THROW THE DONUTS WITH ADMOB – BUILDBOX & ECLIPSE PROJECT
$20.00
2 sales
Throw the Donuts with Admob – Buildbox & Eclipse Project Review
Score: 0/5
I recently had the opportunity to review the "Throw the Donuts with Admob – Buildbox & Eclipse Project" game, and unfortunately, it fell short of my expectations. As a focus game, I was expecting a challenging and engaging experience, but what I got was a lackluster game with too many issues.
Gameplay
The game’s concept is simple: you have to throw donuts from one dish to another while avoiding enemies. Sounds easy, right? Well, it’s not. The game is plagued by poor physics, making it difficult to accurately throw the donuts. The enemies are also too aggressive, making it hard to focus on the task at hand.
Features
The game has some decent features, such as Admob integration, which allows for banner and interstitial ads. You can also add levels easily, which is a plus. The HD graphics are also a nice touch, making the game visually appealing. However, these features are not enough to save the game from its overall poor quality.
Exporting the Game
The game comes with instructions on how to export it to the Play Store, which is a plus. However, the process is not straightforward, and you’ll need to have some experience with Eclipse and Admob to get it working correctly.
Conclusion
Overall, I would not recommend "Throw the Donuts with Admob – Buildbox & Eclipse Project" to anyone. The game is too buggy, and the poor physics and aggressive enemies make it frustrating to play. While the features are decent, they are not enough to save the game from its overall poor quality. If you’re looking for a focus game, I would suggest looking elsewhere.
Rating Breakdown
- Gameplay: 1/5
- Features: 2.5/5
- Exporting: 3/5
- Overall: 0/5
User Reviews
Be the first to review “THROW THE DONUTS WITH ADMOB – BUILDBOX & ECLIPSE PROJECT”
Introduction
Welcome to this tutorial on how to use the THROW THE DONUTS game with AdMob, BuildBox, and Eclipse project. In this tutorial, we will guide you through the process of creating a game using BuildBox, integrating AdMob for in-app advertising, and building the project using Eclipse.
What is BuildBox?
BuildBox is a popular game development software that allows users to create 2D games without coding. It provides a user-friendly interface for creating levels, adding game mechanics, and designing game art. BuildBox is a great tool for beginners and experienced game developers alike, as it simplifies the game development process and allows for rapid prototyping.
What is AdMob?
AdMob is a mobile advertising platform provided by Google that allows developers to monetize their mobile apps and games. AdMob provides a range of ad formats, including interstitial ads, rewarded videos, and banner ads, which can be integrated into mobile apps and games.
What is Eclipse?
Eclipse is a popular integrated development environment (IDE) for building and developing Java-based applications. It provides a comprehensive set of tools for coding, debugging, and testing software.
Prerequisites
Before starting this tutorial, you will need the following:
- BuildBox software installed on your computer
- Eclipse software installed on your computer
- A basic understanding of game development and Java programming
- A AdMob account created and enabled for your app
Step 1: Creating the Game using BuildBox
- Launch BuildBox and create a new project by clicking on "File" > "New Project".
- Choose the "2D Game" template and name your project.
- Design your game levels, add game mechanics, and customize the game art using BuildBox's intuitive interface.
- Once you have completed designing your game, export it as a Android project by clicking on "File" > "Export" > "Android".
Step 2: Integrating AdMob using BuildBox
- Open your BuildBox project and navigate to the "Settings" tab.
- Click on the "AdMob" tab and enter your AdMob app ID and ad unit ID.
- Choose the ad format you want to use (e.g. interstitial ads, rewarded videos, etc.).
- Configure the ad settings as desired (e.g. ad frequency, ad duration, etc.).
- Save your changes and export your project as an Android project.
Step 3: Building the Project using Eclipse
- Launch Eclipse and create a new Android project by clicking on "File" > "New" > "Android Project".
- Choose the "Create project from existing code" option and select the BuildBox-exported project folder.
- Import the project into Eclipse by clicking on "File" > "Import" > "Android Project from Existing Code".
- Once the project is imported, you can build and run the game using Eclipse's debugging tools.
Step 4: Testing the AdMob Integration
- Run the game on an Android device or emulator to test the AdMob integration.
- Verify that the ads are displaying correctly and that the ad revenue is being tracked correctly.
Conclusion
In this tutorial, we have covered the process of creating a game using BuildBox, integrating AdMob for in-app advertising, and building the project using Eclipse. With these steps, you can create a game that can be monetized using AdMob and published on the Google Play Store. Remember to follow the AdMob guidelines and policies when implementing ads in your game.
App ID and AdMob API Key
In your AndroidManifest.xml file, add the following code inside the tag:
<meta-data android:name="com.google.android.gms.ads.APPLICATION_ID"
android:value="YOUR_APP_ID_HERE"/>
Replace "YOUR_APP_ID_HERE" with your actual App ID.
Rewarded Video Ad Settings
In your BuildConfig.gradle file, add the following code:
buildTypes {
release {
buildConfigField "String", "ADMOB_REWARDED_VIDEO_AD_UNIT_ID", ""YOUR_AD_UNIT_ID_HERE""
}
}
Replace "YOUR_AD_UNIT_ID_HERE" with your actual Rewarded Video Ad Unit ID.
Banner Ad Settings
In your BuildConfig.gradle file, add the following code:
buildTypes {
release {
buildConfigField "String", "ADMOB_BANNER_AD_UNIT_ID", ""YOUR_AD_UNIT_ID_HERE""
}
}
Replace "YOUR_AD_UNIT_ID_HERE" with your actual Banner Ad Unit ID.
Initialization of AdMob Ads
In your Android project, create a new Java class (e.g. AdMobConfig.java) and add the following code:
public class AdMobConfig {
public static final String ADMOB_APP_ID = BuildConfig.ADMOB_APP_ID;
public static final String ADMOB_REWARDED_VIDEO_AD_UNIT_ID = BuildConfig.ADMOB_REWARDED_VIDEO_AD_UNIT_ID;
public static final String ADMOB_BANNER_AD_UNIT_ID = BuildConfig.ADMOB_BANNER_AD_UNIT_ID;
}
Then, in your main activity, add the following code to initialize the ads:
import com.google.android.gms.ads.AdRequest;
import com.google.android.gms.ads.AdView;
import com.google.android.gms.ads.MobileAds;
import com.google.android.gms.ads.initialization InitializationStatus;
import com.google.android.gms.ads.initialization.OnInitializationCompleteListener;
public class MainActivity extends AppCompatActivity {
private AdView bannerAdView;
private RewardedVideoAd rewardedVideoAd;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
MobileAds.initialize(this, new OnInitializationCompleteListener() {
@Override
public void onComplete(InitializationStatus initializationStatus) {
Log.d("AdMob", "Initialization completed.");
}
});
}
private void initializeBannerAd() {
bannerAdView = new AdView(this);
bannerAdView.setAdUnitId(AdMobConfig.ADMOB_BANNER_AD_UNIT_ID);
//... load and display the banner ad
}
private void initializeRewardedVideoAd() {
rewardedVideoAd = MobileAds.getRewardedVideoAdInstance(this);
rewardedVideoAd.setAdUnitId(AdMobConfig.ADMOB_REWARDED_VIDEO_AD_UNIT_ID);
//... load and display the rewarded video ad
}
}
Note that you need to load and display the ads in the above methods, but this code is omitted for brevity.
Here are the features of the THROW THE DONUTS WITH ADMOB - BUILDBOX & ECLIPSE PROJECT:
- Admob Banner & Interstitial: The game uses Admob for displaying banner and interstitial ads.
- Easy level addition: You can add levels to the game easily.
- HD Graphics: The game features high-definition graphics.
- Cross-device compatibility: The game works on all devices.
Additionally, the content provides information on how to export the project:
- Import into Eclipse: Import the project into Eclipse.
- Customize settings: Change the package name, app name, icons, share message, and AdMob ID with your own settings.
- Change review URL: Change the review us URL.
- Export and upload: Export the project and upload the APK file to the Play Store.
$20.00
There are no reviews yet.