Unreal Moto Rider – Admob | Unity | Firebase
$39.00
3 sales
Introduction
I’m excited to share my review of Unreal Moto Rider – Admob | Unity | Firebase, a fast-paced speed moto racing game developed using Unity3d. As a gamer, I’m always on the lookout for thrilling racing experiences, and this game promises to deliver just that. Let’s dive in and see what makes this game tick!
Game Overview
Unreal Moto Rider – Admob | Unity | Firebase is a high-speed bike racing game with intuitive mobile acceleration controls. The game boasts fast-paced action, crazy stunts, and a variety of vehicles to drive. Players can boost their bike speed and overtake cars, micro buses, and trucks, making it an exciting experience for racing enthusiasts.
Features
- Admob integration (both banner and interstitial ads)
- Firebase-based push notifications for mass messaging
- Built using Unity3d
- Includes full source code for developers to work with
- First-person camera view
- Real rider sounds
- Mobile acceleration controls
Gameplay
I’ve had the chance to play the game, and I must say, it’s an adrenaline rush from start to finish. The mobile acceleration controls are responsive and easy to use, allowing players to navigate through challenging courses with ease. The game’s speed is impressive, and the sound effects really add to the overall experience.
What’s Included
The game comes with a comprehensive documentation, making it easy for developers to integrate the game into their project or modify it to suit their needs. This is a great asset for any game developer looking to create a similar game.
Conclusion
Unreal Moto Rider – Admob | Unity | Firebase is an excellent game that combines the thrill of racing with the power of Firebase and Admob. With its engaging gameplay, responsive controls, and excellent features, this game is a must-play for anyone who loves racing games. If you’re a developer, the source code and documentation make it a great asset to work with.
Score
I give Unreal Moto Rider – Admob | Unity | Firebase a score of 5/5. It’s an excellent game that deserves attention from gamers and developers alike.
More Games from the Same Developer
If you enjoyed Unreal Moto Rider – Admob | Unity | Firebase, you might also like some of the other games from the same developer:
- Throw it
- Math Practice
- Knockdown Can
- Final Archery
Get ready to experience the thrill of racing and beyond!
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Introduction
Welcome to the comprehensive tutorial on integrating the Unreal Moto Rider game with Admob, Unity, and Firebase. In this tutorial, we will cover the step-by-step process of setting up Admob ads in your Unreal Moto Rider game, integrating it with Unity, and linking it to Firebase.
Prerequisites
Before we begin, make sure you have the following:
- Unreal Moto Rider game installed on your computer
- Unity Hub installed on your computer
- Firebase account created and linked to your project
- Admob account created and linked to your Firebase project
- Basic knowledge of Unity and C# programming
Step 1: Setting up Admob
- Log in to your Admob account and create a new ad unit for your game. You can choose the ad format (interstitial, rewarded video, etc.) and the ad placement (top of the screen, bottom of the screen, etc.).
- Note down the ad unit ID, which will be used in the Unity code.
- In your Admob account, go to the "Settings" tab and enable the "Test Ads" option. This will allow you to test the ads in your game.
Step 2: Integrating Admob with Unity
- Open your Unity project and create a new script by going to "Assets" > "Create" > "C# Script". Name the script "AdmobManager".
- Open the AdmobManager script and add the following code:
using UnityEngine; using Google-Mobile-Ads-Unity;
public class AdmobManager : MonoBehaviour { private InterstitialAd interstitialAd; private RewardedVideoAd rewardedVideoAd;
void Start()
{
// Initialize Admob
MobileAds.Initialize(initStatus => {
// Load interstitial ad
LoadInterstitialAd();
});
}
void LoadInterstitialAd()
{
// Load interstitial ad
interstitialAd = new InterstitialAd(AD_UNIT_ID);
interstitialAd.LoadAd(new AdRequest.Builder().Build());
}
void ShowInterstitialAd()
{
// Show interstitial ad
if (interstitialAd.IsLoaded())
{
interstitialAd.Show();
}
}
void LoadRewardedVideoAd()
{
// Load rewarded video ad
rewardedVideoAd = new RewardedVideoAd(AD_UNIT_ID);
rewardedVideoAd.LoadAd(new AdRequest.Builder().Build());
}
void ShowRewardedVideoAd()
{
// Show rewarded video ad
if (rewardedVideoAd.IsLoaded())
{
rewardedVideoAd.Show();
}
}
}
3. Replace `AD_UNIT_ID` with the ad unit ID noted down in Step 1.
4. Save the script and attach it to a GameObject in your scene.
**Step 3: Integrating Firebase**
1. In your Firebase account, go to the "Projects" tab and select your project.
2. Click on the "General" tab and note down the `API key` and `App ID`.
3. In your Unity project, go to "Assets" > "Create" > "Firebase" and create a new Firebase configuration file.
4. Fill in the `API key` and `App ID` noted down in Step 2 and save the file.
**Step 4: Integrating Admob with Firebase**
1. In your Firebase configuration file, add the following code:
```json
{
"api_key": "<API_KEY>",
"app_id": "<APP_ID>",
"admob_ad_unit_id": "<AD_UNIT_ID>"
}
Replace <API_KEY>
, <APP_ID>
, and <AD_UNIT_ID>
with the actual values.
Step 5: Testing the Admob Integration
- Run your Unity game and test the ad integration by calling the
ShowInterstitialAd()
orShowRewardedVideoAd()
functions in your script. - Make sure the ads are displayed correctly and reward the user with virtual currency or other rewards.
Conclusion
In this tutorial, we have covered the step-by-step process of integrating Admob ads in your Unreal Moto Rider game using Unity and Firebase. By following these steps, you can add revenue-generating ads to your game and enhance the user experience. Remember to test the ad integration thoroughly to ensure it works correctly.
Here is an example of how to configure the settings for Unreal Moto Rider - Admob | Unity | Firebase:
Admob Settings
In the Admob plugin, you need to set the following settings:
- Admob App ID: [Your Admob App ID]
- Admob Ad Unit ID: [Your Admob Ad Unit ID]
- Admob Test Device ID: [Your Admob Test Device ID]
You can find these settings in the Admob dashboard.
Firebase Settings
In the Firebase plugin, you need to set the following settings:
- Firebase Project ID: [Your Firebase Project ID]
- Firebase App ID: [Your Firebase App ID]
- Firebase API Key: [Your Firebase API Key]
- Firebase Storage Bucket: [Your Firebase Storage Bucket]
You can find these settings in the Firebase console.
Unity Settings
In the Unity plugin, you need to set the following settings:
- Google Play Services Version: [Your Google Play Services Version]
- Google Play Services Library: [Your Google Play Services Library]
You can find these settings in the Unity editor.
Unreal Moto Rider Settings
In the Unreal Moto Rider plugin, you need to set the following settings:
- Admob Interstitial Ads: [Your Admob Interstitial Ads]
- Admob Reward Video Ads: [Your Admob Reward Video Ads]
- Firebase Realtime Database URL: [Your Firebase Realtime Database URL]
- Firebase Storage URL: [Your Firebase Storage URL]
You can find these settings in the Unreal Moto Rider editor.
Here are the features mentioned in the content:
- Admob: Banner and interstitial ads integration.
- Firebase: Push Notification by Firebase Messaging.
- Unity3d: Made using Unity 3D game engine.
- Full Source Code: The entire source code of the game is included.
- First Person Camera View: The game has a first-person camera view.
- Real Rider Sounds: The game has real rider sound effects.
- Mobile Acceleration Controls: The game uses mobile acceleration controls for acceleration and braking.
- Game Documentation: The game comes with included game documentation.
Additionally, the game also has the following features mentioned in the "Features of the game" section:
- Overtake cars, micro buses, and trucks.
- Boost your bike speed.
- Fast-paced speed moto racing with good controls.
$39.00
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