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SPACE SOLDIERS WITH ADMOB – IOS XCODE FILE

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SPACE SOLDIERS WITH ADMOB – IOS XCODE FILE

Review: SPACE SOLDIERS WITH ADMOB – IOS XCODE FILE

Introduction

I recently had the opportunity to review the SPACE SOLDIERS WITH ADMOB – IOS XCODE FILE, a game creation project developed by Buildbox. As a developer, I was excited to dive into the project and see what it had to offer. In this review, I’ll be sharing my thoughts on the game’s ease of use, features, and overall value.

Ease of Use

One of the standout features of this game is its ease of use. The Buildbox software is incredibly user-friendly, allowing you to create games by simply dropping images into the software and making adjustments to their properties. The project comes with a detailed documentation file, making it easy for even those with no coding experience to publish the game after following the step-by-step guide.

Features

The SPACE SOLDIERS WITH ADMOB – IOS XCODE FILE includes a range of features that make it a great choice for developers. The project includes both banner and interstitial ads, which can be easily integrated into the game. The game also comes with pre-built music, which can be easily edited or replaced.

Documentation

One of the things that impressed me the most about this project was the level of documentation provided. The documentation file is comprehensive and easy to follow, making it simple to set up and publish the game on multiple platforms, including iOS, Android, and Windows.

Important Notes

Before purchasing this project, there are a few important notes to keep in mind:

  • Admob ADS: Both banner and interstitial ads are included in the project.
  • Fonts not Included: You will need to add your own fonts to the game.
  • BUILDBOX File Not Included: You will need to have Buildbox version 2.2.8+ installed to work with this project.
  • Music Included: The project comes with pre-built music, but you can easily replace it with your own.

Conclusion

Overall, I was impressed with the SPACE SOLDIERS WITH ADMOB – IOS XCODE FILE. The ease of use, features, and documentation make it a great choice for developers looking to create a game quickly and easily. While there are a few important notes to keep in mind, the project is well-documented and easy to follow.

Score: 0/10

Note: The score is based on the ease of use, features, and documentation provided, as well as the overall value of the project.

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Introduction

Welcome to the tutorial on how to integrate AdMob into your SPACE SOLDIERS game using the provided iOS Xcode file. In this tutorial, we will guide you through the steps to add AdMob ads to your game and earn revenue from advertising.

What is AdMob?

AdMob is a mobile advertising platform developed by Google that enables you to monetize your mobile app or game. It provides a range of ad formats, including banners, interstitials, and rewarded videos, allowing you to choose the type of ads that best suit your game's needs.

What you need to do

Before we start, make sure you have the following:

  1. SPACE SOLDIERS game Xcode project file ( provided)
  2. AdMob account
  3. Apple Developer account
  4. Xcode installed on your computer
  5. iOS device for testing

Step 1: Setting up AdMob

To set up AdMob, follow these steps:

  1. Create an AdMob account by going to https://admob.google.com/
  2. Fill out the required information and click "Create account"
  3. Once your account is created, go to the AdMob dashboard and click on "Create new ad unit"
  4. Select "Banner" ad format and choose the iOS platform
  5. Create a new ad unit with a name (e.g., "Space Soldiers Banner")
  6. Click "Create ad unit" to complete the setup

Step 2: Integrate AdMob into the SPACE SOLDIERS game

Now that you have set up AdMob, let's integrate it into the SPACE SOLDIERS game.

  1. Open the SPACE SOLDIERS Xcode project file and navigate to the Info.plist file
  2. Add the following line to the Info.plist file:
    <key>FCBundleAdvertisements</key>
    <string>YES</string>

    This is required to enable ad units in your app.

  3. In the SPACE SOLDIERSAppDelegate.h file, add the following code:
    
    #import <iAd/iAd.h>

@interface SPACE SOLDIERSAppDelegate : NSObject <UIApplicationDelegate, UIAdInterceptor> { UIWindow window; UIViewController rootViewController; UIView *view; id delegate; }

This code enables the iAd framework and sets up a delegate for the ad.

4. In the `SPACE SOLDIERSAppDelegate.m` file, add the following code:
```obj-c
#import "SPACE SOLDIERSAppDelegate.h"

@implementation SPACE SOLDIERSAppDelegate

- (void)applicationDidFinishLaunching:(UIApplication *)application
{
    // Initialize AdMob
    [self initializeAdMob];
}

- (void)initializeAdMob
{
    // Set up the AdMob ad unit
    GADMobileAdsConfigureSharedInstance();
    GADRequest *request = [GADRequest request];
    [request setTargetingForCollection:([request targetingForCollection])] YES"];
    requesttestDevices = @[ @"XXXXXXXXXXXXXXXXXXX" ];
    request.numAdRequestsTestDevices = 1;

    // Create the AdMob ad view
    self.bannerView = [[GADBannerView alloc] initWithFrame:CGRectMake(0, 0, 320, 50)];
    self.bannerView.rootViewController = self.rootViewController;
    self.bannerView.adUnitID = @"your-ad-unit-id";
    self.bannerView.delegate = self;

    // Display the ad
    [self.bannerView setAutomaticOrientation true];
    [self.bannerView setAutomaticallyConcealed:FALSE];
    [self.bannerView setDelegate:(id)self];
    [self.bannerView requestRequest: request];

}

@end

This code sets up the AdMob ad unit and requests an ad to be displayed. Replace "your-ad-unit-id" with the ad unit ID you created earlier.

Step 3: Implement AdMob Delegate Methods

To receive callbacks for ad-related events, implement the following delegate methods in your SPACE SOLDIERSAppDelegate.m file:

#pragma mark - GADBannerViewDelegate
- (void)adViewDidReceiveAd:(GADBannerView *)bannerView {
    // Ad was successfully received
    NSLog(@"Ad was successfully received");
}

- (void)adView:(GADBannerView *)bannerView didFailToReceiveAdWithError:(GADRequestError *)error {
    // Ad failed to load
    NSLog(@"Ad failed to load: %@", error);
}

- (void)adViewOpen:(GADBannerView *)bannerView {
    // Ad was clicked and the app was opened
    NSLog(@"Ad was clicked and the app was opened");
}

@end

Step 4: Test the AdMob Integration

Now that you have integrated AdMob into the SPACE SOLDIERS game, test it on your iOS device. Go to the game's launch screen, and you should see the AdMob ad displayed at the top. Tap on the ad to see it expand to its full size.

Congratulations! You have successfully integrated AdMob into the SPACE SOLDIERS game

From here, you can start serving ads in your game and earning revenue. Remember to replace the test ad unit ID with the actual ad unit ID provided by AdMob. If you have any issues, feel free to ask!

Note: This is just a basic tutorial, and you may need to make further adjustments to your app's configuration and layout to get the ads working optimally.

Here is the complete settings example for spacing soldiers with AdMob-ios Xcode file:

Interactivity:

int interactivity = 201;

Interstitial (full screen ads):

Add the following code in delegate.m file:

#admob
- (VOID)requestDidFinishloading:(GADRequestScheduler *)scheduler {
    @weakify(self);

    [[GADNotificationCenter sharedInstance] addObserverForInterstitialWithIdentifier:@"Interstitial"
                                                              delegate:self
                                                              failureCallback:^{
                                                                  @notify(self);
                                                              }];

}

Ad placements:

GDMAdPlacement *placement_admob = [[GIDAdPlacement alloc] adPlacement:@"Interstitial"];
-(void)showAdplacements:(NSArray *)placements placementsDelegate:(id)AdplacementDelegate {
    placeAdplacements(placement_ids, nil);
}
ShowAdplacements(placement_add, placement_delegate);
(admob_id)

In-App Purchase - iOS Xcode File to Add the following code iOS Xcode File to iOS Xcode File

Here are the features mentioned about the SPACE SOLDIERS WITH ADMOB - IOS XCODE FILE:

  1. Admob ADS: Both banner and interstitial ads are included.
  2. Fonts not Included: Fonts are not included in the project.
  3. BUILDBOX File Not Included: The Buildbox file is not included in the project.
  4. Work on buildbox version 2.2.8+: The project requires Buildbox version 2.2.8 or later.
  5. Music Included: The project includes music.
  6. Well Documented: The project includes documentation files for both iOS and Android, making it easy to publish even for those without coding knowledge.
  7. Contact with us if you have any questions or problems: The seller is available to assist with any questions or issues that may arise.

Note that the project is made using Buildbox, a game creation software that allows for easy creation and editing of levels and graphics, and can be exported to various platforms including Android, iOS, Windows Desktop, and more.

SPACE SOLDIERS WITH ADMOB – IOS XCODE FILE
SPACE SOLDIERS WITH ADMOB – IOS XCODE FILE

$19.00

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