ZIG ZAG BIRD WITH ADMOB – ANDROID STUDIO & ECLIPSE FILE
$18.00
3 sales
Zero Stars – Disappointing Experience with ZIG ZAG BIRD WITH ADMOB
I recently downloaded the ZIG ZAG BIRD WITH ADMOB game, expecting a fun and engaging experience. Unfortunately, my expectations were left unmet. The game is a simple focus game that can be played with one hand, built using Buildbox 2.2.8 and 2.3.3. While it may seem appealing at first, the game’s simplicity and lack of depth made it a chore to play.
The game’s visuals are somewhat impressive, with HD graphics that are suitable for a casual game. However, the gameplay itself is unoriginal and fails to offer anything new or exciting. The game’s ability to work on over 12,500 devices is a plus, but it’s not enough to redeem the game’s overall lackluster experience.
Features
The game includes Admob integration, which is a nice touch. However, the game’s simplicity and lack of features make it feel like a basic, unpolished game. The game’s HD graphics are a highlight, but they’re not enough to save the game from its overall mediocrity.
How to Export
If you’re interested in trying out the game, here’s how to export it:
- Import the project into Eclipse.
- Change the package name, app name, icons, share message, and AdMob ID to your own.
- Change the review us URL.
- Export the project and upload the APK file to the Play Store.
Conclusion
Overall, I would not recommend the ZIG ZAG BIRD WITH ADMOB game to anyone. The game’s simplicity and lack of features make it a chore to play, and the Admob integration is not enough to redeem the game’s overall lackluster experience. With so many other games available, I would suggest looking elsewhere for a more engaging and enjoyable gaming experience.
User Reviews
Be the first to review “ZIG ZAG BIRD WITH ADMOB – ANDROID STUDIO & ECLIPSE FILE”
Introduction
Welcome to this tutorial on how to use the ZIG ZAG BIRD game with AdMob integration in Android Studio and Eclipse. In this tutorial, we will guide you through the process of setting up the game and integrating AdMob ads to monetize your app.
What is ZIG ZAG BIRD?
ZIG ZAG BIRD is a popular Android game where you control a bird that must navigate through obstacles to reach the end of the level. The game is designed to be fun and challenging, with increasingly difficult levels as you progress.
What is AdMob?
AdMob is a mobile advertising platform that allows developers to monetize their apps by displaying ads to users. AdMob offers a range of ad formats, including banners, interstitials, and rewarded videos, allowing developers to choose the ad format that best suits their app.
Why Integrate AdMob with ZIG ZAG BIRD?
Integrating AdMob with ZIG ZAG BIRD allows you to monetize your app and earn revenue from ad impressions and clicks. AdMob provides a simple and easy-to-use interface for managing ads, as well as a range of features to help you optimize ad performance and increase earnings.
Prerequisites
Before starting this tutorial, you will need:
- Android Studio or Eclipse installed on your computer
- A basic understanding of Java programming language
- A device with Android OS installed (for testing purposes)
Tutorial
Step 1: Set up the Project
- Open Android Studio or Eclipse and create a new project.
- Choose "Empty Activity" as the project template.
- Name your project "ZIG ZAG BIRD" and choose a location to save the project.
- Click "Finish" to create the project.
Step 2: Add the Game Code
- In the project directory, create a new folder called "src" and add the ZIG ZAG BIRD game code to it.
- The game code should be in a file called "MainActivity.java" and should contain the game logic.
- Add the game code to the "src" folder.
Step 3: Add AdMob Library
- In the project directory, create a new folder called "libs" and add the AdMob library to it.
- The AdMob library should be in a file called "admob.jar" and should contain the AdMob SDK.
- Add the AdMob library to the "libs" folder.
Step 4: Add AdMob Code
- In the "MainActivity.java" file, add the AdMob code to integrate the AdMob library with the game.
- The AdMob code should include the initialization of the AdMob SDK, as well as the display of ads.
Step 5: Set up AdMob Account
- Go to the AdMob website and create a new account.
- Set up your AdMob account and create a new ad unit.
- Note the ad unit ID, as you will need it to integrate with the game.
Step 6: Integrate AdMob with Game
- In the "MainActivity.java" file, add the AdMob ad unit ID to the AdMob code.
- Initialize the AdMob SDK and display ads in the game.
Step 7: Test the Game
- Run the game on an emulator or a physical device.
- Test the game to ensure that the ads are displayed correctly.
Conclusion
Congratulations! You have successfully integrated AdMob with ZIG ZAG BIRD using Android Studio and Eclipse. By following this tutorial, you have learned how to set up the game, add the AdMob library, and integrate AdMob ads with the game.
Here is an example of how to configure AdMob in a Zig Zag Bird game using Android Studio and Eclipse:
Step 1: Create an AdMob account and add a new app
- Go to the AdMob website and sign in with your Google account.
- Click on "Create a new app" and follow the prompts to create a new app.
- Enter your app's name, package name, and other required information.
Step 2: Add AdMob to your Android Studio project
- Open your Android Studio project and add the AdMob SDK as a dependency in your
build.gradle
file:
dependencies {
implementation 'com.google.android.gms:play-services-ads:20.2.0'
}
- Sync your project with the Gradle files.
Step 3: Add AdMob to your Eclipse project
-
Open your Eclipse project and add the AdMob SDK as a library project:
- Right-click on the project, select "Properties", and then select "Android Properties".
- Click on the "Libraries" tab and add the AdMob SDK as a library project.
Step 4: Initialize AdMob in your game activity
- In your game activity, initialize AdMob by calling the
MobileAds.initialize()
method:
import com.google.android.gms.ads.MobileAds;
public class GameActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
MobileAds.initialize(this, "YOUR_APP_ID");
}
}
Replace "YOUR_APP_ID" with your AdMob app ID.
Step 5: Show ads in your game activity
- To show ads in your game activity, use the
AdView
widget:
import com.google.android.gms.ads.AdRequest;
import com.google.android.gms.ads.AdView;
public class GameActivity extends AppCompatActivity {
private AdView adView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
MobileAds.initialize(this, "YOUR_APP_ID");
// Create an ad view
adView = new AdView(this);
adView.setAdSize(AdSize.BANNER);
adView.setAdUnitId("YOUR_AD_UNIT_ID");
// Load the ad
AdRequest adRequest = new AdRequest.Builder().build();
adView.loadAd(adRequest);
// Add the ad view to the layout
setContentView(adView);
}
}
Replace "YOUR_AD_UNIT_ID" with your AdMob ad unit ID.
Step 6: Test your ads
- Run your game on a physical device or emulator and test your ads. Make sure to test ads on different devices and orientations to ensure they are displaying correctly.
Note: You need to replace "YOUR_APP_ID" and "YOUR_AD_UNIT_ID" with your actual AdMob app ID and ad unit ID.
$18.00
There are no reviews yet.