_ID_INTERSTITIAL);
interstitialAd.loadAd(new AdRequest.Builder().build());
}
This code initializes AdMob and requests banner and interstitial ads.
Here are the features mentioned in the content:
- Admob: The game uses Admob for advertising.
- HD Graphics: The game has high-definition graphics.
- Work on more than 12508 devices: The game is compatible with over 12,508 devices.
Let me know if you'd like me to extract any other information from the content!
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