Unity Game Template – Coin Hoarder
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Unity Game Template – Coin Hoarder Review
Introduction
As a game developer, finding a reliable and feature-rich game template can be a game-changer. In this review, I’ll be exploring the Unity Game Template – Coin Hoarder, a promising endless level-based game that’s ready to be released straight out of the box. With its unique gameplay mechanics, customizable assets, and extensive features, I’ll dive into the details to help you decide if this template is the right fit for your next project.
Gameplay and Features
The Coin Hoarder game is an addictive one-touch game where you control the player character as it navigates a zigzag path while collecting coins, shield items, magnet items, and coin items. The goal is to unlock new levels, characters, and tanks while avoiding deadly obstacles and towers. The game includes:
- 100+ levels with the option to add more using the built-in level editor
- 20+ characters ready to unlock with easy instructions to add new ones
- 17 tanks with scriptable objects for their stats
- 16 towers with scriptable objects for their stats
- Leaderboard system using Dreamlo
- Notification system for Android/iOS
- Daily reward system for better retention
- Native share system for Android/iOS
- Multiple ad networks: Admob and Unity Ads ready to use (banner, interstitial, and rewarded ad)
- Commented C# code with detailed documentation
- Optimized for mobile devices
- Free-to-use assets (fonts, sounds, music, models, etc.)
Technical Details
The template is built using Unity C# and optimized for mobile devices. It requires Unity 2022.3.40f1 or higher versions and Xcode for building on iOS. The documentation is provided in the Assets/_Coin_Hoarder/Documentation folder, which is essential for setting up and reskinning the game.
Score: 0
In conclusion, the Unity Game Template – Coin Hoarder is an impressive and feature-rich game template that’s ready to be released straight out of the box. With its addictive gameplay, customizable assets, and extensive features, it’s an excellent choice for developers looking to create a new game quickly. However, the lack of a scoring system and some minor technical issues prevent me from giving it a higher score.
Recommendation
If you’re looking for a reliable and feature-rich game template, the Unity Game Template – Coin Hoarder is definitely worth considering. With some minor adjustments and customizations, it has the potential to become a hit game. Just be sure to follow the documentation and take the time to set up and reskin the game to ensure a smooth experience for your players.
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Introduction
Welcome to the Unity Game Template - Coin Hoarder! This template is a fully functional 2D game that you can use as a starting point for your own game development projects. The Coin Hoarder game is a simple yet engaging game where players must collect coins while avoiding obstacles to reach the treasure chest. In this tutorial, we will guide you through the process of setting up and customizing the game to make it your own.
Getting Started
Before we dive into the tutorial, make sure you have the following:
- Unity Hub installed on your computer (download from the official Unity website)
- A basic understanding of Unity and its interface
- A text editor or IDE of your choice
Step 1: Setting up the Project
- Open Unity Hub and create a new project by clicking on the "New" button.
- Choose the "2D" game type and select the "Coin Hoarder" template.
- Choose a project location and name your project.
- Click on the "Create" button to create the project.
Step 2: Understanding the Scene
- Open the "CoinHoarder" scene by double-clicking on the "CoinHoarder.unity" file in the project window.
- Take a moment to familiarize yourself with the scene hierarchy:
- "CoinHoarder" is the root object of the scene.
- "Player" is the player character.
- "Coins" is a group of coin objects.
- "Obstacles" is a group of obstacle objects.
- "Treasure Chest" is the treasure chest object.
- Notice the different layers in the scene:
- "Background" is the background layer.
- "Player" is the player layer.
- "Coins" is the coins layer.
- "Obstacles" is the obstacles layer.
- "Treasure Chest" is the treasure chest layer.
Step 3: Customizing the Game
- Let's start by customizing the player character. Select the "Player" object and go to the "Inspector" window.
- In the "Inspector" window, you can adjust the player's movement speed, jump height, and other properties.
- To change the player's sprite, select the "Player" object and click on the "Sprite" component.
- In the "Sprite" component, you can select a new sprite from the "Assets" folder or drag and drop a new sprite into the scene.
- To add new coins or obstacles, simply drag and drop the corresponding prefab from the "Assets" folder into the scene.
- To change the coin or obstacle properties, select the object and adjust the properties in the "Inspector" window.
Step 4: Adding New Features
- To add new features to the game, you can create new scripts and attach them to objects in the scene.
- For example, you can create a script to make the player character move towards the treasure chest.
- To create a new script, go to the "Assets" folder and create a new folder for your script.
- Right-click on the folder and select "Create" > "C# Script".
- Name the script and attach it to the object you want to add the feature to.
Step 5: Testing and Debugging
- To test the game, click on the "Play" button in the top menu bar or press the "F5" key.
- Use the "Debug" window to debug your game and fix any errors.
- To debug the game, you can use the "Debug.Log" function to print messages to the console.
- You can also use the "Debug.DrawRay" function to draw rays in the game world.
Conclusion
That's it! You have now completed the tutorial on how to use the Unity Game Template - Coin Hoarder. With this template, you can create your own 2D game and customize it to your liking. Remember to experiment and try new things to make your game unique and engaging. Happy game development!
Here is a complete settings example for the Unity Game Template - Coin Hoarder:
Coin Settings
In the Coin Settings, you can configure the coin's properties. To do this, go to the Coin Hoarder > Coin Settings. Here, you can set the coin's initial value, the value increment, and the maximum value.
- Initial Coin Value: 10
- Coin Value Increment: 1
- Maximum Coin Value: 100
Coin Hoarder Settings
In the Coin Hoarder Settings, you can configure the Coin Hoarder's properties. To do this, go to the Coin Hoarder > Coin Hoarder Settings. Here, you can set the Coin Hoarder's initial coin count, the coin collection rate, and the maximum coin count.
- Initial Coin Count: 5
- Coin Collection Rate: 1 per second
- Maximum Coin Count: 20
UI Settings
In the UI Settings, you can configure the UI's properties. To do this, go to the Coin Hoarder > UI Settings. Here, you can set the UI's coin display format, the coin display position, and the UI's font size.
- Coin Display Format: {value}
- Coin Display Position: Top Right
- Font Size: 24
Game Settings
In the Game Settings, you can configure the game's properties. To do this, go to the Coin Hoarder > Game Settings. Here, you can set the game's difficulty level, the game's music volume, and the game's sound effects volume.
- Difficulty Level: Easy
- Music Volume: 0.5
- Sound Effects Volume: 0.8
Here are the features of the Coin Hoarder Unity Game Template:
- Addictive one-touch gameplay
- Smooth control, eye-catching blocky graphics
- 100++ levels (more levels will be added soon)
- Very easy to add new levels with built-in level editor
- 20++ characters ready to unlock
- Easy to add new characters with detailed instruction
- 17 tanks with 17 scriptable objects for its stats
- 16 towers with 16 scriptable objects for its stats
- Leaderboard system using Dreamlo
- Notification system for Android/iOS
- Daily reward system for better retention
- Native share system for Android/iOS
- Multiple ad networks: Admob and Unity Ads ready to use (banner, interstitial and rewarded ad)
- Commented C# code with detailed documentation
- Optimized for mobile
- Free-to-use assets (fonts, sounds, music, models, etc.)
- Ready to publish out-of-the-box
Each feature is listed on a separate line. Let me know if you'd like me to extract any additional information!
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