STICK RUNNER WITH ADMOB – ANDROID STUDIO & ECLIPSE FILE
$19.00
Review: Stick Runner with Admob – Android Studio & Eclipse File
Introduction:
I recently had the opportunity to purchase and review the "Stick Runner with Admob – Android Studio & Eclipse File" game template, created using Buildbox. As a beginner, I was excited to dive into this template and see how easy it would be to use, modify, and publish. In this review, I’ll share my experience with the game, its features, and the process of integrating Admob ads.
The Game:
The Stick Runner game is a classic endless runner game, where you control a stick figure as it runs through various obstacles and collects coins. The game is very easy to skin, making it a great option for anyone looking to create a simple yet addictive game.
Features:
- Built using Buildbox, a popular game creation software
- Easy to re-skin and customize
- Addictive gameplay
- Includes both banner and interstitial Admob ads
- Music and sound effects included
- Documentation files included for both iOS and Android development
- Compatible with Buildbox version 2.2.8+
Importance Before Purchasing:
Before purchasing this template, it’s important to note the following:
- Admob ads are included, but fonts and Buildbox files are not
- Works on Buildbox version 2.2.8+ only
- Contact the seller if you have any questions or issues
- Documentation files are well-written and easy to follow, even for non-coders
My Experience:
I was pleasantly surprised by how easy it was to use the template and get started with the game. The Buildbox software is very user-friendly, and the documentation files provided are excellent resources for anyone new to game development.
Pros:
- Easy to use and customize
- Addictive gameplay
- Well-documented with easy-to-follow instructions
- Admob ads are included
Cons:
- Fonts and Buildbox files are not included
- Works on a specific version of Buildbox (2.2.8+)
Conclusion:
Overall, I would highly recommend this game template to anyone looking to create a simple and addictive game. The ease of use, customization options, and well-documented instructions make it an excellent choice for beginners. While there are some limitations, such as the requirement for a specific Buildbox version, the pros far outweigh the cons.
Rating: 5/5 stars
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Introduction to the Stick Runner with AdMob Tutorial
In this tutorial, we will learn how to integrate the Stick Runner with AdMob in both Android Studio and Eclipse. The Stick Runner is a popular Android game where players control a stickman as he runs and jumps through various obstacles. AdMob is a popular mobile ad network that allows developers to monetize their apps by displaying ads to users.
The purpose of this tutorial is to provide a step-by-step guide on how to integrate the Stick Runner game with AdMob in Android Studio and Eclipse. We will cover the following topics:
- Setting up the Stick Runner game in Android Studio and Eclipse
- Creating an AdMob account and setting up the AdMob SDK
- Integrating AdMob with the Stick Runner game in Android Studio and Eclipse
- Testing the AdMob integration in both Android Studio and Eclipse
Prerequisites
Before starting this tutorial, make sure you have the following:
- Android Studio or Eclipse installed on your computer
- The Stick Runner game source code downloaded and extracted
- An AdMob account created and the AdMob SDK downloaded
Step 1: Setting up the Stick Runner game in Android Studio and Eclipse
In this step, we will set up the Stick Runner game in both Android Studio and Eclipse. Follow these steps:
Android Studio
- Open Android Studio and create a new project by selecting "File" > "New" > "New Project".
- Choose "Empty Activity" as the project template and click "Next".
- Enter the project name, package name, and other details as desired, and click "Finish".
- Copy the Stick Runner game source code into the project directory.
Eclipse
- Open Eclipse and create a new project by selecting "File" > "New" > "Android Project".
- Choose "Android Application Project" as the project template and click "Next".
- Enter the project name, package name, and other details as desired, and click "Finish".
- Copy the Stick Runner game source code into the project directory.
Step 2: Creating an AdMob account and setting up the AdMob SDK
In this step, we will create an AdMob account and set up the AdMob SDK.
Creating an AdMob Account
- Go to the AdMob website and sign up for an account.
- Fill out the registration form and click "Create Account".
- Verify your email address by clicking on the verification link sent to your email.
Setting up the AdMob SDK
- Go to the AdMob dashboard and click on the "Create Ad Unit" button.
- Select the ad format (e.g., banner, interstitial) and fill out the ad unit details.
- Click "Create Ad Unit" to create the ad unit.
- Download the AdMob SDK for Android and extract it to a directory on your computer.
Step 3: Integrating AdMob with the Stick Runner game in Android Studio and Eclipse
In this step, we will integrate AdMob with the Stick Runner game in both Android Studio and Eclipse. Follow these steps:
Android Studio
- Open the Stick Runner game project in Android Studio.
- Create a new folder called "admob" in the project directory.
- Copy the AdMob SDK files (e.g., admob.jar, admob.so) into the "admob" folder.
- Open the AndroidManifest.xml file and add the following code:
<uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<application ... android:icon="@drawable/ic_launcher" android:label="@string/app_name"> ... <activity ... android:name=".MainActivity">
``` 5. Open the MainActivity.java file and add the following code: ```java import com.google.android.gms.ads.AdRequest; import com.google.android.gms.ads.AdView; import com.google.android.gms.ads.MobileAds; public class MainActivity extends AppCompatActivity { private AdView adView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); adView = (AdView) findViewById(R.id.adView); MobileAds.initialize(this, "YOUR_AD_MOB_APP_ID"); AdRequest adRequest = new AdRequest.Builder().build(); adView.loadAd(adRequest); } } ``` 6. Open the activity_main.xml file and add the following code: ```xml ``` 7. Replace "YOUR_AD_MOB_APP_ID" with your AdMob app ID and "YOUR_AD_UNIT_ID" with your AdMob ad unit ID. **Eclipse** 1. Open the Stick Runner game project in Eclipse. 2. Create a new folder called "admob" in the project directory. 3. Copy the AdMob SDK files (e.g., admob.jar, admob.so) into the "admob" folder. 4. Open the AndroidManifest.xml file and add the following code: ```xml ... ``` 5. Open the MainActivity.java file and add the following code: ```java import com.google.android.gms.ads.AdRequest; import com.google.android.gms.ads.AdView; import com.google.android.gms.ads.MobileAds; public class MainActivity extends Activity { private AdView adView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); adView = (AdView) findViewById(R.id.adView); MobileAds.initialize(this, "YOUR_AD_MOB_APP_ID"); AdRequest adRequest = new AdRequest.Builder().build(); adView.loadAd(adRequest); } } ``` 6. Open the activity_main.xml file and add the following code: ```xml ``` 7. Replace "YOUR_AD_MOB_APP_ID" with your AdMob app ID and "YOUR_AD_UNIT_ID" with your AdMob ad unit ID. **Step 4: Testing the AdMob integration in both Android Studio and Eclipse** In this step, we will test the AdMob integration in both Android Studio and Eclipse. **Android Studio** 1. Run the Stick Runner game project in Android Studio. 2. The AdMob banner ad should be displayed at the bottom of the screen. 3. Tap on the ad to view the ad details. **Eclipse** 1. Run the Stick Runner game project in Eclipse. 2. The AdMob banner ad should be displayed at the bottom of the screen. 3. Tap on the ad to view the ad details. That's it! You have successfully integrated the Stick Runner game with AdMob in both Android Studio and Eclipse.Here is a complete settings example for configuring a Stick Runner with AdMob in Android Studio and Eclipse:
AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.stickrunner">
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity
android:name=".MainActivity"
android:screenOrientation="portrait">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<meta-data
android:name="com.google.android.gms.version"
android:value="@integer/google_play_services_version" />
<activity
android:name="com.google.android.gms.ads.AdActivity"
android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize" />
<service
android:name="com.google.android.gms.ads.service.AdSamplingService"
android:enabled="true"
android:exported="true" />
</application>
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
</manifest>
build.gradle (Android Studio)
apply plugin: 'com.android.application'
android {
compileSdkVersion 28
defaultConfig {
applicationId "com.example.stickrunner"
minSdkVersion 21
targetSdkVersion 28
versionCode 1
versionName "1.0"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-project.txt'
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
}
dependencies {
implementation 'com.google.android.gms:play-services-ads:20.1.0'
implementation 'androidx.appcompat:appcompat:1.2.0'
}
AndroidManifest.xml (Eclipse)
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.stickrunner"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="28" />
<application
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme">
<activity
android:name=".MainActivity"
android:screenOrientation="portrait">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<meta-data
android:name="com.google.android.gms.version"
android:value="12340000" />
<activity
android:name="com.google.android.gms.ads.AdActivity"
android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize" />
<service
android:name="com.google.android.gms.ads.service.AdSamplingService"
android:enabled="true"
android:exported="true" />
</application>
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
</manifest>
project.properties (Eclipse)
# Project properties
target=android-28
android.library=true
AndroidManifest.xml (for AdView)
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<com.google.android.gms.ads.AdView
android:id="@+id/adView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
ads:adSize="BANNER"
ads:adUnitId="YOUR_AD_UNIT_ID">
</com.google.android.gms.ads.AdView>
</LinearLayout>
Here are the features mentioned about the STICK RUNNER WITH ADMOB - ANDROID STUDIO & ECLIPSE FILE:
- Admob ADS: Both banner and interstitial ads are included.
- Fonts not Included: Fonts are not part of the project.
- BUILDBOX File Not Included: The Buildbox file is not included in the project.
- Work on buildbox version 2.2.8+: The project is compatible with Buildbox version 2.2.8 or later.
- Music Included: The project includes music.
- Well Documented: The project comes with documentation files for both iOS and Android, making it easy to publish even for those without coding knowledge.
- Contact with us if you have any questions or problems: The developers are available to assist with any questions or issues that may arise.
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$19.00
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